The Battle of Olympus is Zelda II in ancient Greece.
My motivation to play this game again was to get it under the 10-minute mark. At 10:01.43, I needed to save 87 frames.
This TAS improves the current Battle of Olympus movie by 364 frames (00:06.06 seconds). I was surprised that I saved that much time.
ScreenFrames savedTotal frames savedComments
Character Names00I named Helene '9' this time, representing the goal of getting the time down to 9:XX.XX.
Arcadia Bull (2)77A big flaw in the previous movie was that I wasn't aware of the jump-turn technique until after Laconia. If you press A+B simultaneously, your speed immediately goes to 000.
Arcadia 5 (2)714Jump turn.
Pelo 2822Better enemy RNG.
Pelo Bush729Jump turn.
Pelo 4736Jump turn.
Pelo Hydra743Jump turn.
Pelo 1 (2)245Better enemy RNG.
Pelo 2 (2)214259This is the first half of olive collecting. The comparison is not quite direct because I picked up 28 olives instead of 29. But this screen was the biggest improvement by far.
Pelo Orange11270Changed entry direction (left to right).
Pelo Orange (2)5275Better enemy RNG.
Pelo 5-1274This is the second half of olive collecting. Although it is 1 frame slower, I picked up 32 olives instead of 31, and so it is actually faster.
Pelo Cyclops16290Lost 2 frames manipulating the bat. But I improved the Cyclops fight by 18 frames by maintaining maximum speed.
Laconia 1-1289A monkey got in the way.
Laconia 2-1288Unavoidable lag frame.
Laconia Dark (2)7295Jump turn.
Laconia 3 (2)7302Jump turn.
Laconia 1 (2)-2300A scorpion spawned in the worst possible place.
Laconia 2 (2)-2298Lag frames because of enemy spawns.
Laconia 4-1297Manipulating the next screen.
Laconia Siren12309I got 2 hits on the Siren in the first wave.
Laconia Graeae25334I think I messed up the last spawn in the previous movie.
Phthia 122356The enemies on the stairs lined up in a way that I could avoid taking damage. However, I still need to take damage later because I need Orpheus to die.
Phthia 2 Centaur-11345I took the damage here, where I would lose fewer frames.
Phthia 39354I was able to get the game to change my entry direction (left to right).
Laconia Siren (2)1355Removed lag frame.
Crete 4-5350Setting up an entry direction change.
Crete 511361Changed entry direction (right to left). I don't know why I overlooked this idea last time.
Crete 61362Simply a blunder in the previous movie.
Tartarus 63365Adjusted jump.
Tartarus 7-1364Because of the position of an eagle, I had to delay my jump by a frame.

Noxxa: Judging.
Noxxa: Good job and congratulations on beating the 10-minute mark. Accepting as an improvement to the published movie.
fsvgm777: Processing.


TASVideoAgent
They/Them
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Posts: 15576
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This topic is for the purpose of discussing #5378: Arc & nesrocks's NES The Battle of Olympus in 09:55.37
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Such small refinements, but congratulations for getting it under 10 minutes!
Kung_Knut
He/Him
Joined: 8/10/2016
Posts: 85
Location: Sweden
The olive picking is actually very entertaining.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
It's quite a fast-paced and stylish run. Voting 'yes'.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Hurray under 10 minutes! Nice work Arc! yes vote.
Editor, Reviewer, Skilled player (1358)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Gorgeous graphics for a NES game, nice musics, and broken movement speed: Yes vote.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
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Posts: 15576
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3331] NES The Battle of Olympus by Arc & nesrocks in 09:55.37