This is an improvement of 1779 frames over the current published movie. Mostly thanks to tiny improvements in precision and strategies throughout the whole run.

Game objectives

  • Emulator used: BizHawk 2.3.2
  • Aims for fastest time
  • Plays at hardest difficulty
  • Manipulates luck
  • 100% completion
  • Recolors a penguin

Comments

Battle Kid 2 is an unlicenced Metroidvania-styled game inspired by "I Wanna Be The Guy". It's a huge gauntlet of enemies, bosses, projectiles and obstacles where getting hit once (at hardest difficulty) means having to redo the whole game.
During the journey you come across some upgrades to your arsenal:
  • Wall grip - Allows you to climb certain walls
  • Feather fall - Hold up to fall 1 pixel / frame
  • X-sludge - Move as fast in sludge as in water
  • Double jump - Allows you jump an extra time in air
  • Damage amp - Doubles attack power
  • Triple jump - Because two jumps isn't good enough
Due to the relative simple nature of this game (easy physics, no lag etc.) I wasn't expecting much of an improvement at all so I'm really pleased with gaining almost 30 seconds. Almost all the time gained came from better tackling of the individuals rooms themselves. The run sees almost no route change, the only difference being that I do the "Gauntlet of Evil" before getting the Orrexium shard in that area - this heavily calculated route change saved a whopping 1 frame!
I chosed the Bizhawk emulator over FCEUX, contrary to the previous run, as it can play the rom unmodified (and its movie file suffix is short for this very game :D).

Frequently used tricks

These were used in the previous run too but is severly more utilized here:

Standing on the first pixel of a platform

Spikes and stationary enemies often seem to cover the whole platform they're on, but the platforms actually extends one pixel further than the enemies hitbox. By using that pixel of margin it allows for faster maneuvers and shortcuts in some rooms.

Corner boosting under sludge

The horisontal speed in sludge is only 1 pixel / frame. By jumping up to the second to last pixel of corner and releasing left/right you move 2 pixels ahead and thus save 1 frame.

Faster double jumping during upward screen transition

Normally when double/triple jumping you fall for 1 frame, as you need to release the A button between the jumps. This fall can be avoided if you jump to the next screen transition, release the A button when the screen goes black, and then push it again the frame before next room loads.

Thanks to

  • fcxiaopengyou - for the previous run
  • caitsith2 - for maps and scripts

Stovent: Processing...


TASVideoAgent
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Editor, Skilled player (1440)
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Oh dude, oh dude, oh dude. Yeah, this was a great improvement. Super smooth gameplay, and the corner jumps were a nice surprise. This really screams for a room for room comparison encode. Yes vote for sure
Post subject: Re: #6607: Aglar's NES Battle Kid 2: Mountain of Torment "100%" in 45:58.69
Alyosha
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TASVideoAgent wrote:
I chosed the Bizhawk emulator over FCEUX, contrary to the previous run, as it can play the rom unmodified (and its movie file suffix is short for this very game :D).
:O, somehow this is something I would have never thought to put together myself, it's always funny to me how people perceive different things. Anyway yes vote, nice improvement.
mklip2001
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Location: Georgia, USA
I didn't get a chance to watch the previous run by fcxiaopengyou, but I saw this encode, and it's a solid run! This looks even harder than the original game, and the addition of those little puzzles for the crystals is a nice touch.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Fortranm
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Is it possible to grab the feather item early with the first pixel trick?
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Joined: 11/9/2007
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Location: Varberg, Sweden
Fortranm wrote:
Is it possible to grab the feather item early with the first pixel trick?
You mean getting it after entering the third area "the backway"? Then no, you wouldn't even be able to get past the first of those rooms (23,09).
feos wrote:
Only Aglar can improve this now.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4114] NES Battle Kid 2: Mountain of Torment "100%" by Aglar in 45:58.69