A kangaroo has trained itself to master martial arts, it also knows a lot of international financial politics. It collects money and attempts to destabilize the market by never spending the money. The kangaroo is a big threat to humanity, so four heros have be chosen to stop it: A resurrected Tyrannosaurus Rex; The Yeti, they found him on an online dating website; The Djinn from a lamp oil bottle; And a hunter who loads mosquitos into his gun. This movie beats the previous submission by 7933 frames.

Game objectives

  • Emulator used: BizHawk 2.2
  • Minor glitch abuse
  • Takes damage to save time

Comments

Horizontal movement

Walking
Regular walking speed is 640subpx/f, the character accelerates at a rate of 128subpx/f.
Running
By pressing U the character can move at 1024subpx/f. The character can move at 1024subpx/f in mid-air if U has been pressed prior to A.
Dropping speed from >640subpx/f to 640subpx/f
By releasing U when the character is running on ground the speed will drop immideately to 640subpx/f.
Deaccelerating on ground
The character lowers its speed at a rate of 128subpx/f. The effects of pressing opposite direction on d-pad or releasing d-pad input are the same.
Deaccelerating in mid-air
Releasing d-pad causes a speed drop of 32subpx/f, pressing opposite direction lowers it by 128subpx/f.
Keeping current speed
Pressing L+R keeps the current speed, it will drop to 640subpx/f if current speed is >640subpx/f and U is released. The side effect is that the character will face left and the camera is influenced by it.
Sliding downhill
On first frame speed drops to 0subpx/f, then then accelerates to 1408subpx/f from speed before starting sliding in a rate of 128subpx/f. Any directional input during sliding doesn't change speed. After sliding the speed drops to regular speed immideately.
Attacking
One frame of halt, on ground no movement during animation if it is a normal punch.
Damage boosts
Speed goes to 1408subpx/f. Damage boost can be extended by pressing L+R on specific frames.
Punch boosts
Delayed punch boosts, going throught punch animation, cause the speed to go up by 1280subpx/f. Hitting the terrain immideately causes the speed to go to 2176subpx/f. Speed accelerates at a rate of 128subpx/f if pressing direction of movement on d-pad, 160subpx/f if pressing nothing on d-pad, 256subpx/f if pressing opposite direction.
Wall clipping
When boosting the character can enter walls by pressing opposite direction before hitting the wall.

Vertical movement

Jumping
The A presses can be distributed until peak of jump, five presses total. On first frame speed goes to 1248subpx/f, then deaccelerates at 160subpx/f if A is not pressed. If A is pressed the acceleration depends on the current frame.
Punch boosts
They affect vertical speed on the frame hitting the terrain.

Attacks

Punch
Does one HP damage on bosses, except for last doing three HP damage. Shortest animation time.
Tailspin
Does one HP damage on bosses, except for last doing three HP damage. Longer animation time than punch.
Pounding
Does one HP damage on bosses, except for last doing three HP damage.
Glovethrow
Does two HP damage on bosses. The gloves can hit 1st and 2nd boss multiple times.
Cancelling attack animation
All attacks except pounding can be stopped by pausing or when standing still by moving camera with l.

Items

Small Heart
+3 HP.
Big Heart
+7 HP.
Gloves
+1 glove, for throwing.
Key
For bonus level, useless.
Flag
For resuming stage where the flag was used with s if character dies, useless.
Tornado
Invunerability and immideately killing enemies.
Skull
Does damage.
Green-?
Random item drop.

feos: Solid run, impressive improvement over an older submission, entertaining to the audience. Fast pace, glitches, nice game. What else do we ask for? Accepting to Moons.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #5668: TASeditor's GBA Kao the Kangaroo in 14:12.30
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
Surprisingly fast and interesting, specially for a Titus game!
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
EZGames69
He/They
Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
isnt there a faster way to kill the bosses instead of hitting them constantly like that? it seems like for a game like this there would be a different option to combat them.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Hitting them is the only way to do damage to the bosses. And the boss HP is always the same regardless of chosen difficulty.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Post subject: Re: #5668: TASeditor's GBA Kao the Kangaroo in 14:12.3
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
It's funny how I can take one look at that screenshot, even though I hadn't heard of the game before, and immediately conclude "Titus". I've played lots of Prehistorik and it looks like the same artist(s) worked on this. I like their style and it looks like a solid run. Yes vote.
Skilled player (1003)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Awesome TAS, and very entertaining! Thank you for this masterpiece! Yes vote
GAW sms... Totally destroyed
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Very exciting TAS. It's clear you tried to max out the game, and the effort very much shines through. Glitchy, fast movement everywhere and a fast pace throughout. Overall, I really enjoyed watching this movie. Yes vote, natch.
Active player (261)
Joined: 12/13/2016
Posts: 352
Solid yes vote from me.
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Same as scrimpeh. Great work. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
Yes vote
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3531] GBA Kao the Kangaroo by TASeditor in 14:12.30