Post subject: Wii System Memory corruption issue on Wii title
Memory
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I keep running into an issue with lostwinds where if I make a save state on a certain frame (I'm pretty sure the game is doing saving stuff on this frame), and load that same savestate, the game will spit out the following message: I'm on dolphin 5.0 and this is making TASing this section rather annoying.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Are you able to provide a save state of it before it happens, and the frame? That might help the devs.
Fog
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I think this might have been fixed in one of the newer development builds, not too sure.
Dimon12321
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Not only this game says that memory card is corrupted (event if it's empty). I've tested some games and got the same issue with Madagascar for GC.
TASing is like making a film: only the best takes are shown in the final movie.
Fog
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Regardless, usually not a good idea to use savestates while saving to a memory card (or in this case, the Wii NAND).
Memory
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Fog wrote:
Regardless, usually not a good idea to use savestates while saving to a memory card (or in this case, the Wii NAND).
Unfortunately the game doesn't tell me that it's saving. It's an autosave.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero