Pegs (Compute's Gazette)

"Pegs" is a game that has been around for decades. You've probably played it when you've eaten at Cracker Barrel, where you try your wits against that golf ball tee triangle game! So...can you do it? or are you "Just plain dumb!"? LOL
The article for this game can be found on page 52 of Compute's Gazette Issue 42 (December 1986)

Isn't this game already published?

Yep. But that is a maximum score run. I feel this game also presents an any % option.
While the main goal of the game is to continue jumping pegs until there is only one left (for the best performance), the mechanics of the game provide for end-points (conditions where further play is not possible) other than with only 1 remaining peg. These aren't technically losses, they are just lower score end-points. In the above mentioned "Cracker Barrel" versions, the game tells you how smart you are based on your performance.
Basically, any point at which no further moves can be made is a valid end-point for the game albeit one with a less than maximum score. Given that there are 29,760 ways to end the game with only one peg when the starting hole is at the top of the pyramid, including the number of other endpoints drastically increases the number of possible end-points to this game (no, I haven't figured out what that number is) to 598,390.
So how could one go about figuring out the the shortest possible game? Ultimately, it would require figuring out what is the shortest number of moves that reaches a valid end-point, then (because the various sequences of play occur at different speeds, as nymx found) testing every one of the possible sequences with that shortest number to determine which is actually fastest. This initially sounds kind of daunting.
Thankfully, other (smarter than me) people have already figured out that the shortest number of moves to reach an end-point is only 6 moves when the hole starts at a point on the pyramid, as in our game here. Even better is that there are only 2 total sequences of 6-move playthroughs; the one presented in this TAS and its horizontally mirror image sequence. Due to this, TASing this run became fairly easy and didn't require the botting that nymx had to do. It only required manually testing the two possibilities of which, this TAS was my first attempt. The mirror image sequence is slower.

ThunderAxe31: Claiming for judging.
ThunderAxe31: At first I wondered if this goal should be considered as beating the game or just as a "fastest gameover" thing. By playing the game casually, I could see that getting the lowest score possible actually poses some challenge, and on top of that the author did it as fast as possible. Also, it's not like the game tells you that you failed, but it's just not telling you that you've won, as for the maximum score movie, which I consider as a sort of "best ending" version.
I also wondered if this submission should be considered as "lowest score", but I don't think it would be descriptive, as it collides with the fastest completion goal, which I think it should take priority, so I guess te branch label should remain blank. If in doubt, ask feos.
Accepting as a new branch, for fastest completion.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8866: DrD2k9's C64 Pegs in 00:17.80
nymx
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I'm glad to see DrD2k9's interest in some of these Compute's Gazette games. He has always been interested in trying to discovering other categories to widen the library of possible variances that a game can be played in. Looks really good. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Since this implements someone else's solution to the puzzle, I think it is appropriate to at least name the solvers in the submission notes.
Current Projects: TAS: Wizards & Warriors III.
DrD2k9
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Dacicus wrote:
Since this implements someone else's solution to the puzzle, I think it is appropriate to at least name the solvers in the submission notes.
Done. for reference: https://www.durangobill.com/PegSolitaire.html
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Is starting at the top a limitation of this version of the game? That reference lists solutions with a shorter number of moves at other starting positions.
Current Projects: TAS: Wizards & Warriors III.
nymx
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Dacicus wrote:
Is starting at the top a limitation of this version of the game? That reference lists solutions with a shorter number of moves at other starting positions.
Yes...it is a limitation. This game always starts with an open hole at the top.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5796] C64 Pegs by DrD2k9 in 00:17.80