Clockwork Knight was one of the launch titles for the Sega Saturn in the US, it was essentially a tech demo for what the Saturn could do. Much like Toy Story, the story features toys that come to life, but only when the princess sings to them, but now the princess has been captured, and it's up to our main character to rescue her.

Game objectives

  • Emulator used: Bizhawk 2.4.2
  • takes damage to save time
  • heavy glitch abuse

Comments

this is a 1108 frame improvement to my last movie. There are only 2 levels that were improved, one of them was 4-1 where a different route was found that ended up being 2 seconds faster. The Bigger timesave comes from the world 2 boss improvement. I really hated how I did that boss and wondered why I didnt just kill it in the first cycle. Turns out I had no idea what I was doing so I improved it by 18 seconds.
most of these comments are copy and pasted from the old one.

Stage by stage comments

1-1

nothing has changed in this level, just reach the end without stopping

1-2

Some levels have secret endings, which are faster not only because they're closer, but because you dont get that ending jingle as well.

1-3

The way this boss dies is one of the stupidest things I've ever seen. I had somehow did a double hit on the last hit of the baby head, which caused the stage to end early. I am not sure how this was achieved and it's very specifically executed. I just got extremely lucky with me finding this.

2-1

not much changed here, about 2 or 3 frames were saved near the end

2-2

You do not have to ride the train in this level as you can jump on each platform and make it across, al tough it's really hard.
near the middle where the white tokens are seen, I have to avoid collecting more than 4 as that triggers a bonus level at the end of each world.

2-3

For this boss instead of doing whatever the heck I did previously, I used the glitch that allows you to give damage to the boss without destroying your obstacle in the process, dubbed the "infinite footballer glitch".

3-1

I found that if you jump as you grab an item, you can get back to full speed. normally you would slow down slightly if you picked up an object, but jumping would prevent that slowdown.

3-2

nothing changed

3-3

so instead of making this boss do its attack phase, I figured it would be faster to keep using the same glitch I used before until it was dead. I tried to do the glitch on the first attack phase but it was a pain to deal with because the pot's hitbox would keep you from staying in one place.

4-1

a new route change allows me to skip some of the level by going into a bonus area. the way to get to it is by using a spring to jump over a wall, then enter the box and leave in the next box.
just like the last movie, there's a trick where I can use a bomb to clip into a ceiling to skip a cycle.
I also found if you grind your head on the falling ceiling at the end, you can get a slight boost forward.

4-2

nothing changed here, the key is located on the ceiling so we do that to get to the secret exit.

4-3

Edit: MAJOR SEIZURE WARNING AT THE END OF THE FIGHT. I’d like to ask whoever publishes this to add a seizure warning in the description or something.
instead of throwing the head to repeatedly bounce on the boss, I instead threw the head from the bottom as much as I could. I still do the glitch where I can get some early hits by jumping up and standing on an invisible platform

Final Boss

no

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the current publication.
feos: Pub, with Zinfidel.


TASVideoAgent
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This topic is for the purpose of discussing #6792: EZGames69's Saturn Clockwork Knight in 14:04.45
Mitjitsu
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Had no idea you were working on this. Good work figuring out how to one cycle the second boss. I don't think you need a seizure warning for this game.
EZGames69
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That part of the game is very extreme even for someone like me who isn’t prone to seizure.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Memory
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Moderator's note: split seizure warning derail to Seizure Warnings Please stay on topic.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Zinfidel
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EZGames69
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Looking at the encode preview I noticed something different. The black background seems to be more greyish compared to previous encodes of this game. This one is from Dacicus’s publication: And this one is from Zinfidel’s: Is there any reason for this?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Zinfidel
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Don't worry, the scripts I put together for generating the previews are different from the actual encode scripts. They are much faster and compress aggressively so I can render and upload them quickly, but I used fffmpeg for the colorspace conversion and it didn't handle the black levels correctly. Here is the output of the actual encode: The preview youtube videos are so that publishers can look for errors with stuff like subtitles placement/timing, run length, etc. I also only render them at 1080p instead of 4k.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4236] Saturn Clockwork Knight by EZGames69 in 14:04.45