Spikestuff: Not to be that guy but... you missed one: (Donkey Kong 3)
Fortranm: Not to be yet another "that guy", but you guys missed another one: (Donkey Kong Jr. Math)
loo_lee_loo: it should include 3 and Math
These people requests from long ago... and I'm finally here, late but better than never... CHALLENGE ACCEPTED!
Wow, time passes too fast, it's been so long (a year and half ago) since I submitted my first TAS to this beautiful site! (wasn't my very first TAS, my very first TAS was a private test of SMB lol).
This is an obsoletion attempt... no, a DEFINITIVE OBSOLETION! Which completes 4 Donkey Kong games! With a accurate (or "accurate") emulator, and adding a second player for Math and luck manipulations in the other games.
The best of all is that I also beaten that old TAS by 00:03.99!
For XP/32-bit users: TAS syncs in 1.13.2!
Also made an own encode (I still haven't good internet, but I still give an little effort to upload, avoiding someone else take the disturbs for encode ♥)
Game objectives:
  • Trap Donkey Kong (but instead of saving the princess, save Pauline)
  • Save Donkey Kong (from Jumpman's abuses :c)
  • There's a Donkey Kong on the greenhouse, I don't want Donkey Kong on the greenhouse (?)
  • Solve Donkey Kong's problems, because it doesn't know how to use a calculator.
  • Beat games as fast as possible (but not at the same time, because DK3 and Math haven't similar lengths)
  • 2 players (for Math and luck manipulations in the other games), at least I can't manipulate luck with 3/4 Players.
  • DK and Jr. are the highest priority (because they are the longest) so if I have to lose some time in one game, I prefer losing time in DK3 and Math, I don't care 3 and Math as much as I care DK and Jr.
  • Learn where to use Virtual Pad and where to use auto hold/fire (I used Virtual Pad and Auto fire for this TAS and was this case was better using auto hold instead of Virtual Pad lol).
  • Avoid doing the same stupid things I made in my old TAS, I have to admit that TAS was made only with TASEditor, that's the reason of the 10k rerecord count, editing frames upside increments rerecord count so much... I didn't press any button, everything was made with TASEditor, e-v-e-r-y-t-h-i-n-g... but that old CyorisRetro died and this new Cyorter, this time I did a TAS well!
Note for next submissions: don't be dramatic as above ↑ at least be dramatic only for WIPs :3
I'll be explaining everything (I hope didn't forgotten anything) about this TAS... but first, here's the hash values:
GameNo-Intro tagCRC-32SHA-1
Donkey Kong(World) (Rev A)E40B593BD8DFACBFEC34CDC871D73C901811551FE1706923
Donkey Kong Jr.(World) (Rev A)2A794CCB02633E208732B598E3A8EB80B6E0E09926F25E83
Donkey Kong 3(World)D1CAC3C2EC6FA944C672A2522C8BC270A25842281C65FF5D
Donkey Kong Jr. Math(USA, Europe)67193FC8F05E358803EE665ACA2F84A34D9010D01E604B2B
Note: you can replace DK Jr. rom with the GameCube Edition rom.
In the previous TAS I think I've explained why in a determined part of the TAS both moves in opposite directions, but I didn't explain well and there's people that still ask it. So I'll try to explain here instead of below, I want to avoid doubts about this, even a irl friend did think it was 2 different TASes, but nope, it's the same TAS, the same input for these two games, but now it's the same input for all four games.
In Donkey Kong and Donkey Kong Jr. you'll see that I jump so much, that's because when I jump, the game ignore all incoming input until Jumpman gets on the floor and stay there by 3/4 frames, and DKJr. gets on the floor, that's really simply. So, while in DK Jumpman it's jumping I can press a spam of input and he simply rejects it until he gets on the floor by 3/4 frames, jumps and jumps and the other game (DKJr) its also jumping and jumping but in the opposite direction while ignores all input.
It's still the same for DK3, because there's a moment where DKJr it's climbing up but the guy (he was a cousin of Mario and Luigi, right?) goes down, because in a specific frame I pressed down and the rest of frames I pressed up.
  • Donkey Kong
    • Stage 1: Not much to explain here, before the last jump pressing L (frame 800) the best idea, even if in DKJr. it was a L for nothing. That's because makes possible the ladder glitch, and avoid the problem that when I jump in DKJr to the left in DK also jumps... thanks to the L press avoid losing much frames in both games.
    • Stage 2: This level desynchronized and I had to restart ;w; I'm surprised that going down to the ladder is faster that waiting the elevator :o, while also trying to wait the elevator and see that is slower, I almost lose the faster way progression by saving instead of loading, thanks backup states ♥
    • Stage 3: I did reset twice to save 10 frames approximately by going faster thanks to the ladders, I discovered it while watching the current DK only TAS so thanks to Phil or the first person who found this.
  • Donkey Kong Jr.
    • Stage 1: The LR manipulated both DKJr and Math. Thanks luck that makes the last blue snake go down. I TASed this in a first attempt but did reset because I discovered player 2 desynchronizing the game ;w;
    • Stage 2: Nothing to explain here... just to mention I saw in the previous TAS I lost time by going down in the penultimate rope (before the goal rope) instead of pressing left, I avoided that mistake in this new one.
    • Stage 3: Sorry at the last floor but I (really) needed to wait some frames to jump, at least the last stage is too fast.
    • Stage 4: To avoid a snake going down and a try to interrupt my run, I turbo-fire'd A with Player 2, see? Even finished Math I still use Player 2 :3
  • Donkey Kong 3
    • Stage 1: I just spam B (to avoid accidental jumps in DK and DKJr caused by pressing A), this game is too easy, the only complicated part was getting the upgrade, the best method I found is pressing RRR-RRR-RRR-RU, to avoid problems in DKJr.
    • Stage 2: This level was so fast to complete, the long animation makes me only play 3 games at the same time instead of 4 :D
    • Stage 3: Nothing complicated here again...
    • Stage 4: Ok this one was the most complicated and I lost some frames here to save in DK by manipulating luck :3 and the missing shot... that missing shot, THE NECESSARY A PRESS MADE A MISSED SHOT... well, don't care. (?)
  • Donkey Kong Jr. Math
    • 1 Player game makes the TAS much longer, because for complete this game, I have to finish first DK and DKJr, and this is not a TAS that turns games, it's a TAS that plays all games at the same time 2 players is much faster :D (and complicated ;w; but more fun)
    • Most times I press some buttons that makes the Donkey Kong takes better decisions to the problems, avoiding some high numbers or long to reach (like 87 or 61, that numbers was so common and hard to avoid ;w;)
    • I don't play only with the Player 2, I still use the Player 1 in this game, trying to help Player 2 to reach to the solution, specially in problem 3.
Input frame 431: RAR (lol)
As most games are World and Math is UE, I chose World, if I chose wrong, tell me and I'll fix it.

feos: Judging...
Cyorter: don't forget to replace to this 7 frame improvement file :p
feos: Updated the movie file.
feos: I asked Nach just to be sure, and his opinion is the same as mine. This movie plays only 4 levels of DK3, and by our movie rules, this game needs to be played further, because it has no ending, and new content appears in later levels. However, for the sake of this particular concept demo (multiple games in one movie), it only makes sense to play several loops of some game if that allows to align its completion time better with the rest of the games.
For this movie, all 4 games take about the same time to be beaten once, and the rest 3 have normal ending point, and even DK3 loops the layout after the level that's played last here.
Since this movie was also considered entertaining by the audience, plays more games than the previous version of this concept demo, and on top of that, is even shorter than that one, I'm accepting it to obsolete [3361] NES Donkey Kong & Donkey Kong Jr. by Cyorter in 01:22.38, inheriting the tier.
Stovent: Processing...


TASVideoAgent
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Fortranm
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Now the movie looks more completed. :D Yes vote.
MESHUGGAH
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Didnt watched yet but I already love your "passionate" Cyorter, keep up the good work :)
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Mutli-game TASes are always fun. Would like to see an encode with an input display though.
Cyorter
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http://tasvideos.org/userfiles/info/49461666174168969 Someone plz replace the movie file with this 7 frame improvement! Which uses the ladder tricks in the 3rd floor to go even faster. Also note that there are still two ladders in Stage 3 that I ignored and didn't do the trick, because I tried it and for some reason is much slower *thinking*
nymx
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I too love multi-game TASes. This is very entertaining. Yes Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Cyorter
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Fortranm wrote:
Now the movie looks more completed. :D Yes vote.
Yes... I always thought since that old TAS that I had to re-make it, in fact, I tested the TAS twice before this one and I lost motivation because Jr. Math. Now, with this one I had the idea of playing Math with the second player... BUT WAIT! That will means it won't be 4 games with the same input, will be 3 and half men, and the idea is play four games with the same input of controller. The better idea became while making the TAS, ignoring what I said above, and continue, after completing the 1st level for the first time, and before starting from scratch, I saw the second controller also can manipulate luck! And also I thought I can also take advantage by Player 1 helping Player 2 when necessary. I liked it! And that made me get courage to complete the TAS and now I'm here, answering your message!
MESHUGGAH wrote:
Didnt watched yet but I already love your "passionate" Cyorter, keep up the good work :)
Thank you MESHUGGAH! That "passionate" had to be so much before, but better later than never (hope I told it well, don't want to google-translate). Now that "passionate x2" is specially for the VB :p
deuxhero wrote:
Mutli-game TASes are always fun. Would like to see an encode with an input display though.
nymx wrote:
I too love multi-game TASes. This is very entertaining. Yes Vote.
Thank you, most movies are (very) entertaining, but multi-game TAS are very entertaining mostly because there's no much movies, are uncommon. I thought I won't get bored of TAS movies, but now I'm not thinking the same, I still like TAS (even Vault movies) but not as before when I was VERY IMPRESSED because I didn't even knew what does "TAS" mean and thought it was just a "perfect speedrun"... if there were more multi-game TAS it won't be as impressive as now, but it's still entertaining to watch in the free time, (like most TAS) :p
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Have you checked the strats used in this submission? #5993: klmz's NES Donkey Kong 3 in 00:48.00 Would they change the length of this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just to make sure everyone is on the same track: - My published Donkey Kong 3 movie only plays 3-4 stages but later it revealed there's 17 unique levels Link to video - This brings Donkey Kong 3 completion time much over the minute barrier, so I think it should be dropped from the objective, so only 3 games to complete. I don't have any recommendations for a different 4th game, especially to stay in "theme" of Donkey Kongs.
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My take on that is that it's not a fastest completion branch, but a demonstration. For the purpose of this concept demo, it might make sense to stop DK3 before the layout loops, because it fits how the other games are played, and it's the only way to make DK3 playthrough look reasonably comparable to the rest. But I may ask opinions of others on this exception.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Cyorter
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Before starting my run, I've first checked the MESHUGGAH's run, not the klmz' run, and I just followed it, thought there was only 4 unique levels too... I didn't expected it, but lenght was similar to DK and DKJr, no matter how slow/faster I play the game, it finishes before the DK & DKJr run, so my first priority was these two. If I play 17 levels in DK3, wow, DK and DKJr will probably be a Playaround, but audience after not seeing these two progressing, they'll just pay attention in DK3 (and possibly Math). Another idea was play these two games twice... but why? Fastest completion is just my second goal, but as you'll see, I've sacrified less than 10 or even less than 5 frames in DKJr to get the upgrade in DK3 St.1, after noticed, didn't paid much attention, because if we see the logic, DKJr will start level 4 aaaaand... nothing changes, because there's a Jumpman killing frames because he's climbing down in the ladder while... DKJr doesn't do nothing... For now I agree with MESHUGGAH, it's better to keep as only 3 games to complete, also mentioning that the next 13 levels for most viewers may be seen repetitive.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3789] NES Donkey Kong, DK Jr., DK 3 & DK Jr. Math by Cyorter in 01:18.39
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Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3. If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35 circuscharlie-klmz4-2.mp4 I think all of the endless games can be accepted like this. Or is it time for change the endless game rules?
MESHUGGAH
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Above post: [3345] NES Urban Champion by klmz in 00:26.84 and [3404] NES Circus Charlie by TheRealThingy & Randil in 03:23.51 26.83 vs 3:23.51: it's more than 7 times longer. While in this situation the DK3 one would have been more than 10 minutes long, more than tripleing 8~9 times this published movie's run time. Also this published movie wasn't aware of the DK3 ending point (albeit it's aiming for that goal). I'm not a judge but I wouldn't accept the linked TAS. edit: Just because a TAS can be fit inside another TAS is not a chance for you to break rules (submitting "endless" games in "multi game" TASes without reaching the "no more content" point)
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MESHUGGAH wrote:
Above post: [3345] NES Urban Champion by klmz in 00:26.84 and [3404] NES Circus Charlie by TheRealThingy & Randil in 03:23.51 26.83 vs 3:23.51: it's more than 7 times longer. While in this situation the DK3 one would have been more than 10 minutes long, more than tripleing 8~9 times this published movie's run time. Also this published movie wasn't aware of the DK3 ending point (albeit it's aiming for that goal). I'm not a judge but I wouldn't accept the linked TAS.
Because of rule, it shouldn't be accepted, of course. But the DK3 has been accepted like this, hasn't it? They have the chance to remove DK3, but they not, and use a special double standart. what's the rule said the difference of movie length is important for Multiple games in one movie? Or if I use a similar time length movie, do you think it shoud be accepted?
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Is the goal for this TAS to fully complete DK3 or completing one loop of all 4 games with the same input file?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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mtvf1 wrote:
What's the rule said the difference of movie length is important for Multiple games in one movie? Or if I use a similar time length movie, do you think it shoud be accepted?
Let's see best example that's published shall we: [2636] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 08:49.78 The big two in this that goofed around in this are SMB and SMB3. Could've easily just gone and defeated Bowser and GEG the game but nope, 8 minutes of faffing about. ------------------------------------------------------------------------------------------------------------------------ Edit: From looking (not playing, this is important), the field loop hits at the end of round 5 and cycles through in this order. 1,2,1,3,2,1,3,2,1,3,2,1,3,2,1,3,2 -- and so forth. This TAS ends at 4, a stage too early according to stage layouts. This is from looking. From playing, you will have to figure out if you can copy and paste your inputs over to each stage loop and see if you need to modify it based on the difficulty presented by the game. Once the input is straight up copied then trim back before the input being consistent and that should be where it ends. Which in this case is 17. (This is how you find the loop in NES Pac-Man btw, as a fun bonus fact.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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mtvf1 wrote:
Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3.
Stop your useless infinite accusations. We already established that you fail to comprehend actual explanations. You just don't care and want to use any reason to pretend we're doing something wrong. But you can't, because we have valid reasons you somehow repeatedly miss. There is no double standard, stop repeating that.
mtvf1 wrote:
If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35
If that movie is entertaining enough to be in Moons, it will be accepted. Read my judgment if you still don't know why.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Cyorter
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mtvf1 wrote:
Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3.
This movie has been published XD
mtvf1 wrote:
If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35 circuscharlie-klmz4-2.mp4
If you want to know my opinion: there's a tiny big problem, in that TAS lose the game. I think the game will be accepted if demonstrates you can complete two games in one input, and it doesn't even press anything while in Circus Charlie is ending a Stage to save time in Urban Champion... if the movie completes Circus Charlie and beats the rival in Urban Champion at least once it would be amazing, and optionally much better if the length of both were similar.
mtvf1 wrote:
I think all of the endless games can be accepted like this.
Just depending how the audience may see the games played in the run and the author's goals I see DK3 a bit repetitive since Stage 5 because there's only 3 different environments in this game and Stage 4 shows the last different environment, and as even in the MESHUGGAH's DK3 run seems to end in Stage 4, well, it was my verdict and was my best decision. This is what I mean with the diffrerent "environments":
mtvf1 wrote:
Or is it time for change the endless game rules?
This movie is just a Demonstration, I ended the game in Stage 4 because it makes all 4 games have similar lengths, even if I didn't expect it, completing the game entirely will make the TAS like the Adventures of Lolo TAS, (completes another game in 3 minutes while playing the main game in 21) even if I lost much time in the rest of 3 games to complete then in... supposing 5 minutes, DK3 will still be very long for that and won't be the idea of my TAS, I'll see it like a just DK3 TAS and adding the another 3 games of DK series for the win. klmz's TAS if were a multigame run I might like it, because the games ends in similar length, but the feature is that it loses the game... Hope I explained well and didn't confuse you XD
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feos wrote:
mtvf1 wrote:
Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3.
Stop your useless infinite accusations. We already established that you fail to comprehend actual explanations. You just don't care and want to use any reason to pretend we're doing something wrong. But you can't, because we have valid reasons you somehow repeatedly miss. There is no double standard, stop repeating that.
mtvf1 wrote:
If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35
If that movie is entertaining enough to be in Moons, it will be accepted. Read my judgment if you still don't know why.
OK, OK! I stop argue with you, I'm out.
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I never asked to stop arguing. Keep arguing as long as you have points to make, each of them will be duly considered. Just drop this particular accusation, that's all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyorter wrote:
mtvf1 wrote:
Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3.
This movie has been published XD
mtvf1 wrote:
If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35 circuscharlie-klmz4-2.mp4
If you want to know my opinion: there's a tiny big problem, in that TAS lose the game. I think the game will be accepted if demonstrates you can complete two games in one input, and it doesn't even press anything while in Circus Charlie is ending a Stage to save time in Urban Champion... if the movie completes Circus Charlie and beats the rival in Urban Champion at least once it would be amazing, and optionally much better if the length of both were similar.
mtvf1 wrote:
I think all of the endless games can be accepted like this.
Just depending how the audience may see the games played in the run and the author's goals I see DK3 a bit repetitive since Stage 5 because there's only 3 different environments in this game and Stage 4 shows the last different environment, and as even in the MESHUGGAH's DK3 run seems to end in Stage 4, well, it was my verdict and was my best decision. This is what I mean with the diffrerent "environments":
mtvf1 wrote:
Or is it time for change the endless game rules?
This movie is just a Demonstration, I ended the game in Stage 4 because it makes all 4 games have similar lengths, even if I didn't expect it, completing the game entirely will make the TAS like the Adventures of Lolo TAS, (completes another game in 3 minutes while playing the main game in 21) even if I lost much time in the rest of 3 games to complete then in... supposing 5 minutes, DK3 will still be very long for that and won't be the idea of my TAS, I'll see it like a just DK3 TAS and adding the another 3 games of DK series for the win. klmz's TAS if were a multigame run I might like it, because the games ends in similar length, but the feature is that it loses the game... Hope I explained well and didn't confuse you XD
You don't need to explain anything. As the feos said, I'm only use my useless infinite accusations to fire the Judges.
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mtvf1 wrote:
You don't need to explain anything. As the feos said, I'm only use my useless infinite accusations to fire the Judges.
I don't remember feos saying this. Are you stating this is actually your goal?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero