Dr.Franken is platformer for Gameboy where our main character Frankie has to search his mansion for parts of his girlfriend to construct. This requires finding 10 body parts, plus a few accessories to help with the surgery.

Game objectives

  • Emulator used: Bizhawk 2.1.1
  • Genre: Platform
  • Takes damage to save time
  • Abuses programming errors in the game

Comments

Movement info

Running speed has value 5, with diagonal jumps giving us 4, vertical falling speed being 3, and finally skid turns slows us down to 2. We can shoot (in bursts) to stop our movement for x coord manipulation. Since acceleration is basically instant for non skid movement, it basically means we need to use various combinations of movement types in order for us to gain the proper x coordinates needed to take the fastest paths through a room. When taking either a North/South exit, or an Up/Down one we find that usually the X Coords are preserved between them; and thus causes multiple rooms to be dependent on each other. There may be a slightly faster path to complete one room, yet costs more time in the next by not setting us up for either speed or health preservation. All room chains therefore need to be planned as a single route, rather than considering them to be independent ones.

Health Management

Frankie's health starts at 208, with enemies doing 15 damage (upon leaving their hitbox), and environmental damage such as pits/spikes doing 10 points. The health tokens you see provide +30 HP, thus allow us to take an extra 2 hits. As always, these get collected as long as the time deviation required to get them is less than the time saved by being damaged. Obviously factoring things like this becomes a huge pain, since we don't initially know how much time could be saved in each room by being hit, plus enemy behavior itself is RNG based as it gets affected by when we enter a particular room. This always means the first draft will never be completely optimised in terms of HP management, leaving room for improvement. We may want to simply edit the TAS once finished, to remove all the small savings and replace them with larger ones, but sadly the game is not edit friendly at all. It doesn't help that 3/4 frames are lag, so a small change here guarantees that the run doesn't sync properly, since jumps etc will not longer be in the correct spot. So as expected, the initial run had room for improvement, and as such was not submitted here. I got to work on an improvement immediately, and saved 12 seconds overall, which is this current run. For the ~0 people who care, the initial run has also been encoded on youtube.

Glitches

-It's possible to fall through certain staircases early, at the sections supported by pillars. The pillars themselves act as platforms, such that there isn't a complete ceiling beneath. These gives a window of opportunity to clip through them.
-We can access an Up exit at any point along the top of the screen, not just at the top of the stairs. This saves time in both rooms, and we can avoid extra moving barrels.
-We can jump slightly after going off a corner, and so jumping from slightly lower down and thus having less air time.

feos: This s a nice TAS, but the game is not quite entertaining. The map is a messy maze, room transitions and items produce constant flashing, the pace is slow and abrupt, the music is slow and somnolent, it's also the same track all along... Overall, the run is very hard to closely follow and enjoy. Accepting to the Vault.
Fog: Processing for Stovent.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
This topic is for the purpose of discussing #5641: Flip's GB Dr. Franken in 13:03.27
Editor, Reviewer, Skilled player (1360)
Joined: 9/12/2016
Posts: 1646
Location: Italy
It's surprising that such a dark-themed game exists on GB! Yes vote. By the way, due to the gameplay it should rather been entitled "Castlevania feat Assassin's Creed: Craf Your Waifu"
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
TASVideoAgent wrote:
Dr.Franken is platformer for Gameboy where our main character Frankie has to search his mansion for parts of his girlfriend to construct. This requires finding 10 body parts, plus a few accessories to help with the surgery.
That game plot is absolutely brilliant.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
...dangit, ThunderAxe beat me to the waifu joke.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Hey, this game doesn't look half-bad. Although it does get kind of samey pretty quick. A run like this could really use a wallclip or other obvious glitches to keep things more interesting, but I guess it's a good run for what it is. Also, with such a lovely classical music soundtrack, how could I say no? ...You get a "meh".
Post subject: Encode done
Stovent
He/Him
Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Encode done : Youtube HD Downloadables Screenshot :
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3519] GB Dr. Franken by Flip in 13:03.27
Editor, Player (123)
Joined: 8/3/2014
Posts: 204
Location: USA
I apologize, but unfortunately, I did not find this run to be very entertaining. It is indeed a very good TAS, and it clearly took a lot of work to complete, so it is indeed still very highly impressive. But as far as entertainment goes, I'll start by saying the game looks very bad. The concept of the game is mildly interesting, but the game looks so mazey and annoying and hard to follow. I would probably highly dislike playing Dr. Franken casually or otherwise myself. The game has a moderate-slow pace, and the music in the game is quite dull and unimpressive. The run and the game tend to repeat themselves. A lot of the rooms either are the same or look exactly the same, which gets sort of irritating to the brain. This is, by all means, no fault of the runner. The TASer clearly has advanced knowledge of the game, and TASes of this game, as for almost any game, should be encouraged. Someone other than me, especially someone who knows the game well, and probably someone who likes it, would certainly enjoy this run. Unfortunately, I have to say that I was not at all entertained by this TAS, for the reasons mentioned above. A lot of it was also mentioned in the judge's notes, so clearly some others share my opinion. I voted no to this run, with no less respect for the runner.