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Another small game that was briefly reviewed by AVGN in Episode 45 here.

Description

It's simple flying game where you control a warplane. Your objective is to destroy all existing rockets, cross a small wavy maze and reach the exit ("END" line). There are 4 skills (referred to as difficulties). The higher skill you choose, the more aggressive environment you face. Outside the maze, your only enemies are hot-air balloons. If you stay for too long, they will "try" to fly into you. Inside the maze, you face a dripping blob, sparks (or stars, or flashes) and balls. They act by their patterns. Everything you touch destroys the plane.
It seem to be an infinite game. There are 3 flights shown in the TAS on Skill 4. After 3rd flight nothing changes, so I would say it's the maximum possible difficulty in the game. You can just copy the input of Flight #3 and complete further levels.
Since the game is not that complex, there is a trick that allows to destroy 2 rockets in the furthest place from your starting point without destroying walls that protect them. Normally the unbreakable walls absorb your bullets if they touch them, but there are spaces that don't do that. The mechanic of shooting uses your warplane as a starting point and then scrolls flying bullets to the edge of the screen (the distance is limited, of course). That means that, by accelerating your plane and shooting at right moments, you can shot through the unbreakable walls.
Unfortunately, I can't use this trick to destroy the middle rocket because of a small building next to it that makes the distance too long for my projectiles. Also, it doesn't work with red walls you have to break because they have bigger hitboxes and catch projectiles when they are close.

feos: Judging...


TASVideoAgent
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This topic is for the purpose of discussing #6247: Dimon12321's Coleco Looping in 01:41.68
EZGames69
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Is it not possible to get up to a faster speed during the first part of the run? You do a loop then shoot a missile then get some height, but you speed up when uou do that.
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Dimon12321
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EZGames69 wrote:
Is it not possible to get up to a faster speed during the first part of the run? You do a loop then shoot a missile then get some height, but you speed up when uou do that.
Acceleration makes the plane to spin faster. Without holding Leftside button while spinning, the plane performs a half-loop in the same amount of time.
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As a note, the second rocket can be shot down a shot sooner: I'm also just going to blindly assume it's also possible to get it done in 5 shots on that second rocket in that tiny spot.
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EZGames69
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I had a feeling they could be shot faster, that is what I asked before.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Dimon12321
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Wow, that's wonderful! I didn't expect this miss. The game is short; let's finish it together or what?
TASing is like making a film: only the best takes are shown in the final movie.
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Your best bet would be making a movie that we can't so easily beat.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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