First of all, good job on your first TAS Riyanoid!
As other's said, I think this should have uploaded in the userfiles instead of submitting.
Regarding this PAL TAS:
Pro:
- Only the Europe version has this change.
- Checked up to first two levels and bosses: general inputs, movement and boss fights seems optimized with good efforts
Contra:
- Slower than NTSC run
- Different level order without real reason?
- Scrooge is faster in this version and "allows to skip the helicopter" which I guess is the amazon (2nd level in this TAS) where the player needs to grab it and jump from there to the next platform that isn't much stuff, I mean it saves only 1 jump in a 8 minute run (like let's say 0.5 second save?).
Maybe if other stuffs could be found to further abuse the difference would be an okay from me, but simply being different than the original version shouldn't be much that of a factor, regardless of Europe vs USA
edit: but I don't see this happening. The speed (and maybe the only, other than being 50hz) difference only changes the possibility of enemy spawns and despawning, while much more lag frames coming up, somewhat negating the efforts in the long run.
- Lack of lag frame removal techniques (and this version lags sometimes like hell, especially on 2nd level and 3rd level):
For example changing the position and length of jumps can avoid 3 lag frames on 1st level Moon before the 1st boss, so I have 1322 xpos (going left to boss) versus 1327 xpos on frame 1617.
Another trick is removing 1 R if it can save at least 2 lag frames.
In this version, it seems the ground/air speed pattern is 1.204, 1.948, 1.948, 1.948 1.948
ice speed pattern
1.220, 1.980, 1.996, 2.012, 2.772, 2.044, 2.050, 2.076, 2.836, 2.108, 2.868, 2.128 2.872....
Ice max speed changes after every frame between 2.872 and 2.128.
Personal opinion:
Maybe if other stuffs could be found to further abuse the difference would be an okay from me, but simply being different than the original version shouldn't be much that of a factor:
if they are different other than 50hz vs 60hz, they should be allowed, because the route probably isn't the same. They should have a record being stored (but it's TASVideos with full of entertainment).
On a side related note:
- The Ducktales HUD Lua scripts seems to work on this verison too.
edit2: link to the script and other information:
Wiki: GameResources/NES/DuckTales
- NTSC Ducktales TAS desyncs after 2nd level on Japanese. I guess it's either text or lag frame related.