Post subject: Regarding LibTAS
Lil_Gecko
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This is gonna be stupid questions, but, a lot of things go way above my head. With LibTAS, you can only TAS games that are available in Linux version, right ? Because a game is available on Steam, doesn't mean you can TAS it ? I just read about something called Proton that would allow Windows games to be played on Linux. Can we use this to TAS Windows games with LibTAS ?
letcreate123
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I'm pretty sure that for Proton to run, the game must connect to Steam, which messes with the libTAS translation layer, so, no, it wouldn't be viable to use for TASing. Proton is basically a forked version of Wine anyway, which can be easily installed in Linux and be used without having to connect to Steam. Also, at this point, submitting TASes of Windows games played in Linux with Wine isn't allowed at this point yet, as per this excerpt of the movie rules:
Movie Rules wrote:
Games for Windows that can be TASed in libTAS using Wine aren't allowed for submission. Note that for future purposes, testing this workflow is still encouraged.
Feel free to go ahead with testing it, though.
Lil_Gecko
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Thank you for your response. I don't mean to submit anything, it was just for my own TASing purpose. I just wanted to know if it was worth going through the trouble of downloading softwares and installing Linux on my old machine. It may be easy, but all this process seems (maybe wrongly) complicated to me.
keylie
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There is very experimental support for wine games with the current interim version of libTAS. Some games seems to run fine, some games run but with dropped/unstable inputs support so recording is unusable. And some games don't launch of course. Proton itself is not supported because I couldn't manage to launch without a connection to Steam. But it is possible on Steam Linux to select any game on your library (even Windows-only) and in the options check that you want to download the Windows/Proton version. Then you can launch it through Wine in libTAS.