The purpose of this 1991 DOS game is to make bombs run across the board and into the goal. At least one bomb must survive in order to advance to the next level. The game has 30 levels in total; Some levels serve as bonus stages where points and extra bombs can be obtained. Level 13 is the latest stage you can select from the main screen.
More information can be found in the forum topic, where I posted screenshots for all mandatory levels, information on scoring and game mechanics, etc.

Disclaimer

With all due respect to the victims of the 2013 Boston Marathon bombings, any connection between that and this game is coincidental. Discussion about and promotion of this game should not be viewed as ill-intended.

Objectives

  • Uses death to save time
    • Bombs are sacrificed to complete the game as fast as possible.
  • Uses warps
    • By clicking on a certain person on the intro screen, the run starts in Level 13.
  • Manipulates luck
    • Random tiles are clicked on in order to manipulate luck, such as score plate drops and the babies in Level 28 + 29.
  • Uses hardest difficulty
    • On the intro screen, you can click on the bomb to make its fuse shorter. This reduces the lifetime of bombs in the game. This run uses the shortest fuse with each bomb lasting up to 60 seconds. Not that it matters because bombs don't expire in this run.
  • Genre: Puzzle
  • Genre: Action

Getting the game to run

  1. Obtain the game (Make sure it's not the pirated version.)
  2. In JPC-rr, go to Drives_>Import Image
    The following files must be included:

    Baby.io
    best.fic
    bille.io
    black.io
    blancpc.io
    bobo0.io
    bobo1.io
    boboi.io
    bobop.io
    bonus.io
    boston.exe
    boum.io
    cc.io
    dirk.io
    flowers.io
    frise.io
    game.fic
    gat.io
    hand.io
    jingle.io
    logo.io
    main.io
    menu.io
    meuf.io
    montre.io
    moulin.io
    onyx.io
    photo.io
    plateau.io
    present.io
    rob.io
    saxo.io
    son.io
    souris.io
    special.io
    times.io
    train.io
    zing.io

    Set Image Type: Hard Disk
    Set Tracks to 64 (Still not sure what this does but I did it again like in my Star Trek TAS)
    Save the game image.
  3. System->Assemble
    Fda image: FreeDOS
    Fdd image: Game image

    Keep everything else as is and click Assemble.
  4. System->Start
  5. Load the movie

Run Comments

This was one of the few DOS games I can clearly remember from my childhood days. I never managed to complete it back then.
In ~2012 I played it again in DosBox and finished it with the use of savestates.
I figured since I'm able to make DOS TASes now, I'd tackle this game. I was well aware this game lacks in entertainment but I still wanted to see how fast I could breeze through the levels.
I might make another run aiming for highscore and as many bombs as possible, starting from Level 1. But it would be difficult to plan and luck-manipulate so perhaps it would be a free run, not intended for submission. Let me know what you think.

Level Comments

To explain the scoring system briefly: 1000 points gives you an extra bomb, but said extra bomb will spawn in the same level which is unfavorable. It does not spawn if you get it in a bonus stage though (Level 18 and 24). In other words, you want score to go past the 1000-threshold only while in levels 18 and 24.

When sinking a bomb, you gain as many points as the current level number (So in level 15, for each bomb you sink you gain 15 points).

RNG (= guys interacting with the table, score drops, the baby) cannot be directly manipulated except when clicking on a random tile (which has a blue line on it). This knowledge was used to manipulate luck throughout the run.
Level 13
Baby's War
I sink two bombs and destroy the rest. I get an early 500 points. Despite the title, the baby doesn't show up.
Level 14
Men and Women
I'm using the tile spinning trick to save some time. You will see this trick often in the run. I waste the other bomb since it is not needed.
Level 18
Bonus Stage
I rather coincidentally ended up with just the right amount of points to go into the goal, gain splash points, and end up with an extra bomb, without having to pick up a score plate. I need the 2nd bomb in Level 20.
Level 19
Botanicus
I used what I think is the most optimal route for both bombs.
Level 20
Women only
This level cannot be completed with a single bomb. The 2nd bomb is required to hit the switch to make a path appear. Again, I used what I think is the best possible strategy here.
Level 21
Tea Time
Clicked on the random tile to manipulate for a 500pt drop.
Level 22
It's Full
I couldn't use the tile spinning trick in the bottom right with the bridge, because as long as the "bridge removal" animation is going on, no action can be made. So I used the intended way.
Level 24
Bonus Stage
It seemed impossible to end up with a score between 1976 and 1999 here, so this time I picked up a score plate to receive an extra bomb for the next stage.
Level 25
Sweet Smoke
I have the 2nd bomb hit the switch while the 1st bomb is sent to the goal.
Level 28
Baby Strikes Back
The luck manipulation for this level was very tedious. The baby could travel at different times and in different rows and drop the bomb in different places. Since there is no random tile here I had to rely on the random tile from the previous level. Since JPC-rr is running so slow, it took quite a while until I ended up with this fastest result, although I think there might be an even faster way... I considered having the baby go to the right and then come back to the left to drop me near the goal, but this took too long and I have also never witnessed this happening.
Level 29
The Return of the Baby
I'm thankful this level had random tiles, so I could easily manipulate the baby here. I didn't manage to have the baby appear in one of the top rows, though. This is the best result I got after hours of testing.
Level 30
See you Later
Input ends after doing the final tile spinning trick. All the other tiles are prepared for the bomb to roll to the finish without my further ado.

Techniques and Glitches

Tile Spinning Trick
This is the only trick in the run and it's used every so often. When a bomb travels onto an spin-able tile, with precise timing, you can click on the tile to make the bomb travel onto the tile while also spinning the tile. This allows the bomb to travel straight through curve tiles, allowing for a faster course through the level.

Thanks

  • DrD2k9, c-square for their feedback.

feos: Nice run. There are several reasons to consider starting from level 13 the legit technique: it is mentioned in available manuals for this game (although ports for different systems may let you skip to farther levels), mouse clicking is the primary method of playing this game, so clicking a certain clearly visible object can't be a "secret cheat combination", and finally, clicking on those old men looks like the only way to even start the game (at least the only one that's obvious enough to get to work first).
The pace of this game, however, doesn't feel appealing for regular viewers, as opposed to actual players. When you play it yourself, this slow pace is mandatory, because you don't have much time for reaction. But when you're just watching an optimized run, the game gets old incredibly fast, no matter how crazy the puzzles are.
As for other way to play this game, playing all levels sounds like a solid full completion goal. But I'm not sure if delivering all bombs to the goal is vaultable. The manual says that the goal of the game is to get maximum number of bombs t the target, but judging by your ability to get extra bombs, it would only be full completion if the total number of bombs that would need delivering is known and limited.
Accepting for Vault.
Stovent: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #5879: MUGG's DOS Boston Bomb Club in 08:28.35
DrD2k9
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This is one of those games that looks like it would be a fun challenge to play through from a casual perspective. It's unfortunately also one of those games that's just not very fun to watch. 'Meh' vote for entertainment, but well done otherwise. A 100% run of all levels and saving all the bombs would probably be quite a challenge even from a TAS perspective. While it would obviously be much longer, I think it would be more impressive than this run from a technical standpoint. I don't know if it would be any more or less likely to published though.
EgixBacon
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Thanks for including that little disclaimer, I was almost worried for a bit there... ;) I'll admit, I'm not normally a big fan of puzzle game TASes, but this one was short and interesting enough so I figured I'd give it a Yes. Not sure what to think of the *ahem* Level 20 mouse cursor shenanigans though!
FanFiction|Youtube Still on Win7! Take that, Microsoft!
GJTASer2018
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Also voting "Meh" - it's a very quiet and seemingly-dull puzzle game, even with all the tile clicking attempts at entertainment. This submission will probably just go straight into the Vault. Now, if you played all the levels (not just the minimum required to get to the ending) and tried to keep as many bombs rolling as possible the whole playthrough, we might be talking something worthy of Moons! Yes, it would definitely be a lot more work, but I'm pretty sure it would be worth the effort MUGG. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Active player (378)
Joined: 9/25/2011
Posts: 652
Nice run, MUGG! Congrats on your first DOS TAS! Quick question: On Level 22, is it possible to have the bomb just go straight across the lower bridge, using the Tile Spinning Trick twice? I have to agree with EgixBacon, the run could do without the groping pointer on Level 20. It's easy to remove that from the movie file without desyncs, and I'd be happy to help if you're interested.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
c-square wrote:
Nice run, MUGG! Congrats on your first DOS TAS!
???
On Level 22, is it possible to have the bomb just go straight across the lower bridge, using the Tile Spinning Trick twice?
As I explained in the level comments, no, you cannot use the tile spinning trick here because only one action is permitted at a time. Such actions include. - Spinning or interacting with tiles (this includes actions done by the old guy and the baby) - Random tile changes form - A bomb is splashed - A bridge tile is removed - ... I cannot spin the curve tile at the same time the bridge is destroyed. I also cannot do an action and then click the curve tile at the right time before the bridge is removed, because the bridge removal is "queued" and will be carried out before I can switch the curve tile.
I have to agree with EgixBacon, the run could do without the groping pointer on Level 20. It's easy to remove that from the movie file without desyncs, and I'd be happy to help if you're interested.
What may be perceived as funny time tiller by me may be perceived as offending by others. Are people getting offended by this? I'm asking everyone else to state their opinion, too. That being said, the section is short and I discarded doing the same thing in the other levels. Although I'm not educated well in this field, paint art has been offending in history as well, and not necessarily always for worse. It is something that steers up discussion. I've actually been looking forward to what everyone has to say about it here and on Youtube. At any rate, I'm not looking to redo the levels. Except maybe if it ends up being the only reason you cannot publish this run.
Joined: 6/4/2009
Posts: 893
EgixBacon wrote:
Not sure what to think of the *ahem* Level 20 mouse cursor shenanigans though!
exactly the same , if found it pretty hard to not focus on.. ahem... the bombs... also baby strikes back totally caught me off guard, nice puzzle game with lovely graphics and not too long, yes vote for me
Active player (378)
Joined: 9/25/2011
Posts: 652
MUGG wrote:
c-square wrote:
Nice run, MUGG! Congrats on your first DOS TAS!
???
Oh.. um... Oops!
MUGG wrote:
On Level 22, is it possible to have the bomb just go straight across the lower bridge, using the Tile Spinning Trick twice?
As I explained in the level comments, no, you cannot use the tile spinning trick here because only one action is permitted at a time.
Double-oops. I should have read the submission text more carefully.
MUGG wrote:
At any rate, I'm not looking to redo the levels. Except maybe if it ends up being the only reason you cannot publish this run.
You shouldn't have to redo the levels to take out the mouse movement. I'll take a look and see if it's as easy as I think it would be.
InputEvelution
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I found this entertaining enough to warrant a "Yes" vote, but it was almost 50/50 between that and "Meh". While it's certainly entertaining to watch, it's not as appreciatable to someone who's never played the game, particularly if it starts almost halfway in. I might feel differently if this was a TAS of all levels.
Active player (378)
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Posts: 652
Removing the pointer shenanigans has caused a Dwayne desync in Level 21 that I’m having trouble getting around. So it’s not as easy as I thought it would be.
Editor, Expert player (2329)
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Posts: 3933
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c-square wrote:
Removing the pointer shenanigans has caused a Dwayne in Level 21 that I’m having trouble getting around. So it’s not as easy as I thought it would be.
The cursor seems to start at a location where it left off in the previous level. I'm still waiting for a judge to give a statement on the cursor shenanigans. Does it offend the "family friendly" spirit too much?
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I personally found it super funny. If I happen to be judging this run, I'll ask other staff as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
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It's suggestive for sure, but nothing reject-worthy, and definitely worse things have been published on the site. I say it's fine.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3698] DOS Boston Bomb Club by MUGG in 08:28.35