Submission #7266: Spikestuff's DS Crimson Room in 10:10.72

Nintendo DS
baseline
(Submitted: 1935 - Crimson Room (Japan).nds JPN)
BizHawk 2.7.0
36537
59.82609828808082
0
PowerOn
Submitted by Spikestuff on 12/8/2021 1:47 PM
Submission Comments
Nothing major really, just due to the new DS core in Hawk I decided to relook at the title, and found basically what would be menuing like improvements.
Pressing A button instead of touching the screen everywhere, and rotating between that and touching which saves some frames depending on the Room/Chamber.
Used the IGT timers to actually compare for improvement time.
  • Crimson Room - 19 Frames
    • Fact: The fastest code you can get is 6900/9006 but takes a long ass time to get.
  • Viridian Room - 3 Frames
  • Blue Chamber - 7 Frames 84 Frames
  • White Chamber - 31 Frames
Screenshot Suggestion: Bone Daddy.

fsvgm777: Fixed platform ID.
Samsara: Thank you for giving me the opportunity to reuse this:
Samsara: Rejecting because you didn't get the 6900 combination Accepting as an improvement to the published run. The changed time is due to this run having been submitted before the parser was updated for BizHawk DS runs - They were being treated as NES submissions, using the NES framerate. This has been fixed, and the submission time is now accurate to DS framerate.

EZGames69: Processing...

Samsara: Setting to Delayed at the author's request.
Samsara: Dropping. Whoever picks it up, set it back to Delayed.
slamo: Replaced movie with a 77 frame improvement, and judging!
slamo: Since this is trying to obsolete a Desmume movie, I had to do my due diligence and make sure the time save was not due to emulator differences - and indeed, the improvements were only from gameplay. Bizhawk actually emulates some slightly longer loading times, so the gameplay time save is roughly three seconds. Accepting as an improvment to the previous movie.

EZGames69: Processing...
Last Edited by adelikat on 11/6/2023 11:40 PM
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