I've been routing and preparing to make a "save setup" movie. As I mentioned before, a cheat code is absolutely required to unlock some of the machine parts. So I figure I'll need a special exception from the verifier. I'm looking through Dolphin cheats and there doesn't seem to be a code that only unlocks the exclusive parts..
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It's an action replay code that needs to be added in the first tab.
What goal (category) are you planning to use in your movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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vsamxzero wrote:
Individual level time attack runs.
Individual levels are currently not supported for publication, only completed game movies. Single-level movies can still go to Wiki: Playground.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a question:
Imagine that there is a game where the VERY last action of the game is impossible to do because of an emulation issue (A comparison would be something like not being able to jump to the last star in Super Mario 64 because of an emulation issue). Would the game still be publishable if that was the case?
"He who is tired of TASing is tired of life" Something Homer Simpson definitely said
Gameplay must be accurate to hardware
If a game is not emulated well at all, it may not be accepted until it's emulated without significant glitches.
For the purposes of Movie Rules we define significant glitches as audio, video, and/or gameplay-affecting glitches apparent to people unfamiliar with the game.
I accepted #9090: Natetheman223's GC Spider-Man 2 "swingless" in 52:01.68 despite a missing ending because normally the game plays fine in Dolphin, and we don't even know if what happened was an emulation glitch or a glitch in the game itself, and checking that would be very hard. But when the game can't be completed at all, it's easier to know which side the problem is on, and yeah you're even saying that it's an emulation issue, and it dramatically affects gameplay.
Which game is it anyway? We allowed custom builds of some emulators or modified games that overcome emulation issues if authors can't currently fix them. Or maybe it's possible to push for a proper fix.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WarioWare Gold. The final input of the final boss is a blowing input, which isn't currently supported, rendering the completion of the game's campaign mode impossible
"He who is tired of TASing is tired of life" Something Homer Simpson definitely said
WarioWare Gold. The final input of the final boss is a blowing input, which isn't currently supported, rendering the completion of the game's campaign mode impossible
Are you using BizHawk? If so, it supports mic-volume as one of the inputs. Wouldn't blowing into the DS be activating the microphone? Or is there some other sensor blowing impacted?
i know it's mostly player choice:
naruto clash of ninja a fighting game for GC has 3 difficulties and a 4th unlockable difficulty, should a story mode TAS be done on diffiulty 3? i really wanna do it on 4th the real hardest because enemies counter attack more and showcases more of the game interactions not just the best combo or strat, but more adaptation!
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
i know it's mostly player choice:
naruto clash of ninja a fighting game for GC has 3 difficulties and a 4th unlockable difficulty, should a story mode TAS be done on diffiulty 3? i really wanna do it on 4th the real hardest because enemies counter attack more and showcases more of the game interactions not just the best combo or strat, but more adaptation!
The 4th difficulty is probably fine. Depending on how it’s unlocked would likely determine how it’s published/categorized.
In my opinion:
If it’s unlocked with a code, it’s its own valid power-on based branch separate from the other difficulty branches.
If it’s unlocked via a prior playthrough, it’d be an SRAM start based run and should still be valid.
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Mikewillplays wrote:
It's a 3ds game.
That doesn't answer the question of which emulator you're using.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it work in standalone Citra?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
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Is there a ticket for this feature in the bizhawk repo? If not, makes sense to create one, so there's incentive, because at least one game is not tasable without it (likely more).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/7/2023
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feos wrote:
Is there a ticket for this feature in the bizhawk repo? If not, makes sense to create one, so there's incentive, because at least one game is not tasable without it (likely more).
I remember opening an issue about it a few months ago
"He who is tired of TASing is tired of life" Something Homer Simpson definitely said
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope
Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.