Submission Text Full Submission Page
For GBJAM8, Joshua Robertson (@jrobertson774 on Twitter) made a GB demake of The Binding of Isaac (https://jrob774.itch.io/the-binding-of-isaac-gbjam8-edition) in the span of roughly a week.
You can complete it very fast by having good luck and holding down. This is because the boss room has no boss and completely ends the game. No items are required and neither is killing enemies. Enjoy

arkiandruski: Claiming for judging.
arkiandruski: While I like GameJAM, and I think it's an important event, the tight production schedule doesn't always allow for fully completed projects.
This game is a very good example of that. At most, it feels like a demo. The maker of the game refers to it as a prototype on the store page. There are no bosses, and no satisfying challenges at the end. Instead all you have to do is reach the room that should have a boss, which as this run shows, has a chance to be the room right next to the starting room.
According to GameChoiceInGeneral, unofficial games need to reach a minimum threshold to be considered, and sadly this game falls far short. As such, I am going to reject this run.


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This topic is for the purpose of discussing #7669: enderpal7's GB The Binding of Isaac in 00:03.65
Spikestuff
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Following the string of links that lead to the GitHub page to another GitHub page implies/showcases that the once made for GBJAM is now following a more active development for the passion project, meaning that the version you've submitted is (and it says on the itch.io page) incomplete, missing features, and not fleshed out. Maybe wait when the development to this demake is actually complete instead of running through an unfinished prototype.
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Spikestuff wrote:
Following the string of links that lead to the GitHub page to another GitHub page implies/showcases that the once made for GBJAM is now following a more active development for the passion project, meaning that the version you've submitted is (and it says on the itch.io page) incomplete, missing features, and not fleshed out. Maybe wait when the development to this demake is actually complete instead of running through an unfinished prototype.
In fairness, the "new" version repo was last updated 3 months ago, and seems to not actually have anything meaningful present. Literally the only code I can see is some hello world code and generic C lib functions. The repo also was start 2 years ago (which is also around the last time the "old" version's repo was updated) and had a large period of inactivity (nothing between Sept 22, 2020 and May 10, 2022), and now seems to have yet another period of inactivity. I'd consider it unlikely this person actually "completes" this project given this, and the "old" version is probably the best you'll ever have for this project.
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In fairness to me, this version was the only version they uploaded to their itch.io page, so I went with this version.
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Movie Rules wrote:
Game Choice in General Unofficial games need to meet a minimum standard of game quality. They should be complete and original.
From feedback on the jam page, the game does feel incomplete and it wasn't meant as a final thing. Indeed, if the very first room you walk into can be the end of the game (since it's random), there's no audio, no level layout (aside from a few exists), no bosses - that feels incomplete to me. There's another downport that feels a little bit more complete: (don't look at the thumbnail, it's taken from yet another downport, which seems to be Windows only) Link to video If it has an ending I think it would be a better idea to TAS that one instead.
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