GB Mega Man V in 39:21.26 by Tremane & Noxxa

Game objectives

  • Emulator used: BizHawk 1.11.8.1 (Noxxa) / BizHawk 2.2.1 (Tremane)
  • Beats Dr. Wily and some crazy band of space robots
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time
This movie improves upon the published movie by 3392 frames, or 00:56.79 seconds, mostly by improved lag management, subpixel optimization, and some new tricks and strategy changes. (The time difference looks like less because the old movie, made in VBA-rr, runs at a different framerate). Also, the real improvement is slightly greater, because this movie runs in GB mode rather than SGB mode which has some slight timing changes. Most notably, pausing and selecting a weapon in GB mode loses approx. 16 frames compared to doing the same in SGB mode.
The majority of this run's input was done by Tremane, although Noxxa has guided along in some areas and has done some parts, most notably the Neptune boss refight.

Plot:

The year is 20XX (everyone plays Fox at TAS levels of perfection), and it's a few months since the events of Mega Man IV and another failure by the infamous Dr. Wily to conquer the world.
Mega Man and his sister Roll are strolling through a grassy field, when suddenly, they are confronted by a mysterious new robot who calls himself Terra. Mega Man attempts to fight Terra, only to find that his "Mega Buster" arm cannon has no effect on this new powerful enemy.
Mega Man is knocked unconscious, and two groups of powerful robots calling themselves the "Stardroids" attack Earth, defeating numerous robots, including Robot Masters from previous Mega Man games.
Waking up in Dr. Light's laboratory, Mega Man is presented with the new and powerful "Mega Arm" to help him fight the Stardroids in his newest mission to save the planet.
Or so you might have thought!
This is just the story Capcom wants us to believe in. In reality, Mega Man got bored because he defeated Dr. Wily four times already. So the blue maniac decided to go on a rampage and destroy all the planets in our Solar System and Pluto, because screw Pluto.
Under the pretence of helping humanity, he fooled Dr. Light into upgrading his megabuster - with his new acquired weapon of destruction he sets sail to his first destination.

Neptune

Neptune's weather is characterised by extremely dynamic storm systems, with winds reaching speeds of almost 600 m/s — nearly reaching supersonic flow. The crazy blue bomber quickly acclimated to the speed of the wind and blazed through the stage without losing any time on those nasty "Lockheed AH-56 Cheyenne".
Mega Man got lucky since Dr. Light also upgraded his body armor - without that upgrade Mega Man wouldn´t be able to swim in the freezing cold water of approximately 73 K (−200 °C) which is the average temperature.
At the end of the stage he quickly eliminates the warlord of the seas without any problems. Defeating him granted Mega Man the power of Salt Water, which allows Mega Man to get salty after missing a jump hurl globs of splashing water at enemies. So then Mega Man decided to fly to the next planet.

Mercury

Mercury is one of four terrestrial planets in the Solar System, and is a rocky body like Earth. It is the smallest planet in the Solar System. The surface temperature of Mercury ranges from 100K(-117.15°C) to 700K(426.85°C) at the most extreme places.
Although the daylight temperature at the surface of Mercury is generally extremely high, observations strongly suggest that ice exists on Mercury. Mega Man decided to check this out but got sick of it quickly, he decided to not waste any more time on this planet than necessary, because the intensity of sunlight on Mercury's surface ranges between 4.59 and 10.61 times the solar constant which is too much, even for the crazy blue bomber. The warden of this planet and his crown of thorns were no match against Mega Man and his ridiculous overpowered weapon.

Mars

Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System after Mercury. Mega Man forejudged that if Mercury wouldn´t satisfied his birse he´d show up at the "red planet" also known as the hometown of the so-called "god of war". Mars has two moons (in this case two minibosses), Phobos and Deimos, which are small and irregularly shaped and also beaten in no time with the good use of snatch buster, the weapon Mega Man has stolen from Jesus aka. Mercury.
As of today the god of war "Mars" is reduced to a pile of metal, because who would have guessed that he goes down like that to a few drops of water?!

Venus

Mega Man is even more angry now, because Mars couldn´t even keep up with him. He decides to visit the second planet of our Solar System.
It has the longest rotation period (243 days) of any planet in the Solar System and rotates in the opposite direction to most other planets. It has no natural satellites and it is named after the Roman goddess of love and beauty - or so it is told.
Mega Man was disenchanted as he landed, a planet that is named after the goddess of beauty, but doesn´t even hold up to his name.
Venus has an extremely dense atmosphere composed of 96.5% carbon dioxide, 3.5% nitrogen, and traces of other gases, most notably sulfur dioxide. He decided to not stay longer than needed on this planet - extinguishing the last bees, owls and strange-looking bubble creatures - he then heads to the inner core eradicating the so-called goddess of beauty.

Dark Moon

The Moon is thought to have formed about 4.51 billion years ago, not long after Earth. The most widely accepted explanation is that the Moon formed from the debris left over after a giant impact between Earth and a Mars-sized body called Theia.
This might explain why "Terra" throws debris at Mega Man expecting him to get hit by it - and stop his Rampage. Well it was a nice try you could say - the blue maniac got rid of Earth's natural satellite and went on with his journey to the outer galaxy.

Pluto

Pluto was discovered by Clyde Tombaugh in 1930 and was originally considered to be the ninth planet from the Sun. After 1992, its status as a planet was questioned following the discovery of several objects of similar size in the Kuiper belt. In 2005, Eris, a dwarf planet in the scattered disc which is 27% more massive than Pluto, was discovered. This led the International Astronomical Union (IAU) to define the term "planet" formally in 2006, during their 26th General Assembly. That definition excluded Pluto and reclassified it as a dwarf planet.
Now that we have cleared the formalities Mega Man decided to give this planet a little visit. Pluto has five known moons but you never see them in this run, unfortunately. The plains on Pluto's surface are composed of more than 98 percent nitrogen ice, with traces of methane and carbon monoxide. It´s strange how a cat is the final boss of this stage, but since cats like to be touched and petted the grab buster does its work here.

Jupiter

Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a giant planet with a mass one-thousandth that of the Sun, but two-and-a-half times that of all the other planets in the Solar System combined.
Jupiter has been known to astronomers since antiquity. The Romans named it after their god Jupiter.
Jupiter is composed primarily of gaseous and liquid matter. It is the largest of the four giant planets in the Solar System and hence its largest planet. It has a diameter of 142,984 km (88,846 mi) at its equator. No wonder this stage takes virtually ages.
Also oh wonder the boss of this Stage has a gigantic thunderbolt attack up his sleeve, luckily Mega Man obtained explosive bubbles along his journey of destruction.

Saturn

Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius about nine times that of Earth. Mega Man likes the music in this stage, so he decided to use his new acquired thunderbolt attack and light this place up a little.
The planet's most famous feature is its prominent ring system that is composed mostly of ice particles, with a smaller amount of rocky debris and dust. Well even that couldn´t stop Mega Man from quickly finishing his business on this orb, heading to the next one.

Uranus

Uranus has the third-largest planetary radius and fourth-largest planetary mass in the Solar System not to be confused with urmom, which scores first in both categories. Uranus is similar in composition to Neptune.
Mega Man is confused, wasn´t Uranus a so-called "ice giant" - well another lie capcom tried to tell us - there´s no ice here, just some mid-bosses that look like the Sphinx from the old Egyptians and seals - well, seals actually make sense on a "ice giant".
Well after dashing into Uranus four times (heh), he damaged the planet so dramatically that it imploded shortly after Mega Man left.
Satisfied with this big mess Mega Man wanted to go back to Earth - if there wasn't a special someone.

Wily Star

After Dr. Wily heard of Mega Man's "tour of destruction", he thought about being the good-guy for once and stop this madness.
Well little did he know that his robot army from the first four games are no match against the new and all powerful blue bomber, so Mega Man decided for the last time to go beat that hacky scientist.
After the whole space station was annihilated the only thing left to do was beating the ultimate weapon Sungod
As everybody knows the Sun is a extremely hot star in the center of our Solar System. With its nearly perfect sphere of hot plasma and the internal convective motion that generates a magnetic field no weapon deals more than one damage to him.
Luckily Mega Man delievers 18 precised and fatal hits leaving the Sun no other option to implode and take down the giant Spaceship Dr. Wily created.
Finally satisfied with the damage Mega Man has distributed in the Solar System, he then returns to Earth and is seen as the big hero he always is.
:^) I hope you have learned something from this submission.

Frametable

Here is the Frametable for the Mega Man V TAS.
Frames gained are marked with - minus
Stage name Frames total
Startup -566 -566
Neptune Stage -102 -668
Neptune Fight -18 -686
Mercury Stage -120 -806
Mercury Fight -30 -836
Mars Stage -178 -1014
Mars Fight -10 -1024
Venus Stage -261 -1285
Venus Fight -21 -1306
Dark Moon Cutscene -617 -1923
Dark Moon Fight -12 -1935
Shopping -70 -2005
Pluto Stage -74 -2079
Pluto Fight -27 -2106
Jupiter Stage -102 -2208
Jupiter Fight +17 -2191
Saturn Stage -83 -2274
Saturn Fight -2 -2276
Uranus Stage -44 -2320
Uranus Fight -2 -2322
Terra Dialog -320 -2642
Terra Fight +5 -2637
Wily Star Dialog -357 -2994
Wily Star Fight ±0 -2994
Enker Stage/Fight +20 -2974
Quint Stage/Fight +21 -2953
Punk Stage/Fight +36 -2917
Ballade Stage/Fight -7 -2924
Refights -190 -3114
Wily Hands +17 -3097
Wily Machine +111 -2986
Wily Dialog -507 -3493
Sungod Fight/Dialog +101 -3392
The time losses especially in the Mega Man Killer fights are purely because of pausing for the weapon change! see the first paragraph of this submission
Sungod has more textboxes in the J version than the US version, therefore the timeloss.
Recommended screenshots:

ThunderAxe31: Judging.
ThunderAxe31: Great optimization, accepting as improvement of the published run.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #5740: Tremane & Noxxa's GB Mega Man V in 39:21.26
Reviewer, Skilled player (1020)
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Amazing run. First yes vote.
I still learn more about English. https://www.youtube.com/user/McBobX100
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Challenger
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Incredible run! Definitely my favorite GB run of this year. Also, yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Wonderful. I've been waiting for this TAS to be released, and it did not disappoint one bit. I might have a thing for Mega Man V, but damn, this run is nice. Yes vote.
Post subject: Re: #5740: Tremane & Mothrayas's GB Mega Man V in 39:21.26
Editor, Reviewer, Skilled player (1361)
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Great TAS. Yes vote. By the way, the second screenshot suggested has been taken after the movie end, right? I'm not sure if that would be applicable. Edit: oh and also, why switching from SGB to GB?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: #5740: Tremane & Mothrayas's GB Mega Man V in 39:21.26
Noxxa
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ThunderAxe31 wrote:
Edit: oh and also, why switching from SGB to GB?
Because BizHawk's SGB support is was incomplete and extremely buggy (before BizHawk 2.0). Generally speaking, no SGB movie has been submitted/published ever since VBA-rr got deprecated, in favor of plain GB runs. (In fact, the most recently published SGB movie is my previous Mega Man V TAS.) See also e.g. Pokémon.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: #5740: Tremane & Mothrayas's GB Mega Man V in 39:21.26
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ThunderAxe31 wrote:
Great TAS. Yes vote. By the way, the second screenshot suggested has been taken after the movie end, right? I'm not sure if that would be applicable.
I was asking moth if it was okay to have a screenshot after the movie ends, he told me then it would be better to have a screenshot from ingame actions, so i´m surprised it even got into consideration :D i´m ok with the other one :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: Re: #5740: Tremane & Mothrayas's GB Mega Man V in 39:21.26
Alyosha
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Mothrayas wrote:
ThunderAxe31 wrote:
Edit: oh and also, why switching from SGB to GB?
Because BizHawk's SGB support is incomplete and extremely buggy. Generally speaking, no SGB movie has been submitted/published ever since VBA-rr got deprecated, in favor of plain GB runs. (In fact, the most recently published SGB movie is my previous Mega Man V TAS.) See also e.g. Pokémon.
I'm not seeing this kind of corruption in either of the sgb cores in 2.2.1, what steps are needed to reproduce this?
Post subject: Re: #5740: Tremane & Mothrayas's GB Mega Man V in 39:21.26
Noxxa
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Alyosha wrote:
I'm not seeing this kind of corruption in either of the sgb cores in 2.2.1, what steps are needed to reproduce this?
Turns out this was actually fixed in BizHawk 2.0. Before that, it would just start up looking like that. But this movie was started before 2.0 was a thing, so it wasn't an option at the time either way.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Challenger
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I forgot to answer before: Although I'm not familiar with the previous run, why this run was TASed on the (J) version?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Noxxa
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Challenger wrote:
I forgot to answer before: Although I'm not familiar with the previous run, why this run was TASed on the (J) version?
Faster title screen. There's no "licensed by Nintendo" message at the start, which saves 238 frames.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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As mothrayas already stated faster gamestart, there is a lot less lag in some spots which is really nice and, eventhough it doesn´t count for a TAS, the dialog boxes make up for 28 seconds of playtime. gameplay wise the only difference is that the Grab-buster is changed to Snatch-buster or vice versa i dont really remember.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Grab Buster is US.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Nach to the rescue! :) thanks man
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Looks great! I enjoy watching Mega Man TASes because of all the strategies that are on display. It helps when nearly every game in your franchise has at least a dozen items/weapons. Oh, and good job on the submission text. Though I think that, in destroying all the planets, Mega Man ended up destroying TerraEarth as well. RIP Solar System.
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No vote. Can we switch back to SGB ver using TAS editor or something else?
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i dont really know what you mean with TAS editor - this run was started, as mothrayas mentioned, before we could use the SGB mode in Bizhawk. therefore i had no real option on doing a SGB run of this. the next thing is - you know what SGB mode gives us? literally nothing except a border around the game and some color palettes - nothing gameplay-wise changes. idk i feel a little irritated that you vote "no" on this submission purely because of GB-mode instead of SGB-mode. if you say this movie isn´t entertaining because there are a lot of boring parts and the gameplay sucked i have no problem with it, but purely because the version is different.. idk - feels bad man. just my 2 cents
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Noxxa
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Also, SGB in BizHawk would lose about 300 frames due to longer startup, and would lose several more frames due to extra lag overall. GB is noticeably less laggy than SGB for this game.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Tremane wrote:
i dont really know what you mean with TAS editor
I mean edit the movie file directly.
Tremane wrote:
this run was started, as mothrayas mentioned, before we could use the SGB mode in Bizhawk.
So why we must use Bizhawk? It's unstable (currently at least) as you metioned. VBA-rr is still acceptable, has no obvious bugs playing this game and, is good, easy-to-use enough. Yes we have made the movie using bizhawk. I just suggest that if we could switch to bizhawk 2 for SGB mode.
Tremane wrote:
literally nothing except a border around the game and some color palettes - nothing gameplay-wise changes.
Some color palettes are still much better than only black-and-white screen, in my opinion.
Tremane wrote:
idk i feel a little irritated that you vote "no" on this submission purely because of GB-mode instead of SGB-mode.
I'm sorry for making you feel bad, but it's my thoughts.
Memory
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VBA is deprecated for GameBoy. EDIT: Also Bizhawk is far from unstable I have no idea where you got that idea from.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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I mean edit the movie file directly.
I'm still unsure What You mean with this sry :/
So why we must use Bizhawk? It's unstable (currently at least) as you metioned. VBA-rr is still acceptable, has no obvious bugs playing this game and, is good, easy-to-use enough.
VBA has several "Bugs" - It runs 60fps flat opposed to the original 59,7275006 FPS for the Gameboy - it emulates several lagframes as only 1 Just to Name a few.
Some color palettes are still much better than only black-and-white screen, in my opinion.
Mh, You can argue with it, but in the end it s preference.
I'm sorry for making you feel bad, but it's my thoughts.
Dont worry i dont Feel Bad because of it, i'm just wondering.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Memory wrote:
EDIT: Also Bizhawk is far from unstable I have no idea where you got that idea from.
What's this?
Memory wrote:
Also Bizhawk is far from unstable
I never said far.
Spikestuff
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zhangsongcui wrote:
What's this?
Well it looks like selective reading. That's what that is.
Mothrayas wrote:
Alyosha wrote:
I'm not seeing this kind of corruption in either of the sgb cores in 2.2.1, what steps are needed to reproduce this?
Turns out this was actually fixed in BizHawk 2.0. Before that, it would just start up looking like that. But this movie was started before 2.0 was a thing, so it wasn't an option at the time either way.
Current Hawk doesn't have these issues you're on about unlike pre-2.0 Hawk. Ya got it down, just like your undeserving No Vote? Yes vote btw, after all it was entertaining.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Noxxa
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zhangsongcui wrote:
Tremane wrote:
i dont really know what you mean with TAS editor
I mean edit the movie file directly.
That is flatly impossible without basically re-TASing the whole game because of lag management alone. As I said before, SGB has more lag, and this movie already has 10000+ lag frames to deal with. All of that would need to be re-done and re-optimized, and then there's also RNG, etc.
zhangsongcui wrote:
VBA-rr is still acceptable, has no obvious bugs playing this game and, is good, easy-to-use enough.
VBA-rr has many, many issues, and if I had free reins over what emulators people are allowed to use without backlash, I'd ban VBA-rr in a heartbeat. Here are some reasons not to use VBA-rr: - Wrong framerate (flat 60 FPS), resulting in inaccurate timing - Variable frame length. Loading times are counted as a single frame in VBA-rr, even if the real time is longer than that. Because of this, many GB/GBC movies (not sure about GBA) don't even match their own reported time, often being reported as shorter than the real time by multiple seconds. - Its SGB "emulation" is entirely a hack, and barely even qualifies as emulating an SGB. It just tricks the game into enabling SGB functions and artificially puts a border around the screen - no SGB internals are actually being emulated, nor are many of its features. - General emulation inaccuracy - No TAStudio or TAS Editor tool, which sucks for people who use it for TASing, including Tremane here.
zhangsongcui wrote:
Yes we have made the movie using bizhawk. I just suggest that if we could switch to bizhawk 2 for SGB mode.
I don't know about Tremane, but I personally have zero interest in creating basically the same as this movie all over again but with more lag and slower startup.
zhangsongcui wrote:
Some color palettes are still much better than only black-and-white screen, in my opinion.
Less lag is still much better than only a slower movie, in my opinion.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3583] GB Mega Man V by Tremane & Noxxa in 39:21.26