So I, Memory, had a look at the previous Rambo submission and figured out that there was a lot of room for improvement. This is the result:

Game objectives

  • Emulator used: Bizhawk 2.4.1
  • Takes damage to save time

Comments

Memory: After the previous Rambo submission was made, I took a look and found a way to cancel damage knockback, proving quite a bit of time was possible to be saved through taking damage. Additionally I found other improvements not necessarily related, such as optimizing turning around at wall clip screen transitions, talking to a prisoner while in a wall, and other various small improvements. As a result, nearly 16 seconds were shaved off.
Dave_dfwm: Most of the noticeable instances of take-damage-to-save-time come from a few select water scenes, one screen in the cave where Rambo didn't have to wait for a pit snake, and the screen in the warehouse where the key is found. Note that Memory uses potions at the edge of the screen, again to prevent delays from item switching. In the screen where Rambo talks to the POW for the second time (right before the end of the game), you can listen carefully for a high-pitched musical note that isn't supposed to be there. This happens sometimes in gameplay.

Other comments

Memory: Thanks to dave_dfwm for the initial submission which I based this movie off of.
Dave_dfwm: Thanks to Memory for the improvements. Thanks also to Brossentia for discovering the wall-clip glitch and to WhiteHat94 for providing the RTA run which inspired this run as well as provided most of the route.

ThunderAxe31: Judging.
ThunderAxe31: This improvement is good, but gameplay still resulted overall repetitive and relatively simple. Maybe if more tricks were to be discovered, it could have chances for Moons.
Accepting for Vault and obsoleting the current publication.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #6779: Memory & dave_dfwm's NES Rambo in 16:38.52
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
[Edit] - removed. Thanks.
Memory
She/Her
Site Admin, Skilled player (1552)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
I gave you the ability to edit the submission.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
The run has a bit more variety than I feared, with a ridiculous collection of enemies (and Rambo's sprite that looks like he's wearing a leotard). But ultimately the game is too repetitive to be that entertaining, even with the wall-clip glitches. I had to vote No on entertainment. That being said, the optimization looks smooth.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
CoolHandMike
He/Him
Editor, Judge, Experienced player (894)
Joined: 3/9/2019
Posts: 692
Man, in a lot of ways this is not what i would think of a Rambo game. In a way it is funny and the engine feels solid. In fact this game looks like and seems to play very similarly to Zelda II. Would be curious to know exactly how the two games were linked. A tentative Yes.
discord: CoolHandMike#0352
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Fun Fact: You can actually do a wall clip in the room where you fight the final boss. You can position yourself at the height of the helicopter, but it appears that arrows and the machine gun can't damage the helicopter (they don't even hit it). It appears the boss is designed to only take damage from grenades. You can also jump off the right side of that screen, but you soft lock yourself there.
Experienced player (876)
Joined: 11/15/2010
Posts: 267
Good improvement. I'm for it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4216] NES Rambo by Memory & dave_dfwm in 16:38.52