Game objectives

  • Emulator used: Bizhawk 2.2.1 x64
  • Manipulate luck
  • Abusing game errors
  • Takes damage to save time
I improved my published [3634] SNES Super Mario All-Stars: Super Mario Bros. 2 by mtvf1 in 07:19.91 207 frames. Sorry I found the Wart glitch a little too late.

Memory Address

Memory Address is as same as nes version.
addressbyte typenotes
0000281 Ux
0000321 Uy
0004CB1 Ucharge
00003C1 SspdX
0000461 SspdY
0000101 U256 frames rule
0000051 Uenemy1X
0004681 UHP1
0004691 UHP2
000007
000008
1 Usomething useful
0004071 hsbuX
0004111 hsubY

Walkthrough

5-1(20,20)
I try to use block-bounce trick with toad, but fails. So I wait 7 frames before meet boss for making Birdo fall down quickly, and use the same way like the warpless run. Total saved 20 frames.
7-1(3,23)
I'm amazing there are 4 frames be saved after rocket before climbing, maybe I meet the bad subpixel in my old run.
I loss 1 frames in boss fight, because of the frame rule, I have to avoid fire ball.
7-2(184,207)
I cost near 20 frames to save the last 2 lag frames. Thanks to the better subpixel, I can use the perfect way to catch the crystal ball with full speed. But I still need 10 frames for touch Wart's frames rule line, if I don't cost time to save lags.
Thank to andrewg find this Wart glitch long time ago, and it still work in snes version. Because I didn't touch the Wart frames rule line, so It's the best chance to use this glitch. Save the last 182 frames after boss fight.
I press start just for keeping Wart in more left for this picture.

Masterjun: Judging.
Masterjun: No need to apologize about finding optimizations! Accepting to Moons as an improvement to the previous run.
TheCoreyBurton: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Joined: 10/14/2013
Posts: 335
Location: Australia
Another improvement? Another yes vote. Great work! Also, pre-claiming this for publication like I did with the last one :D
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3644] SNES Super Mario All-Stars: Super Mario Bros. 2 by mtvf1 in 07:16.46
Joined: 10/14/2013
Posts: 335
Location: Australia
Here are some extra encodes of this run. Higher resolutions are based on the game's native resolution and are scaled at 2x, 3x and 4x respectively: Direct Downloads: 10bit444 MKV: 224p, 448p, 672p, 896p Compatibility MP4: 224p, 448p, 672p, 896p Torrents: 10bit444 MKV: 224p, 448p, 672p, 896p Compatibility MP4: 224p, 448p, 672p, 896p To download these files you may have to right click on the link and select "save link as" (this option may be named differently depending on your web browser).
I'm not as active as I once was, but I can be reached here if I should be needed.