Post subject: Anyone who knows about n64 emulation.
Joined: 4/21/2016
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Hello. I'm looking for someone who knows about n64 emulation. Thanks.
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I know that it's shit. Does that help?
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Um. Specifics, please? What do you need to know about?
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I know N64 emulation. Exists.
mz
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There's this post from a user named coy1234 on the Unity forums:
Hi, I have a .n64 file of The Legend of Zelda Majora's Mask. I'm wondering if I can import characters and masks from the game and use them in Unity.
So, it seems he's looking for some hacker who can help him make his fan Zelda game with the N64 assets.
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Joined: 4/21/2016
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mz wrote:
There's this post from a user named coy1234 on the Unity forums:
Hi, I have a .n64 file of The Legend of Zelda Majora's Mask. I'm wondering if I can import characters and masks from the game and use them in Unity.
So, it seems he's looking for some hacker who can help him make his fan Zelda game with the N64 assets.
I posted that about a year ago. I'm not interested in importing characters in Unity anymore. What I would like to know about the n64 is how the core works and documentation of the console. I want to make an n64 emulator for a console using Lua Player Plus.
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Good luck with that, N64 emulation needs dynamic recompilation to native code to achieve any kind of performance.
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Still unsure what you are asking about, but this guy started to code a N64 emulator in Rust: https://www.youtube.com/watch?v=Fsi9HPcyrU8 You can find related N64 literature on his github repo.
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BadPotato wrote:
Still unsure what you are asking about, but this guy started to code a N64 emulator in Rust: https://www.youtube.com/watch?v=Fsi9HPcyrU8 You can find related N64 literature on his github repo.
I'm trying to make an n64 emulator in Lua using these scripts: http://rinnegatamante.it/lpp-3ds_doc.html Thanks for telling me about that emulator in Rust.
mz
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So... You want to make an N64 emulator for a system with a ~100 MHz CPU... And use Lua for it? Even the highly optimized N64 emulators for the ~700 MHz Wii CPU run like shit, I doubt it's possible to write an emulator like that that runs faster than 0.000001 FPS. Using a slow scripting language like Lua on top of it all just makes it absolutely impossible...
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Of course, there is a huge difference between writing something purely in Lua (including heavyweight aspects like rendering, vector calculations, etc.), and writing just the high-level logic in Lua while farming out the time-intensive aspects to libraries compiled into machine code, or even to hardware such as graphics cards.
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Pfft, that's not tinker toys, that's a jpeg.
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