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Space Quest: Chapter 1 - The Sarien Encounter

EDIT: Cancelled due to VGABIOS issues (a solution has been found) and anticipated RNG improvements.
This is the original EGA version of Space Quest 1.

Introduction/Story

Space janitor extraordinaire, Roger Wilco (aka TAS), survives a Sarien attack on his ship, the Arcada, by hiding in his janitor's closet. The Sariens, who have a grudge against Roger's people, steal the Star Generator--a device to create a new sun out of a lifeless planet--from the Arcada intending to use it's power to destroy Roger's home planet of Xenon (think Death Star). Now Roger (TAS), as the only survivor, has three tasks he must achieve to save his people:
  • Escape the Arcada, as the self-destruct mechanism has been activated.
  • Find out where the Sariens have gone.
  • Find a way to prevent the Sariens from destroying his home planet.
All in a day's work for a space janitor.

Game objectives

  • Aims for fastest time.
  • Speed/Entertainment trade-offs: The speed eliminates all possibility of reading the humorous text that would theoretically add entertainment value. Well....assuming there wasn't a graphics glitch (more on that later).
Emulator used: JPC-rr 11.7
Game Version 2.2

Challenges and Opportunities

Text Entry The game doesn't display typed text every frame. However, multiple keystrokes can be buffered into emulator memory on a single frame and will all be displayed when the game polls for this input. This rarely hinders progress as text input can usually be accomplished during periods of movement unlike games like Quest for Glory or Space Quest 3 where the text input box can pause movements.
Desyncs As c-square has mentioned before, JPC-rr is horrible for being able to splice in changes after the fact. Making a change causes many desyncs down the line. Therefore, it is imperative to make sure every screen is fully optimized before moving on to the next. Unfortunately, I was not using his modified version of JPC-rr and thus limited to the default 12 save-slots in making this run.

Area Specific Comments

Arcada: It is possible to complete the game without obtaining certain bits of information normally needed to progress in the game. This run skips learning about the data cartridge from the dying scientist. It skips obtaining and later reading said cartridge to get the self destruct code for the Star Generator. (Side Note-these actions were made necessary in the VGA remake via copy protection/RNG means.) Thankfully, Roger only obtains the keycard necessary to access the lower levels of the ship and escape.
Escape Pod: Auto Navigation can be activated prior to engaging the throttle. This seems surprisingly little known in the documents I read during my research for this run.
Kerona Desert: It is not necessary to be instructed by the underground alien to kill Orat before you do so. Thus, this run heads directly to him after gathering items from the crash site. His remains are then taken to the underground caverns ignoring the spider droid. (Side Note - The spider droid can also be used to kill Orat, eliminating the need to get the survival kit and open it; but it still takes longer.)
Underground Caverns: Nothing special here, just normal run through the passages.
Skimmer Arcade Sequence: Unskipable in this version (can be skipped in the remake). I got lucky with the RNG of the stone locations and was able to coast directly straight for about the first half of this sequence. Only minor movements were necessary through the rest of the sequence. More motion may have been feasible to attempt to add more entertainment value, but the whole sequence only lasts about 4.5 seconds anyway.
Ulence Flats: The skimmer is sold ASAP to get the jetpack and money for the slot machine. I skip buying/drinking beer necessary to get the information of the Deltaur being in Sector HH.
  • Slots (RNG dependent)
    • This was the most frustrating part of making this TAS.
    • At roughly 45 seconds, it is by far the longest single portion of the TAS.
    • There is some degree of RNG involved in the sequence of symbols, but it is not affected by when the spin is made. Thus luck manipulation by waiting frames was not an option. I unfortunately was unable to determine the exact mechanism of RNG.
    • The results of spins follows a specific sequence that can only be manipulated slightly by exiting and re-entering the slot machine or saving/restoring a game. Even with these manipulations, only the first few rolls seem to change much and then the sequence can/will often revert to what it would have been without the manipulations.
    • This sequence is the only time I use the game's internal save/restore mechanism. I kept running into a 3 Skull result and decided to save prior to and restore after this event to continue earning the necessary funds.
After obtaining the necessary funds to buy a ship (and droid to pilot the ship), I do so and leave Ulence Flats.
Deltaur: Pretty straightforward run from here on. Once Roger loses his helmet, appearance of Sarien enemies is RNG dependent. This is the reason for re-entering/exiting the Star Generator room after enabling self-destruct. If this wasn't done, a Sarien would be waiting outside the elevator and kill Roger before Roger could shoot (at any game speed).
  • Star Generator Keypad
    • At 'Fastest' game speed, the cursor moves too fast to click the appropriate numbers, thus the speed is reduced to just 'Fast' for the inputs.
    • There are at least two layers of timing in this game. One for internal clock times (Star Generator self-destruct countdown, Arcada Self-Destruct countdown), and another for movement speeds. Unfortunately if the game in left in 'Fastest' mode after inputting the destruction code, the Deltaur will explode before the game leaves the keypad screen. Therefore, I slow the game speed to 'Fast' so that I can regain control of Roger and get him off the ship.
    • This is the second longest single portion of the game as it takes 12 seconds of waiting after the code is entered to regain control.
After initiating the self-destruct on the Star Generator, Roger escapes the Deltaur and (somehow) returns home.
The End: Roger is awarded the Golden Mop for his deeds (once a janitor, always a janitor). This run does not, however, yield the best ending. Because Roger fails to retrieve the cartridge with the Star Generator plans from the Arcada, his people are unable to build a new one and save their solar system...meaning they all die eventually anyway. In a run that obtains this cartridge, the ending text is slightly different indicating the better achievement. At least it would be different if there weren't a graphics glitch with the games text.

Oh yea! About that glitch...

It is unnecessary to read anything to beat this game...if you know what to do.
As can easily be seen though, the text for much of the game is glitched and completely unreadable. It is not (yet) known why this happened with JPC-rr. Using the exact same game files in DosBox, the text is normal. This site [dead link removed] may explain to some degree. See this discussion also. I sent a PM to Ilari for his perspective since JPC-rr is his thing.

Potential Improvements

  • If there is a way to exit the Detonator Keypad screen quicker, I haven't found it. But finding a way could potentially shave quite a bit of time.
  • Moving at the 'Fastest' pace used in this run is extremely difficult to end up where you want to go. There may be better movement patterns which I have not found.
  • Perhaps someone can figure out a better method for manipulating the slot machine. This is the most likely method of seeing improvement.
  • On the topic of the slot machine. In this version of the game (v2.2) an in-game cheat was added to help players with the slots (The developers realized it was insanely hard/time consuming otherwise). Typing "holy shit" while using the slot machine allows the player to select the next sequence of slot symbols, drastically reducing the number of spins necessary to reach 250 buckazoids. If this would be deemed acceptable, it would drastically shorten the run by (mostly) eliminating a rather boring sequence and negating the need for RNG manipulation at this portion of the game. However, I expected that using this cheat would be deemed against the site rules. If the consensus among judges is that it would be acceptable, I'll redo a run using that time-saver.

Other Comments

  • As this game foregoes many point gathering opportunities, it's definitely not a 100% run and one of those could theoretically be done as well.
  • If a solution to the glitched font situation can be found, I may redo this run so that the text could be read. That, of course, assumes someone can read lightning fast.
  • I anticipate doing runs of both SQ2 and SQ3 for future TASes. The text glitch will likely be present in SQ2 also (and potentially any early KQ runs that get done) because it also uses the AGI system.

Suggested Screenshot

[dead link removed]

Files:

HDD, TRACKS 16, SIDES 16, SECTORS 63
TimestampMD5SizeFilename
19900101000000f7c2ddf728794a176c9c741ea6fd782539424AGI
19900101000000d83459a8643dfc67b4629ec4afe64e138192AGIDATA.OVL
19900101000000e34849e963efdcc942b67ee9bf5c15331024CGA_GRAF.OVL
19900101000000714c88fa15b8327c585b86f3e619b0681024EGA_GRAF.OVL
19900101000000f3d4c66e195491aa759b7c5ef996488b3072HGC_FONT
199001010000008eb68e541e8ea93da96c7fc4cfde7f3f1536HGC_GRAF.OVL
19900101000000a8f5aabf72ed3d4165038275faf8b5271024HGC_OBJS.OVL
19900101000000119949f12a5fc14a082794350c19118b512IBM_OBJS.OVL
199001010000004488067df5a7201e34ee3b01252e9860512JR_GRAF.OVL
199001010000005d67630aba008ec5f7f9a6d0a00582f4372LOGDIR
19900101000000b1a713b5061db3f536971e234f261c47331OBJECT
1990010100000064680cd14e572be7f46636e819895fdf315PICDIR
19900101000000ab684bd2f6c0e87a80fc4cd06e544b1a198SNDDIR
19900101000000402c4f46dc3bda7768ef4bf1822be2623121SQ.COM
19900101000000df5f5263d61e250495c249002c6210a1512VG_GRAF.OVL
199001010000001868e1ce06e6c3816ec7364085e13f73762VIEWDIR
19900101000000e3c443117a755102173db7b0fb8b423c40622VOL.0
199001010000000e575ee31e7ad04f7d6f07cea41cca39222807VOL.1
1990010100000057790c69c23fddc56840d8b0255c232f264177VOL.2
1990010100000042b35795b6b489cd6e8d326e679f6a254793WORDS.TOK
19900101000000afd389988179e8db7359e1622f8f0770486_INSTALL.BAT

Fog: Judging.
Fog: Delaying this submission until the BIOS issues have been sorted out.


TASVideoAgent
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The emulation is this messed up in JPC-RR? RIP AGI TASes. Regarding this game: It's too bad the slot machine can't be manipulated very well. I was hoping that it would have been possible to manipulate easily; it's the one thing that would have made this TAS impressive from a technical standpoint. (Is it possible to type and enter something that could manipulate RNG as well?) About adventure games done fast: Even though I love these adventure games, I am not a fan of adventure games run at incomprehensible speeds. I would much prefer if there was enough time between "key actions" for the viewer to at least have an idea what is going on. Even I can barely keep up, despite having played this game many times before. Anyway, I would normally have liked a TAS of this game to be published, but, if the emulation problems cannot be fixed, I think it would be better not to publish.
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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Great to see this classic game TAS'ed! If you've played the game before, the route and actions all look familiar and (unlike some DOS games) still play out slow enough to see them. So clearly a YES vote. I'm not entirely happy with the font glitch, but this appears to be only a visual glitch and doesn't impede or alter gameplay in any way. Since in a run like this, the text boxes are closed too quickly to read them anyway, I don't see how this should block publication. Funnily you can still see the typed commands at the bottom. Oh and yeah, "holy shit" is a cheat code. If you allow that, you might as well press Alt-D on the first screen to teleport to the endgame.
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
DrD2k9
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Radiant wrote:
Oh and yeah, "holy shit" is a cheat code. If you allow that, you might as well press Alt-D on the first screen to teleport to the endgame.
Which is why I resisted the temptation. The only reason I can see it being even considered is that it only shortens a tedious repetitive action without skipping any game material. Whereas, Alt-D teleport skips the entire game. The best solution though would be to better understand the coding behind the slot sequences to manipulate luck and win just as fast as using the 'holy shit' code. I don't foresee any way to do this without analyzing the game code somehow (which I have no idea how to do at this point in life).
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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DrD2k9 wrote:
The best solution though would be to better understand the coding behind the slot sequences to manipulate luck and win just as fast as using the 'holy shit' code. I don't foresee any way to do this without analyzing the game code somehow (which I have no idea how to do at this point in life).
Well, an AGI decompiler exists. Let's see... Entering the slot screen calls random() three times, to pick the initial position of the wheels. Leaving (entering the bar again) calls random() once for the band, and once for the barkeeper's delay. Playing the slots calls random() only once; turns out the spinning wheels are just for show, the result is picked immediately by generating a random number from 1 to 100 inclusive. 1-2: 000 kills you 4: 222 pays 20x 3,5: 333 pays 10x 6-9: 111 pays 5x 10-16: 11X pays 3x, and calls random(0,3) until it gets a value for X other than 1 17-32: 1XY pays 1x, and calls random(0,3) until it gets a value for X other than 1, then calls it precisely once more for Y 33-100: XYZ pays nothing, and calls random(0,3) until it gets a value for X other than 1, then precisely once more for Y, than calls random(0,3) for Z until is different from X or Y. It is important to note that randomness does not increment unless the random() function is called, meaning that idling is not going to help you. Finally, the random function works like this: int random (int min, int max) { agi_rand_seed = 0x7C4D * agi_rand_seed + 1; return ((agi_rand_seed ^ (agi_rand_seed>>8)) % (max - min + 1)) + min; } The initial seed is the amount of milliseconds since midnight. That should give you enough for a pattern analysis :)
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
DrD2k9
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Radiant wrote:
Entering the slot screen calls random() three times, to pick the initial position of the wheels. Leaving (entering the bar again) calls random() once for the band, and once for the barkeeper's delay. Playing the slots calls random() only once; turns out the spinning wheels are just for show, the result is picked immediately by generating a random number from 1 to 100 inclusive. 1-2: 000 kills you 4: 222 pays 20x 3,5: 333 pays 10x 6-9: 111 pays 5x 10-16: 11X pays 3x, and calls random(0,3) until it gets a value for X other than 1 17-32: 1XY pays 1x, and calls random(0,3) until it gets a value for X other than 1, then calls it precisely once more for Y 33-100: XYZ pays nothing, and calls random(0,3) until it gets a value for X other than 1, then precisely once more for Y, than calls random(0,3) for Z until is different from X or Y. It is important to note that randomness does not increment unless the random() function is called, meaning that idling is not going to help you. Finally, the random function works like this: int random (int min, int max) { agi_rand_seed = 0x7C4D * agi_rand_seed + 1; return ((agi_rand_seed ^ (agi_rand_seed>>8)) % (max - min + 1)) + min; } The initial seed is the amount of milliseconds since midnight. That should give you enough for a pattern analysis :)
So if I'm understanding this correctly: If I can somehow manipulate the random variable (perhaps by leaving/reentering the slots)to equal 4, each 'spin' will result in the 3-Diamond results and yield 20x payout?
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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DrD2k9 wrote:
So if I'm understanding this correctly: If I can somehow manipulate the random variable (perhaps by leaving/reentering the slots)to equal 4, each 'spin' will result in the 3-Diamond results and yield 20x payout?
That is correct. Note that random(1,100) should equal 4, thefore the agi_rand_seed modulo 100 should equal 3. Suppose it's 3. Then the next value is ((7C4D * 3) + 1) % 65536 = 29928. The third value is ((7C4D * 29928) + 1) % 65536 = 35273. Then 52598. And so on. (edit) wait no, I forgot about the >> in the return formula. Anyway you get the general idea. Mathematically speaking, the way these chains are set up makes it impossible for a sequence of (say) 3, 3, 3, 3 to appear ever. A few lines of LUA or Java or whatnot should enable you to find a worthwhile chain.
Alyosha
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I strongly agree with FractalFusion that this shouldn't be published unless the emulation problems are fixed. Good luck with the RNG though.
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Following this thread (specifically my latest post), I looked for another VGA BIOS image that won't display garbled text. I stumbled upon a legacy VGA BIOS image for Bochs (NB: JPC-RR uses the Bochs BIOS) named "VGABIOS-elpin-2.40" (which, by the way, is listed here). I imported it in JPC-RR, restarted it, assembled the machine, and... No garbled text! However, whether it syncs at all with this TAS is a different story, considering it seems to take longer to boot with the aforementioned VGA BIOS. A failed attempt was importing the IBM VGA BIOS (game wouldn't launch at all).
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It's fast, it's fun, it does things no human can. Definite yes vote! And I'm very happy to have another Sierra TASser on the site. I'm looking forward to more!
I could not get dumpconvert to produce both audio and video of the dumped JPC-rr movie file wherewith to merge.
Throw this in a CreateAVIFromDump.bat file and give it a try:
Echo USAGE: CreateAVIFromDump avi_name dump_name
dumpconvert --video-width=640 --video-height=400 --video-framerate=125875/1796 --output-cscd=%1,crf=0,fullrange=on %2
And kudos to Radient for figuring out the RNG and fsvgm777 for finding a VGA Bios that works. DRD2k9, I hope you're able to just swap out the bios and it syncs, although with the way the RNG is set up, you'll likely have to do some fixes. Also, how's your lua? If you can figure out the memory address of the random number seed then it shouldn't be too hard to write a script that shows the upcoming possibilities. I'd be happy to help if you'd like. Finally, in regards to:
Typing "holy shit" while using the slot machine allows the player to select the next sequence of slot symbols, drastically reducing the number of spins necessary to reach 250 buckazoids. If this would be deemed acceptable, it would drastically shorten the run by (mostly) eliminating a rather boring sequence and negating the need for RNG manipulation at this portion of the game.
I already asked and was rejected on almost the exact same request, which was for the best, as it forced me to find other ways to speed things up.
DrD2k9
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fsvgm777 wrote:
No garbled text! However, whether it syncs at all with this TAS is a different story, considering it seems to take longer to boot with the aforementioned VGA BIOS..
I acquired the new (legacy) BIOS and tried to load the movie file using the new settings. The movie ran as if I was using the stock VGABIOS. Now that we've found a usable image that correctly displays the text, I am happy to redo this run. At this point there seems to be mostly positive votes (though few) on this run. I can either leave it for a judge to accept/reject knowing a new version will be submitted in the relatively near future, or I can simply cancel the current submission. Thoughts?
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DrD2k9 wrote:
At this point there seems to be mostly positive votes (though few) on this run. I can either leave it for a judge to accept/reject knowing a new version will be submitted in the relatively near future, or I can simply cancel the current submission. Thoughts?
I'm not a judge, but I'd say if it's not going to take you long then just leave it and replace the file.
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c-square wrote:
I'm not a judge, but I'd say if it's not going to take you long then just leave it and replace the file.
Regardless of whether the current one is judged/cancelled; I think a separate submission may be more appropriate as we have no idea how the new graphics settings will affect things. A future submission will hopefully have at least one time improvement, assuming the slot machine RNG can be better overcome. Though I am curious if the longer startup will negate any improvement that can be obtained at the slots.
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DrD2k9 wrote:
I acquired the new (legacy) BIOS and tried to load the movie file using the new settings. The movie ran as if I was using the stock VGABIOS.
Yeah, you actually have to replace the ID (given by JPC-RR on boot) of the VGABIOS used in the movie file itself with ID of the legacy BIOS. Anyway....yeah, I just tried it myself, and it expectedly desynced right away, due to the longer boot-up time.
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Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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Radiant wrote:
Suppose it's 3. Then the next value is ((7C4D * 3) + 1) % 65536 = 29928. The third value is ((7C4D * 29928) + 1) % 65536 = 35273. Then 52598. And so on. (edit) wait no, I forgot about the >> in the return formula. Anyway you get the general idea.
I'm working on figuring this out. What does the >> do? Also, what decompiler did you use to get to this code?
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>> is shift right. Shifting a value right by 1 effectively divides the value by 2.
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
DrD2k9
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Radiant wrote:
Suppose it's 3. Then the next value is ((7C4D * 3) + 1) % 65536 = 29928. The third value is ((7C4D * 29928) + 1) % 65536 = 35273. Then 52598. And so on. (edit) wait no, I forgot about the >> in the return formula. Anyway you get the general idea.
The return command portion of the function doesn't change the seed itself, correct? So wouldn't the above arithmetic be correct for the agi_rand_seed? Example sequence for agi_rand_seed: 3 > 29928 > 35273 > 52598 > 62591 > 3636 > 30117 > 20130 > 7867 > 53824 > 15681 > 59534 > 47799 > 52492 > 31901 > etc? I just used excel to find this sequence quickly. I however can't get the returned value to calculate in Excel; perhaps because the seed^(seed>>8) portion can yield a result too great for excel to calculate.
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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c-square wrote:
I'm working on figuring this out. What does the >> do? Also, what decompiler did you use to get to this code?
AGIHACK. And yes, what creaothceann said.
DrD2k9 wrote:
The return command portion of the function doesn't change the seed itself, correct? So wouldn't the above arithmetic be correct for the agi_rand_seed?
Yes, it's correct for the seed but not for the return value.
I however can't get the returned value to calculate in Excel; perhaps because the seed^(seed>>8) portion can yield a result too great for excel to calculate.
I recommend a few lines of C code (or any C-related language, really).
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
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DrD2k9 wrote:
I however can't get the returned value to calculate in Excel; perhaps because the seed^(seed>>8) portion can yield a result too great for excel to calculate.
Also, ^ means xor, not power.
Post subject: Re: #5710: DrD2k9's DOS Space Quest: Chapter 1 - The Sarien Encounter "EGA version 2.2" in 01:12.24
DrD2k9
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Radiant wrote:
DrD2k9 wrote:
I however can't get the returned value to calculate in Excel; perhaps because the seed^(seed>>8) portion can yield a result too great for excel to calculate.
Also, ^ means xor, not power.
Well hey, that makes writing the formulas a bit more difficult, but actually yields a result!
DrD2k9
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On a note completely unrelated to TASing (as cheating is not allowed)... After examining some of the game files...The "holy shit" cheat can also be performed with any of the following text inputs (Warning: potentially offensive Language): holy asshole holy cock sucker holy cocksucker holy dick head holy dickhead holy fart holy fuck holy motherfucker holy piss holy shit holy shit head holy shithead
creaothceann
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user DrD2k9 was banned for excessive swearing EDIT: ;)
DrD2k9
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With the judgement of 'delayed' for the BIOS situation; I'm going to cancel this submission and re-submit with a new run using the new BIOS settings (Text is legible). We're also making pretty good progress on determining the RNG for the slot machine, so I anticipate improvements there as well. Keep your eyes open for the new submission over the next couple weeks!
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om, nom, nom... minty!