This TAS beats the previous attempt by 2772 frames, due to better optimisation and new techniques.

Game objectives

  • Emulator used: FCEUX 2.2.3
  • Glitch abuse
  • Takes damage to save time

Comments

Tricks and glitches

Sword boosting
Pressing the opposite direction (L+R if going right) 24f after initiating a sword slash will cause the players horizontal on screen position to be increased by 16px or decreased by 14px.
Horizontal on screen position under-/overflow
Using sword boosting the on very left or right of the screen position will cause the player to appear on the other side.
Going into walls
Another application of sword boosting. The wall must not be hit otherwise the animation will cancel and the trick doesn't work.
Changing vertical on screen position
Attacking with sword in a wall causes the player to move up without moving the camera.
Jump near wall oddities
Pressing A every other frame lets the player climb up the wall.

Stage by stage comments

Stage 1

541f faster. It's not possible to go directly through the wall, the player will fall down without any every being able to climb up the other side again.

Stage 2

518f faster.

Stage 3

1688f faster. A small delay after the wall clip is needed to prevent game objects from not spawning. Using apples on the first boss saves a lot of time.

Stage 4

25f faster. Collecting the items seem to make the level objects spawn sooner.

Masterjun: Judging.
Masterjun: Replaced file with resynced version with proper ROM and emulator settings. Keep in mind that FCEUX 2.2.3 doesn't save the Dendy region in the movie file, so you have to manually set it to Dendy after starting the movie.
Masterjun: Nice improvements. The switch from 60fps to 50fps makes it look like this version is slower, while it is actually faster (compare the framecounts). Accepting to Moons as an improvement to the previous run.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #5682: TASeditor's NES Super Aladdin in 05:36.25
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
Yes vote. Another limit of this glitchfest. Wonder if this appearing of player can be used in Genesis version.
Skilled player (1672)
Joined: 7/1/2013
Posts: 448
Yes vote! Notable Improvement!
Challenger
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Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Wow! The new techniques destroyed the published TAS a lot. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Player (172)
Joined: 7/1/2016
Posts: 263
Why are you always use glitched mapper conversion of this game? This is a hack to more common MMC3 mapper with glitchy backgrounds, glitchy sprites and bad cutscene trow in. Gonna vote no, because of that. edit: i think you can re-sync this movie to original version without to much problems edit2: and also, this game was developed for PAL Famiclones. You can hear it by music speed. So technically it should be played in PAL Famiclone mode. FCEUX supports it. It called "Dendy"
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Nice programming (Good TAS though)
Player (172)
Joined: 7/1/2016
Posts: 263
Link to video Here is video with proper original version of the game. No glitched background (lines on first level), no glitched sprites (no white squares on level 3 boss barrels), no bad looking cutscene at the beginning. This dump should be used instead of re-hacked / re-pirated / poorly converted glitchy mess ROM CRC32: 0xbe0a5ebe ROM MD5: 0x03d7f93d7b09330c861fa029cf98600d
Alyosha
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Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
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Is that lava level fixed though? It looks terrible in both. Though I agree up until that point it's much better then the current version.
Player (172)
Joined: 7/1/2016
Posts: 263
Lava level are fine on fceux. Don't know why it's glitched on that video. edit: as far as i know only 2 dumps of this game available. One dump are repirated glitched MMC3 version with that Prince of Persian cutscene (tas uses this version) and other one original Super Game release that uses like 174 ines mapper or something.
Alyosha
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Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
There is an MMC3 version that is marked as [!] from GoodNES: Aladdin (SuperGame) (Mapper 4) [!].nes md5:505DE5B7465F89013D6797523A079D61 This version hes no lava wall in the last level, it also doesnt run in FCEUX (due to obscure IRQ stuff that I forgot the details of.) Nevermind it seems to run just fine, i must have been thinking of something else. There is also a 'Mapper 114' version which doesnt work in NESHawk. So yeah, seems like one of these 2 would be the prefered version?
Player (172)
Joined: 7/1/2016
Posts: 263
Alyosha wrote:
There is also a 'Mapper 114' version which doesnt work in NESHawk.
That's original Super Game version. It should be used for TAS.
MarbleousDave
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Joined: 9/12/2009
Posts: 1559
Great use of glitches! yes vote
Editor, Expert player (2098)
Joined: 8/25/2013
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wow
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Skilled player (1536)
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Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
fsvgm777
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Koh1fds wrote:
Lava level are fine on fceux. Don't know why it's glitched on that video.
Could be because the author of the video used VirtuaNES instead.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3540] NES Super Aladdin by TASeditor in 05:36.25