Movie Goals

  • Beat the game as fast as possible
  • Emulator used: FCEUX 2.2.3

About the game

This is a very good game, even though it doesn't feature RNG or score system.

Game mechanics

Move the cursor on the sling, then hold A and move it to left for increasing strength, and up or down for the trajectory.

Birds

  • Red Bird: Has no side effects.
  • Yellow Bird: After launching it, press A to speed it up. With pixel precision, you may clip through one block.
  • Black Bird: After launching it, press A to make it explode. Explosion radius is very short but can destroy anything in one hit.
  • White Bird: After launching it, press A to eject an egg. The egg does little damage, and the bird will become able to destroy all blocks.

Strategy

The most important thing is to beat a level by using least birds possible, since moving the cursor back to the left side of the screen eats a lot of time. For this reason, sometimes it's faster to perform some slower throws if it allows to reach specific places. Also, using your bird's power at very specific timings can give interesting outcomes, especially the white bird, which in some situations can blast through whole buildings by triggering her ability at the right frame.
After figuring out the smallest amount of birds necessary for beating a level, you have to figure out which are the least time-consuming trajectories. Common sense would suggest that throwing a bird to the closest distance is the best idea, but sometimes it's faster to throw it offscreen or have it bounce back, because it avoid the explosion animation of your bird. Construction blocks also take some time when they fall to the ground, so this has also to be taken in consideration.
Sometimes the first bird(s) may be redundant for a level strategy. In that case, it's faster to waste them as quickly possible.
Last thing, you have to figure out in which order taking out the enemies. Though sometimes doesn't affect completion time.

feos: I couldn't improve this movie in a few places that looked suspicions, otherwise it's all good. Still quite boring, due to slow pace, repetitiveness, and lack of in-game music.
I suggested that probably this game should be the preferred Angry Birds themed game in Vault (over #6688: ThunderAxe31's NES Angry Birds (Nice Code) in 07:51.21), but others pointed out that these games aren't as similar as versions of the same game. Indeed, this game is based on the Genesis Angry Birds game (which, in turn, has little to no to do with the PC original), and the "low quality" AB game looks like a different set of levels, sometimes closer to the PC original in how it operates.
Accepting to Vault.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #6687: ThunderAxe31's NES Angry Birds in 20:32.45
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i like angry birds. i like this one more than the other one. i voted yes
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After having watched both this and #6688: ThunderAxe31's NES Angry Birds (Nice Code) in 07:51.21, since we accept bootlegs to Vault based on game quality, I think it will be a good idea to prefer this Angry Birds game to all other "versions" of it that exist for NES. What do you guys think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
CoolHandMike
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This is the preferred one for me with the nice graphics and bird control. Although the cursor is so slow. Wonder how much of the game is the screen scrolling. Meh vote.
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Blazephlozard
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Sounds like a good idea, a la allowing only one version of sports games. This version actually looks like a game.
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feos wrote:
After having watched both this and #6688: ThunderAxe31's NES Angry Birds (Nice Code) in 07:51.21, since we accept bootlegs to Vault based on game quality, I think it will be a good idea to prefer this Angry Birds game to all other "versions" of it that exist for NES. What do you guys think?
What if I submitted only the lower quality game? Would you have accepted it without issues and then obsoleted after that I submitted a movie made with this higher quality game? These are two different games, not different versions of the same game, so I think we should consider them independently. I don't see why quality should be considered in relation of existing games. I agree when it's done for ROM hacks, because we can obsoleted different ROM hacks to each other, but it's not the same for actually different games, especially in Vault. We can't obsolete with a different game just because the game used in the previous publication is lower quality. So I think we should judge each game for their own qualities, and see if it meets our agreed borderline for quality. I'm not sure if the lower quality game is good enough, but either way it will either be judged in base of precedents or set a new standard.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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ThunderAxe31 wrote:
What if I submitted only the lower quality game? Would you have accepted it without issues and then obsoleted after that I submitted a movie made with this higher quality game?
I'd definitely raise my question as well, in the discussion.
ThunderAxe31 wrote:
I don't see why quality should be considered in relation of existing games. I agree when it's done for ROM hacks, because we can obsoleted different ROM hacks to each other, but it's not the same for actually different games, especially in Vault. We can't obsolete with a different game just because the game used in the previous publication is lower quality.
It's about similarities in gameplay too, not just one being lower quality. Yet I recognize that the levels are different, just like they are different between the original AB game, the Genesis variant, and this NES port.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
It's about similarities in gameplay too, not just one being lower quality. Yet I recognize that the levels are different, just like they are different between the original AB game, the Genesis variant, and this NES port.
Sequels to officially published games often feature extremely similar gameplay as well, yet I don't think we would ever propose limiting those. It feels odd to me to limit it based on supposed similarities when all said similarities amount to is being based on the same officially published game. As far as the rules are currently written, there's nothing suggesting to treat bootleg derivatives of a game as being related. I don't think there really should be any reason to consider them either. It just comes off as limiting for no real reason. Only if they are truly different versions of the same game (ie with slightly altered graphics or whatever) should they be compared against each other in my opinion.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4179] NES Angry Birds by ThunderAxe31 in 20:32.45