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juef
He/Him
Player (154)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
GlitchMan wrote:
Are you referring to the final boss or the "save one frame off the bottom of the ladder" trick?
I find the ladder trick quite nice, but I was referring to the final boss.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Mothrayas wrote:
Can anyone tell me what's the RAM address of MM6's random number generator?
$DF to $E2 :) Although i think only E2 isn't really used.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Glitchman, are you going to finish this run soon?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (633)
Joined: 8/28/2008
Posts: 443
DarkKobold wrote:
Glitchman, are you going to finish this run soon?
I dunno. :( I'm stuck on a frame of lag on Wind Man's stage (fifth room, the one with all the enemies and lag). The worst part of it is: it's right on the upper platform when I begin sliding. Normally there wouldn't be a frame of lag there (since they usually begin when a screen starts scrolling and/or there are too many sprites on screen). Come on! There aren't THAT many sprites on the screen for it to do that! This is going to take me a bit longer because of the fact that I'm having a horrible time dealing with lag. Maybe I'm going too fast and the game can't keep up. >:( That shouldn't be the case but right now I'm thinking that it is.
Experienced player (633)
Joined: 8/28/2008
Posts: 443
Finally! I got past the horrible room with the horrible lag! So far I saved a total of 5 frames off my latest WIP.
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Nice. Lol, how many WIPs of Wind Man's stage have you made by now?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (633)
Joined: 8/28/2008
Posts: 443
3. This is my 3rd one.
Experienced player (633)
Joined: 8/28/2008
Posts: 443
Good news! I made it to Wind Man (the boss battle)! :D So far, I saved 37 frames off of my first WIP that I posted on here! So exciting! :D
Experienced player (633)
Joined: 8/28/2008
Posts: 443
I finished the boss! http://dehacked.2y.net/microstorage.php/info/931519111/Mega%20Man%206%20%28U%29%20by%20GlitchMan-WIP9.fm2 I saved another 5 frames giving the grand total of 42 frames! I'm on a roll! Can't wait to finish Flame Man's level! :)
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Awesome.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: edited at 10:32 PM on November 7, 2009
Experienced player (633)
Joined: 8/28/2008
Posts: 443
Mothrayas wrote:
Awesome.
Thanks! :D Edit (11/7/2009): I just finished the 1st and 2nd rooms of Flame Man's level! I just passed the first large oil pit on the 3rd room and boy did I ever find a big time saver (20 frames off my most recent WIP that I posted on here)! I'll post my newest WIP when I'm done with that stage! :D
Experienced player (633)
Joined: 8/28/2008
Posts: 443
On second thought I will just go ahead and post the WIP right now to show you all the time saver in the 3rd room (1st large oil pit) that I was talking about. Even though I wasn't done with that stage, I didn't want to keep you guys waiting: http://dehacked.2y.net/microstorage.php/info/1563515452/Mega%20Man%206%20%28U%29%20by%20GlitchMan%28WIP10%29.fm2 I'm also having luck manipulation problems with enemies again (I seem to be running into that problem a lot lately)! They just won't stop dropping those flames that cause lag. :(
Experienced player (633)
Joined: 8/28/2008
Posts: 443
I have discovered how the boss in Wily Stage 1 works: If the frame counter (00F3) is set at a multiple of 20 (hex) it fires a platform that Mega Man can jump on. This is just like the frame counter thing I discovered in Mega Man 3 with the boss invincibility. It has a lot of uses now.
Active player (298)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
GlitchMan wrote:
On second thought I will just go ahead and post the WIP right now to show you all the time saver in the 3rd room (1st large oil pit) that I was talking about. Even though I wasn't done with that stage, I didn't want to keep you guys waiting: http://dehacked.2y.net/microstorage.php/info/1563515452/Mega%20Man%206%20%28U%29%20by%20GlitchMan%28WIP10%29.fm2 I'm also having luck manipulation problems with enemies again (I seem to be running into that problem a lot lately)! They just won't stop dropping those flames that cause lag. :(
Megaman 4 TAS ? =_=?
Experienced player (633)
Joined: 8/28/2008
Posts: 443
woabclf wrote:
GlitchMan wrote:
On second thought I will just go ahead and post the WIP right now to show you all the time saver in the 3rd room (1st large oil pit) that I was talking about. Even though I wasn't done with that stage, I didn't want to keep you guys waiting: http://dehacked.2y.net/microstorage.php/info/1563515452/Mega%20Man%206%20%28U%29%20by%20GlitchMan%28WIP10%29.fm2 I'm also having luck manipulation problems with enemies again (I seem to be running into that problem a lot lately)! They just won't stop dropping those flames that cause lag. :(
Megaman 4 TAS ? =_=?
Don't worry. I'll still work on MM4 too.
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Any progress on any of these run?
Experienced player (766)
Joined: 12/20/2009
Posts: 120
good luck
Experienced player (633)
Joined: 8/28/2008
Posts: 443
Sonikkustar wrote:
Any progress on any of these run?
Not really (I'm still on level 1). I've been too busy with other things like school and work. I just haven't been able to find the time. Now that school just ended for me (my finals was this past week) I think I will have more time.
agwawaf wrote:
good luck
Thank you! :D
Experienced player (766)
Joined: 12/20/2009
Posts: 120
I hope to watch new run of the game :0
Active player (420)
Joined: 10/21/2011
Posts: 16
Location: China
agwawaf wrote:
I hope to watch new run of the game :0
I have the same
Active player (420)
Joined: 10/21/2011
Posts: 16
Location: China
I am still in the third, where the BOSS。。。 19813Frame
Post subject: Megaman 6 Playaround?
Joined: 6/29/2011
Posts: 16
Location: Parkdale, Victoria
I've been experimenting recently with Megaman 6, and I've found that there are some very interesting case by case tricks that look interesting but don't save much time (or even waste it) so they probably never would be used in a fully fledged playthrough. I was wondering because of this whether or not a playaround would be acceptable. I mean, the boss order could be varied, bosses could be beaten with different weapons, rush adaptor tricks, slick kamikaze shots... the list goes on. Also since nothing really has to be optimized (in terms of perfection at least- obviously we want fast movement) it means it could also be an easier TAS. So what do you think? Would anyone be interested in seeing it?
Former player
Joined: 8/31/2009
Posts: 236
I found it a bit bland since all the weapons are really generic and all bosses only have one weakness, unlike the mixed-ness of MM2-4. But if you find some interesting things, by all means, I'd support it. =)
Joined: 6/29/2011
Posts: 16
Location: Parkdale, Victoria
Ah, well see thats exactly it. It can make it more exciting by, say, using obscure ways to beat bosses, like using wind storm on Centaur man or knight crush on Tomahawkman. Also many of the weapons have ways to attack enemies from far off or odd angles like using kight crush to kill several enemies on its way back or something similar to that. I'm still brain storming, so of course it's likely to be more interesting in the final product.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Don't forget to post WIPs here when you start. Sounds quite promising.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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