Game objectives
- Emulator used: Bizhawk 2.2.1 x64
- Manipulate luck
- Abusing game errors
- Takes damage to save time
Memory Address
Memory Address is as same as nes version.
address | byte type | notes |
---|
000028 | 1 U | x |
000032 | 1 U | y |
0004CB | 1 U | charge |
00003C | 1 S | spdX |
000046 | 1 S | spdY |
000010 | 1 U | 256 frames rule |
000005 | 1 U | enemy1X |
000468 | 1 U | HP1 |
000469 | 1 U | HP2 |
000007 000008 | 1 U | something useful |
000407 | 1 h | sbuX |
000411 | 1 h | subY |
Walkthrough
5-1(20,20)
I try to use block-bounce trick with toad, but fails. So I wait 7 frames before meet boss for making Birdo fall down quickly, and use the same way like the warpless run. Total saved 20 frames.
7-1(3,23)
I'm amazing there are 4 frames be saved after rocket before climbing, maybe I meet the bad subpixel in my old run.
I loss 1 frames in boss fight, because of the frame rule, I have to avoid fire ball.
7-2(184,207)
I cost near 20 frames to save the last 2 lag frames. Thanks to the better subpixel, I can use the perfect way to catch the crystal ball with full speed. But I still need 10 frames for touch Wart's frames rule line, if I don't cost time to save lags.
Thank to andrewg find this
Wart glitch long time ago, and it still work in snes version. Because I didn't touch the Wart frames rule line, so It's the best chance to use this glitch. Save the last 182 frames after boss fight.
I press start just for keeping Wart in more left for this picture.
Masterjun: No need to apologize about finding optimizations! Accepting to Moons as an improvement to the
previous run.