Nothing major really, just due to the new DS core in Hawk I decided to relook at the title, and found basically what would be menuing like improvements.
Pressing A button instead of touching the screen everywhere, and rotating between that and touching which saves some frames depending on the Room/Chamber.
Used the IGT timers to actually compare for improvement time.
  • Crimson Room - 19 Frames
    • Fact: The fastest code you can get is 6900/9006 but takes a long ass time to get.
  • Viridian Room - 3 Frames
  • Blue Chamber - 7 Frames 84 Frames
  • White Chamber - 31 Frames
Screenshot Suggestion: Bone Daddy.

fsvgm777: Fixed platform ID.
Samsara: Thank you for giving me the opportunity to reuse this:
Samsara: Rejecting because you didn't get the 6900 combination Accepting as an improvement to the published run. The changed time is due to this run having been submitted before the parser was updated for BizHawk DS runs - They were being treated as NES submissions, using the NES framerate. This has been fixed, and the submission time is now accurate to DS framerate.

EZGames69: Processing...

Samsara: Setting to Delayed at the author's request.
Samsara: Dropping. Whoever picks it up, set it back to Delayed.
slamo: Replaced movie with a 77 frame improvement, and judging!
slamo: Since this is trying to obsolete a Desmume movie, I had to do my due diligence and make sure the time save was not due to emulator differences - and indeed, the improvements were only from gameplay. Bizhawk actually emulates some slightly longer loading times, so the gameplay time save is roughly three seconds. Accepting as an improvment to the previous movie.

EZGames69: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #7266: Spikestuff's DS Crimson Room in 10:10.72
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Requesting a delay, just want to double check stuff. If I don't have anything in like a month's time just flick it back I guess.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
He/They
Publisher, Reviewer, Expert player (4461)
Joined: 5/29/2017
Posts: 2762
Noted
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
A further 77 frames removed from Blue Chamber. Basically better order of operations. This means that White Chamber did have to get adjusted as it was hit by this as well, but no major change from White Chamber besides a code change.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4649] DS Crimson Room by Spikestuff in 10:10.72