original version:
TEH URN! Here's my New Super Mario Bros. Wii TAS I started 4 months ago (July) This beats Soig old TAS by unknown time, because he used an old dolphin revision where loading times weren't accurate, so his movie is faster, but in most of levels, IG time are faster, so this run is the most up-to-date one!

Games Objectives

  • Emulator Used : Dolphin 4.0-3260
  • Genre: Platform
  • Dual Core : OFF
  • Idle Skipping: OFF
  • Free DSP Dolphin ROMS
Game name is: NEW Super Mario Brothers Wii ISO [NTSC].iso
  MD4: 56cec75305dfd8ac1bf5c15ec858cba6
  MD5: 4dde70f22cfbb7fcfec6b6f57f65bb6c
SHA-1: 7c47e4230896beedd5904ba54ba05a477242b0c4
(now, in new dolphin you can use any Wii ISO, in old, you was needing the exact ISO to play it back, I thanks Soig choosing an iso which was only on a site, which was the only one to sync on old dolphin

Tricks

Faster Propeller

If you shake the wiimote without pressing the running button, you'll use the propeller a bit faster

Moving while ground pound

If you ground pround then press move button, you'll move very very very slightly. Only used in 1-1
To be Completed

Stage per Stage Comment

1-1 : Thanks to Tehseven using a strat which saves a lot of time!
1-2 : Compared myself to the Niconico video Rachel Posted, this level was kinda hard to optimise, mostly on slopes!
1-3 : Using propeller to take the warp to 5-1
5-1 : Nothing to say
5-RNG : yeah, equaled Soig, RNG is not avoidable here :p
5-3 : Taking 5-3 instad of 5-2 because 5-3 is shorter than 5-2. New strat where I ground pound to skip using propeller once, which saves a bit of time
5-Castle : Propeller to get easily on top of level and shortly
5-4 : Skipping autoscroll
5-Boo: I saved a few frames, but nothing else to say. Taking a warp.
8-1 : Slides, slides,slides,slides,slides etc
8-7 : Kinda autoscroll, so I tried to do my best on entairtaining!
8-Doomship: Using the wiimote shaking to open the doors, everything is frame perfect, tried entairtainement on boss lel.
8-Castle : The fucking worst level for me. I'm kinda not proud for this, I lost time between soig, because I tried for several hours, and couldn't manage to get it, I guess it's a dolphin problem, normally Bowser shoots fireball way more faster. !

Informations & Thanks

Desyncs : I'd say about 15 (yes thanks) Thanks to: Soig for his first TAS and some of his good ideas Dolphin to his desyncs Everyone in the topic who contributed (CoolKirby for sync test, and anyone for feedback!) My brain My heart for the desyncs abahbob for his RAM watch tutorial Fog for building my avsyncs

Suggested Screenshot:

leaving community choosing it!

Nach: Judging.

Nach: Replacing movie with a faster one from author: <Got4n> i'm stupid

Nach: This run is a bit slower than its predecessor, but much of that can be chalked up to emulator differences. According to Spikestuff's calculations, this run saves time where it actually counts. Overall, this run looks to have more consistent play than its predecessor, and the audience seems to be a lot more satisfied with it.
This run features a lot more segments which appear to be done very well, and was noticeably improved in quite a few levels. While the amount of noticeable issues (at least to me) are not non-existent, they are fewer in number, and apparently less noticeable than last time going by the audience's comments.
I hope these things will be improved in a future run. The key idea for improvement is to realize the following rule: Sometimes doing something slower or with less force saves time in the end. This can manifest itself in a number of ways:
  • Jumping lower or shorter while doesn't get you as far does allow you to jump again sooner, or perhaps bounce off of enemies.
  • Lowering speed which progresses slower initially can avoid crashing into walls, thus allowing for faster movement later.
  • Instead of looking at the most obvious way to reach some location, track back from that location, mapping backwards the fastest move to reach that point ahead, and see how to adjust the current play for what comes later - even though it looks suboptimal at this point in isolation.
Personally I think even a first run should be a bit more polished, but I'll go with the audience that it's polished enough. Weakly accepting for first run of this game.
fsvgm777: Processing. Note: It's going to take a fair bit of time.
fsvgm777: Dropping, as I keep running into graphical issues. Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins). I can at least confirm that it syncs fine with this setting set in the DTM on 4.0-3601 (you normally won't need the a/v sync hack for this one, since "proper" a/v sync was introduced in 4.0-3595).
RGamma: Publishing...
Fog: Third time's the charm! Processing...


WST
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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WST wrote:
Link to video
Oh crap, I was listening that: Link to video Then now, I'm watching ponies, WHY?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Is it me or does the stereo sound reversed in the encode itself ? This is the youtube encode I am referring to.
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The first one or second one?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Very very nice work. It looked quite optimized throughout the whole run. Solid yes vote. Now, it's time for a beast project :D
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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AngerFist wrote:
Very very nice work. It looked quite optimized throughout the whole run. Solid yes vote. Now, it's time for a beast project :D
Thanks! HEHE DA BIG PROJECT
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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it's true but the game is very easy
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gamerretro2 wrote:
it's true but the game is very easy
The game itself? Sure. But that doesn't mean it was easy for him to TAS it.
effort on the first draft means less effort on any draft thereafter - some loser
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yes it's hard for tas
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I finally got around to watching this. It felt a little slow at points, but that's only because I'm used to the faster pace of New Super Mario Bros. U, so it's not your fault. Still, this is an easy vote. It had some very impressive tricks and I'm sure it will look even cooler when the 60fps encode is released.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Solid yes vote. It is very fun to watch and looks well optimized.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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I voted no for entertainment. Yes it's fast, but it's just not that entertaining to me. I see the technical skills being used and shown off. It's great. Should it be published? Absolutely.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Even though this game isn't as smooth-looking as the DS version, I though it was well optimized and entertaining enough. Yes vote.
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got4n wrote:
Oasiz wrote:
Is it me or does the stereo sound reversed in the encode itself ? This is the youtube encode I am referring to.
The first one or second one?
Both, actually. Stereo channels are swapped. Sound that's supposed to be on the left side is on the right side and vice versa. Either that, or I put my headphones on wrong.
LOAD TO SUNRISE
Patashu
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Link to video Congrats on passing 200k nicovideo views :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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wottttttttttttttttttttttttttt
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Patashu
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got4n wrote:
wottttttttttttttttttttttttttt
By the way, they want to see a (4 player if possible) TAS of the ending credits sequence where every single block is broken. You know what to do :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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haha, that would be way too hard, I should try to do that soon x)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Techokami
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dat 8-7 Very well done! Yes vote!
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Thanks! Also Patashu, not possible with 1p I think :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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That's-a so nice.
Soig
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すげえ! You beats lots of levels! Some new ideas are pretty good and interesting. Yes vote from me. I'm sorry that I gave up doing nsmbwii's TAS last year. There are 2 reasons. New version emulator in that time is desync. Sometimes a few frames will be lost due to unknown reason... And after 1-1, although it's faster than old one, many frames are lost because of longer distance the Goomba(mini game) moved in map. It cut up about 1 second... After that, new one is only faster than old one about 10+ frames. But I don't know how to manipulate RNG to change Goomba's movement. (In other words, I don't konow RNG's address...XD) So I gave it up. But now, got4n has TASed this game, again. And it's good enough to be a new record for this game. I'm so happy! And... Congratulations to you!
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Wow, I didn't expected your awnser, and yeah, I don't know about RNG, no one else found how to manipulate. Also thanks for feedback :D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Great TAS got4n. Looking forward to your future projects. (also, first post in a couple years!)
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Great work, got4n! It's nice to see this run completed, and you really made those last few stages as entertaining as you could. Yes vote!
Oasiz wrote:
Is it me or does the stereo sound reversed in the encode itself ?
derula wrote:
Stereo channels are swapped. Sound that's supposed to be on the left side is on the right side and vice versa.
It appears to be a bug in Dolphin's audio dumping. When Malleo and I made the TTYD encodes, we just switched the channels in Audacity before running the A/V sync script.