Submission Text Full Submission Page
This time, Mickey wants to chill and walk his way while rescuing his friends. Fratellis can't even catch him!

The Goonies II "no super jumps" in 14:33.94

Run details:

  • Takes damage to save time
  • No game breaking glitches
  • Still abuses programing errors
  • Uses death to save time
  • Aims for fastest time

Comments

  • The goal of this category to have a "pure" way of beating this game (Glasses skip doesn't interfere much), which includes doing a no wrong warp route in order to show how this game is beaten with normal mechanics, unlike the current published run that goes for high speed glitch which basically creates ladders in wrong places in order to wrong warp to somewhere else.
  • If you watch the current published run, you will find that it makes Mickey jumps at very high speeds from moving platforms, so I called those super jumps in reference to OoT Extended Super Slide, as mostly they are also executed by throwing a bomb and jumping off of it xD. Now, I thought that it would be a cool idea to drop those in another run, however, 3 scenarios popped to my head:
    • 1) Dropping all glitches. This includes Glasses skip, but that will create a very slow backtrack to get Glasses, as we will go back to the Ice Cave anyway later on. Felt slow and redundant
    • 2) Keeping both Glasses skip and super jumps, but only those that do not create ladders in unintended places. Though, time save is not that significant and it didn't feel right to use them in some places, but not in others.
    • 3) Dropping just super jumps. This one felt more appropriate as a different kind. Super jumps are what enables wrong warps and destroyed graphics, thus dropping them will have significant impact on how you would approach the game, and Glasses skip is still there, so we can go to Hyper Shoes quickly enough. Moreover, this is how RTA runners approach the game themselves, so it would be great to see how far we can get in a TAS with same strategies.
  • What is great about this run is that it revives the old strats from 2005 and 2012, except with Glasses skip lol. Also, I used US text this time around just for variety, and it was found that ladder usage is 10 frames faster on the US version, while time lost from text is only 10.9 seconds, so might as well try it here :)

Special thanks

  • Anyone who TASed or speedran this game... Also thanks to ProfessorRetro for calculating the differences between US and JP versions.
That was great gooning!


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #9655: McBobX's NES The Goonies II "no super jumps" in 14:33.94
Encoder, Reviewer, Skilled player (1249)
Joined: 11/18/2011
Posts: 377
Location: Morocco
I would like replace sub file with this one which is 27 frames faster.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Editor, Skilled player (1410)
Joined: 3/31/2010
Posts: 2127
I liked this. I hadn't seen the published movie before this, so I didn't realize at first this run was omitting tricks, and the run was quite entertaining despite this. I did go back to watch the published run afterwards, and while that obviously has more cool tricks, that doesn't detract from this run's quality. Yes vote, nice work.
Encoder, Reviewer, Skilled player (1249)
Joined: 11/18/2011
Posts: 377
Location: Morocco
Thanks scrimpeh! Yep, the high speed jumps (I call them super jumps lol) are the only thing omitted from this run. This hugely changes the run as no wrong warps are possible, and you can basically see pure gameplay! :) Glad you found the run entertaining! :D
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Challenger
He/Him
Skilled player (1766)
Joined: 2/23/2016
Posts: 1088
I like this idea, and this game is still enternaining after all. Nice job and Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Encoder, Reviewer, Skilled player (1249)
Joined: 11/18/2011
Posts: 377
Location: Morocco
Thanks Challenger! Happy to hear that! :D Will explain well in the sub text why I chose this category :)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.

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