geod
He/Him
Joined: 1/6/2016
Posts: 113
Version 1.3.0 has been released at: https://geod.itch.io/3dnes ChangeLog: - Switch to core architecture => possibility to use another emulation core - Improve cpu, ppu, apu emulation accuracy as a whole - Fix input latency issue - Fix sound lag, cropping - Reimplement of mmc3 mapper - Porting Blipbuf to C# => code base is pure C# now - Add Vrc2-4 mapper (21,23,25,27) - Add Action53 mapper (28) - Remove border masking => now you can observe the scene from trully 360 degree - Add instancing shader, better rendering performance - Onepass virtual reality rendering - Smoother shadow rendering - Add credits for BlipBuf and BizHawk project - Save/Load backward compability is broken
geod
He/Him
Joined: 1/6/2016
Posts: 113
3DNes V1.4 - VR Version has been released: - Release Video: Link to video - [New Feature][Shape Editor] multi shape processing (adjust, delete), multi shape merging - [New Feature][Shape Editor] manually select tiles to create new shape. - [Facility] Add 79 pre build 3dn file of popular nes games - [New Feature][Pro] Vive - Oculus - 3D Monitor support - [Change][Window][Linux] 3dn files will be managed at $3dnes_path/3dn - [Bug Fix] Fix texture rendering bug in some nvidia cards. This is a regression bug.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3823)
Joined: 11/30/2014
Posts: 2832
Location: US
Pretty cool! Motion looks pretty smooth. First person Zelda would be crazy if you could get the sprites to look at you, neat concept!
geod
He/Him
Joined: 1/6/2016
Posts: 113
Yes for top down game, it should also have the option to rotate the shape.
geod
He/Him
Joined: 1/6/2016
Posts: 113
Hi all, Deformation and animation is a new feature of 3DNes V2. Here is a quick recap: Link to video I'm more than wellcome to any feedback and suggestion. Thank you.
geod
He/Him
Joined: 1/6/2016
Posts: 113
New "Retina" render mode : inside the pixels Link to video
geod
He/Him
Joined: 1/6/2016
Posts: 113
News on development. 3DNes : Mario - Pipes - Vietnamese Flag - Water World Link to video
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3823)
Joined: 11/30/2014
Posts: 2832
Location: US
That editor is a neat feature. How has the 3D-ification of other games progressed though? Would enjoy seeing a video about some different titles besides SMB.
geod
He/Him
Joined: 1/6/2016
Posts: 113
3DNes V2 :Scripting System Preview Link to video[/submission]
geod
He/Him
Joined: 1/6/2016
Posts: 113
Alyosha wrote:
That editor is a neat feature. How has the 3D-ification of other games progressed though? Would enjoy seeing a video about some different titles besides SMB.
Random examples: Link to video Link to video Full showcase list: https://www.youtube.com/watch?v=ZkRdiSeKOZI&list=PLhplDJFRf1RJcW7239F07loF83r1b8hS3&index=1
geod
He/Him
Joined: 1/6/2016
Posts: 113
First/Third Person View Rework: Link to video
geod
He/Him
Joined: 1/6/2016
Posts: 113
Super Mario Bros - Remastered 3D Edition Link to video
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3823)
Joined: 11/30/2014
Posts: 2832
Location: US
Lot's of cool new features there! Those omni-directional goombas were funny. XD The fire flower looked cool! I did find the slight perspective changes when Mario changes directions pretty jarring though. Also the segmented flagpole looks kind of wrong. Other then that, awesome stuff!
geod
He/Him
Joined: 1/6/2016
Posts: 113
You don't like that perspective change effect? Maybe it only suits top-down games like in the following clip. Auto Track And Adjustment Feature with Legend of Zelda: Link to video
geod
He/Him
Joined: 1/6/2016
Posts: 113
The Legend of Zelda Remastered Link to video
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Hey are you going to support recording movies to play back on the emulator afterwards?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
geod
He/Him
Joined: 1/6/2016
Posts: 113
Masterjun wrote:
Hey are you going to support recording movies to play back on the emulator afterwards?
You mean implement TAS?
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Yes!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
geod
He/Him
Joined: 1/6/2016
Posts: 113
Why haven't singers used nes cartridges anymore??? Link to video
geod
He/Him
Joined: 1/6/2016
Posts: 113
Circus Charlie - perspective game in perfect 3d Link to video
geod
He/Him
Joined: 1/6/2016
Posts: 113
DrD2k9
He/Him
Editor, Judge, Expert player (2219)
Joined: 8/21/2016
Posts: 1090
Location: US
geod wrote:
Battles of World Runner
So what happens when you use the 3D effect that the game already provides with 3DNES?
geod
He/Him
Joined: 1/6/2016
Posts: 113
DrD2k9 wrote:
geod wrote:
Battles of World Runner
So what happens when you use the 3D effect that the game already provides with 3DNES?
What do you mean by "3D effect"? In the end after every frame, 3DNes has a list of 2D shapes which are projections of 3D one. It then has to figure out what the 3D shape looks like, what its position and orientation is. If the camera projection is a "complex perspective" one like in World Runner case then we need a small script to calculate the shape position and orientation in 3D space. If you mean something like the 2d character shadow, there is a option to show/hide a given shape (the 2d shadow is a 2d shape by itself) so by disabling it we can remove the "original 3D effect".
DrD2k9
He/Him
Editor, Judge, Expert player (2219)
Joined: 8/21/2016
Posts: 1090
Location: US
Battles of World Runner has a built-in anaglyph stereoscopic 3D effect. It's activated by pressing 'Select' during play. It splits the video into R/L images that produces a 3D effect when viewed through cyan/red filter glasses as seen below. I was curious what the programmed anaglyph stereoscopic effect combined with the 3DNES effects would look like. Edit Side Note: I also notice that your score/info bar is on the top of the screen where on my version of BOWR it is on the bottom.
geod
He/Him
Joined: 1/6/2016
Posts: 113
This game doesn't really split the image. In fact it produces one image for the left eye then one for the right eye frame per frame. This is an old obsolete low quality tech. I don't have the cyan/red filter glasses to check the effect 🙂. But the vr headset will produce far greater result, that's for sure and 3DNes supports VR headset. I put the bar on top with a single lua line of code 🙂