Game objectives
  • Emulator used: BizHawk 2.2.2
  • TAStudio
  • Multi-disk bundler
  • Require more ROM: Official U.S. PlayStation Magazine Demo Disc 14
  • Firmware: SCPH7003 (U)
  • Aim fastest
  • Luck manipulation
  • Game information
  • My recommend basic tutorials at here and here
  • Skills damage data
  • Other TAS for compare
Advanced Information
  • RNG manipulation: most in them is depend time or how input buttons. Most time I need back to last scroll text, do something for change RNG
  • Change pet's like/dislike data: when create a new pet, it use RNG to create pet's data. I have make pet like Nuts Oil for my strategy.
  • Get more loyalty: when pass a week, it have random can get/lost 1 or 2 loyalty points. It need control for get little help in battles at early and mid game
  • Pet' raise up stats control: pet raise up what stats is depend RNG. My strategy is main target to Int stats, sub is Skill stats
  • Get/avoid events: before they happend/will come, just need change time it come
  • Reduce meet hard competitors: change time join tournaments can change some competitors. I make reduce monsters have high Life and Defense stats. But this's not work after get S cup
  • Give up unneed battles: for save time, I have give up/avoid to unneed battles.
  • Setup battle: before join any battle, change time for change first AI think in battle, this's help control AI actions after ready
  • Change AI think in battles: it's depend my actions/moving. Sometimes I can't avoid bad results, I need move out of range AI's attacks
  • Critical attacks: it's depedend time make attack. But this's still depend other things (example sussces call pet attack, hit rate, damage attack,etc)
  • Avoid AI can revival: some monsters can revival after got zero HP, for avoid this need change time attack to it
Notes
  • This time is my first time try do multi-disk in a TAS. For setup before start, must setup Monster Rancher 2 at disk 1, Official U.S. PlayStation Magazine Demo Disc 14 at disk 2
  • I'm not good with this games. This game have many ways can do. I'm alway worry my strategies, headache when planning, not sure it's best or not. I have remake 5th times for find best strategies, even try use Gut glitch of Fairy Hare in Monster Farm 2 (J version)
  • I have pick Pixie monster because it have high attack damage, fast Gut recovery and avaible at beginning. Subtype Pixie/Dragon will help have hight Int at start and can learn Fire Breath skill
  • With Errantry, just need go there for learn skill, not important for get success or failure
  • Avoid get new house for save time. If remember not wrong, it just help get more events. That's why with TAS, it's unneed
  • I think this run look like tutorial more than, didn't have any bug/glitch to do
  • With game Japan version can help make battles faster because it have a Gut glich but it can't skip trainning scenes, at tottaly it's slower English version.
  • Not target to get Great in trainning for save time. It can help more little points but maybe will lost alot frames to find it. In my run, just need it few times for get praise to pet
  • Praise pet for avoid make pet have Worst nature, avoid must learn evil skill, more chance to learn need skill (this's my logic, not sure it's correct or not)
Thanks
  • KurasuSoratobu in gamefaqs for need info
  • あすとろ第二代目 in nicovideo for compare run
  • someone shared skills data info, helped me should pick what skill to do

feos: This judgment either sets a precedent or introduces new policies. Judging...
feos: Delaying until the extra image that syncs with this movie is made.
feos: It's been a long journey, and a lot of things happened to make this submission acceptable. And it is acceptable in principle. But to be actually accepted, we need an extra image to be created by hand so that it's not anything copyrighted. That would allow us to reproduce such an image freely anytime, as many times as needed, now and in the future, for the sake of replaying this movie. Even on console such an image would spawn the same monster as this movie uses.
The only problem now is that no one has spare time and dedication to actually generate such an image. It's unfortunate, because in the end I have to reject this movie for breaking the rules we all agreed on. If at some future day such an image is finally produced, I can unreject this submission, and finally properly judge how it's played.

feos: Hey, look
feos: Yeah so the last 2 posts in the thread explain why it should be unrejected, and unlike me, Samsara knows the game, so I'm unclaiming this.
Samsara: Hi! I'm Samsara! I knows the game!
Alright, I think this one's gonna need some explanation.
In a vacuum, the original decision makes sense: If we strictly treat the second disk as a means of verification, then yes, we can't exactly legally provide it in the same way we can provide a verification input file. We can synthesize the same result in a legal manner, of course, but it leaves one particularly large elephant in the room, and that's simply "isn't any game image a means of verification?" Well, to answer that question, yes! Yes, that is exactly correct. No run can be verified without the right ROM or ISO, so... Why should that apply here? Sure, this is a unique case where "Disc 2" can be Literally Any Disc, but at the end of the day it's still just disc 2 of 2. I think for the sanity of the Judges, though, it's best to limit this freedom to just other game images. As, uh, """"fun"""" as it would be to track down an ISO of Wheatus's self-titled debut album, featuring hit single "Teenage Dirtbag", I don't think that's really reasonable or sustainable for us.
...Yes, for those of you who are wondering, that album does generate the Pixie/Dragon monster used in this run.
I don't really see the other issue (optimality of the approach) as an issue at all, given that the game itself is pretty RNG-heavy and has tons of room for potential improvement regardless of what monster is generated or what strategy is used. If anyone wants to put in the work to try other game images, other monsters, other approaches in general, I don't see why we should stop them or limit them.
Personally,
I'm well aware of how fickle Monster Rancher can be in its battles, and this TAS makes an absolute mockery of them. While I do feel the menuing could be a bit better in places (I'm aware some of it's RNG manipulation, but there's a lot of autofiring so I imagine there's some frames being lost at times), it's not nearly enough to reject over, and the real meat of the run (the battles) far more than make up for it. Just... If you're not familiar with the series, trust me when I say the battles are astoundingly fast.
Just in time to be 4 days late for the 5th anniversary of this submission, accepting!
fsvgm777: Processing.


Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
So what's NK's plan with this submission? We can't use a real world image for it, even if we clean it up. The extra image must be generated from scratch, so we don't depend on real world CDs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
What about the image in ThunderAxe31's latest post? Is that ok?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
feos wrote:
We can't use a real world image for it, even if we clean it up. The extra image must be generated from scratch, so we don't depend on real world CDs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (37)
Joined: 2/16/2012
Posts: 282
ThunderAxe31 wrote:
As I already wrote in this post, using a completely blank image resulted in an irreversibile desync for the submitted movie.
I don't quite follow what you did in your prior attempt; of course it will de-sync if it is completely blank. If it is just a single empty volume, the TOC won't match the values it needs. Most CD creation programs I've encountered don't allow you to make a TOC yourself, it is instead handled automatically after you've set up the track structure. The contents of those tracks shouldn't matter here, as the data in the TOC is the only thing used in generation. If you know what you want the TOC to look like, it is easy to make blank tracks of specific length that will make it match up to the necessary values. Edit: Re-read it closer, I think I have a better idea now but it's still not clear. Note that the generation scheme mainly relies on the track times (and full disc time) in seconds and minutes. This means that you need a fairly large change with any kind of padding scheme to make a notable difference.
Editor, Reviewer, Skilled player (1352)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Omnigamer wrote:
ThunderAxe31 wrote:
As I already wrote in this post, using a completely blank image resulted in an irreversibile desync for the submitted movie.
I don't quite follow what you did in your prior attempt; of course it will de-sync if it is completely blank. If it is just a single empty volume, the TOC won't match the values it needs. Most CD creation programs I've encountered don't allow you to make a TOC yourself, it is instead handled automatically after you've set up the track structure. The contents of those tracks shouldn't matter here, as the data in the TOC is the only thing used in generation. If you know what you want the TOC to look like, it is easy to make blank tracks of specific length that will make it match up to the necessary values. Edit: Re-read it closer, I think I have a better idea now but it's still not clear. Note that the generation scheme mainly relies on the track times (and full disc time) in seconds and minutes. This means that you need a fairly large change with any kind of padding scheme to make a notable difference.
This submission need its secondary image to be replaced with an image created from scratch. I've tried to, and I failed. In the first attempt I used a completely blank image that resulted in generating the same monster, however the movie desynced due to extra lag frames during the reading of the secondary image. I've tried to edit some movie inputs in order to resync, but more desyncs occurred later in the movie. In the second attempt I used an almost blank image, which successfully synced with the movie perfectly, as both monster generation and lag frames were the same as in the original submitted movie. However, this is not acceptable because the rule forbids to use an image the contains any data from external sources, even if small. This is exactly what I've tried to do and what the game did. If this seems strange to you, then just try yourself: create a secondary image from scratch that will be able to play back the submitted movie without desyncs. If no one manages to do so, then this submission will have no chances to be accepted.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
NhatNM
He/Him
Experienced player (717)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
feos wrote:
So what's NK's plan with this submission? We can't use a real world image for it, even if we clean it up. The extra image must be generated from scratch, so we don't depend on real world CDs.
Sorry, I'm not, not interested anymore, too bored now. TAS rules make me confused. I can cancel this if no way can make it better The reason make me disappointed at if use other image is cheat mean, then even though use any image, it's still cheat even though do anything, . Ok it's comfortable with me. But this can't accept because i'vs used real image, mean offcial things isn't better unoffcial things. What the...
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
DrD2k9
He/Him
Editor, Judge, Expert player (2210)
Joined: 8/21/2016
Posts: 1086
Location: US
I may look into trying to create a secondary image from scratch.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
DrD2k9 wrote:
I may look into trying to create a secondary image from scratch.
Any luck?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
DrD2k9
He/Him
Editor, Judge, Expert player (2210)
Joined: 8/21/2016
Posts: 1086
Location: US
Not yet...I have one other idea to test. If it doesn't work, then I'm going to give up on syncing this particular submission. EDIT: As with ThunderAxe, I was able to create from scratch images that acquired the correct monster...however the run desyncs. Here is the from-scratch image I created if anyone else wants to try re-syncing the inputs. https://www.dropbox.com/s/u362n94dry060xx/TEST-CD.zip?dl=0 I may attempt to re-sync myself at some point in the future, but that's pretty low on my priority list at this point.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
If no one can create a proper extra image for this movie, I'll have to reject it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2783
Location: The dark corners of the TASVideos server
om, nom, nom... blech, salty!
Post subject: 3 years later...
Editor, Reviewer, Skilled player (1352)
Joined: 9/12/2016
Posts: 1646
Location: Italy
ThunderAxe31 wrote:
feos wrote:
I believe that using arbitrary images even for cases like this one should not be allowed under any circumstances. Arbitrary means literally arbitrary: it can be an unreleased Demo disk of some Gore Grind band from Antarctica, and the movie may completely refuse to sync on anything else. Allowing arbitrary images means we invite such scenarios for all such cases. We can't limit this to "obtainable" disks either, because this definition is even weaker, and introduces actual legal problems.
I agree that we should forbid any copyrighted material, except for official PSX game images, because they are necessary for making movies in first place. We already allow that, so it would be contradictory to forbid usage of the specific image for being from an official PSX CD. On the other hand, using non-copyrighted, hand-crafted, blank images would mean that accessing to them is easy and legal. This could be encouraged, but not required, since we can't forbid usage of PSX images without making movie creation impossible. So this specific point shouldn't be a problem for this submission, since it's making use of good dumps of official PSX games only.
feos wrote:
I believe that for this game, we must limit ourselves to the most effective hand-crafted image that does what the game wants from it, and nothing more. This removes the problems mentioned in the previous paragraph and allows to stick to something strongly and clearly defined, while also guaranteeing against any legality problems.
feos wrote:
What if no game gives optimal outcome here? Having to brute-force this problem by trying them all doesn't feel like anything we want to approve. When we design the perfect image by hand, it removes all the possible problems in my eyes.
Now that I think about it again... Why must we limit ourselves to only one option, and not embracing both? I like the idea of including a non-copyrighted CD image inside the movie file, which is basically the same thing done for Bowser's Inside Story, but why not also allowing the usage of arbitrary official PSX games? As I already said, these are already allowed anyway. Maybe it wouldn't enable to unlock all monsters available, but it would give much more freedom and simplicity for making a TAS. After all, back in the days the kids mostly tried CD swapping with PSX games, since these were the most obvious choice available, so it makes sense that most monsters were discovered to be unlockable through those. Just to be clear, I'm not proposing to make PSX CDs as an additional choice for using this game feature: that should be the allowed by default. It's the generation of non-copyrighted CDs from the movie file, that should be considered as an extra option, for hardcore TASers.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
As I addressed in my last quote in your post, optimality of this approach is incredibly limited. From all the possible values that the game can parse, we're limited to trying a few random ones until we don't want to try anymore. On the other hand, this approach is also sometimes used in regular tasing when internals of the game are not known and all you can do is indirect manipulation which can also be limited. I can see the value of allowing both options, so disassembling the code isn't required. And if we want to help the community instead of limiting it, it also looks more user friendly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (674)
Joined: 2/5/2012
Posts: 1777
Location: Brasil
this is very cool, congratulation on changing the rules and being more inclusive!
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15535
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5420] PSX Monster Rancher 2 by NhatNM in 58:54.55
NhatNM
He/Him
Experienced player (717)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
Thanks all guys!
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists