This movie is 7695 frames (2:08.84) faster than the previous movie by mtbRc. Because of the newly found glitches, this movie used a brand new route, making it impossible to compare to the previous movie in detail.

Game objectives

  • Emulator used: VBA-rr 23.6
  • Starts from SRAM
  • Aims for fastest time
  • Manipulates luck
  • Heavy glitch abuse

New glitches

New double orb glitch and high jump zipping were used in this movie. New double orb glitch was used at Creaking Skull and Manticore boss fight, totally getting 6 orbs from 2 bosses, which is doubled compared to former movies. This glitch is also used in Graham fight to skip his 2nd phase. High jump zipping allow Julius zipping and teleporting almost anywhere like Soma, creating a lot of shortcuts.
Detailed explaination about these 2 glitches can be found in the submission by hellagels.

Route design

4 orbs can be aquired from Manticore boss, and with new zipping glitch Julius can access Manticore boss room easily from the very beginning of the game, so it is better to beat it first for Julius. Julius need to jump high to avoid tons of lags cause by 4x visual effects. But after that, we do not have much way for Julius to access the throne room easily, even with the new zipping glitch.
Using the teleport room to go back to Castle Corridor was still the best choice. Then we have 2 routes for Julius: one route is going to the throne room directly, and beating Graham with 4 orbs; another route is longer but Julius could pass through and beat Creaking Skull, so he could beat Graham with 6 orbs. The later route costs more time before Graham, but can beat him much faster. After some tests the second route wins, and was used in this movie.
The way mbtRc used to beat 1st form of Graham in the previous movie was still used in this movie. It is barely possible to finish the 1st phase in 2 turns and trigger the glitch to skip the 2nd phase.

Video streaming

Acknowlegement

  • Thanks to Pike for doing tests on these glithches.
  • Thanks to hellagels for figuring out a way to reduce extra lag resulted from horizontal scrolling during Manticore's death animation.
  • Thanks to mbtRc for the idea to take damage to beat 1st form of Graham quicker.

feos: Claiming for judging.
feos: As mentioned in the thread, the verification movie for this run is Userfiles/Info/51418800964411271.

EZGames69: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15579
Location: 127.0.0.1
LoganTheTASer
He/Him
Banned User
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
absolutely insane. another definite yes vote.
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Wow! This was completely unexpected. What a fantastic improvement and what a crazy run. Total Yes Vote. Walls are for losers.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Excellent run. Who would have thought that you can simply reach the top floor of the castle by just bonking the ceiling hard enough? Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Where does the save RAM come from? [4368] GBA Castlevania: Aria of Sorrow "Julius mode" by mtbRc in 03:47.25 has different save data in it, and after starting a movie on top of [1478] GBA Castlevania: Aria of Sorrow by Kriole in 20:58.62 I also get different save data in the movie. Looks empty in-game, but the movie header indicates "starts from reset/SRAM" (and there's text about Julius mode if you wait): The current publication does have a save in the second slot: EDIT: Turns out it matches User movie #51418800964411271 after using the verification steps provided there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Amazing new glitch that leads to a big improvement for this game. Excellent work! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15579
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5143] GBA Castlevania: Aria of Sorrow "Julius mode" by KSeptuple & klmz in 01:38.40