Main Comments:
Dooty and I never thought that we could skip both Paramonia and Scrabania, now we can! This movie is
14:55.13 faster than the previous run due to skipping Paramonia and Scrabania and using a new glitch which skips Zulags 2 and 3 altogether!
- ROM used: Oddworld: Abe's Oddysee (USA) V1.0.bin
- Recommended Emulator: PCSXRR-1.3f (Feos's Abe fix)
- BIOS used: SCPH1001.bin
- Graphics plugin: TAS GPU Plugin
- Sound Plugin: TAS Sound Plugin
- Controller used: Segu DriectPad Pro 0.4
Here is a list of glitches that we used:
Death Delay Glitch
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:
Auto Turn Delay Glitch
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.
Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works:
http://www.youtube.com/watch?v=DIo1TJUBGlo
Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.
Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.
Bird Portal Closure Glitch
This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.
Level by level Improvements
Free Fire Zone
Yaritaina found a quicker way to get passed one of the Sligs in the Free Fire Zone. Also at the end of level, you notice that Dooty managed to find a faster way of getting passed those Slogs!
Monsaic Lines
This is one of the biggest changes in this run. The bees in this area allows us to skip Paramonia and Scrabania completely! Also, you can set up an auto turn glitch using the bees which allows Abe to do a backwards jump so that Abe can avoid dropping down the ledge and killing himsself. There is also an 'auto turn' glitch setup to make the backwards jump work. Lastly, there was a small time saver done at the start of the stage where Abe does the diagonal fall a few frames earlier than the previous run. Since Shunpuk found the multiple backwards jump glitch, he found a place where we could use it here but running into the well seems faster than doing it so we couldn't use it here.
Zulags
Dooty has saved some time here by using the multiple backwards jump glitch to skip Zulag 2 and 3. Zulag 4 is still the same as the previous run.
The other stages were exactly the same so I just used the TASMovie Editor and copied and pasted the frames across and Dooty fixed the desyncs for me.
April 14th, 2011, the first attempt to skip Paramonia and Scrabania; talking to a Slig at the correct frame makes it walk straight forward. It works in a lot of places, but not in Monsaic Lines. December 1st, 2012, the Death Delay Glitch brought the possibility to skip them back to life. We then found a way to set up the DDG by bees. But a "dead" Abe can't survive a fall from high ledges, also, you can't set up the Auto Turn Delay after the DDG there; not enough room to run. So, a way to set up the running DDG should solve our problem. March 25th, 2013, Paramonia's skip was found, and with it a new way to set up the DDG; running instead of jumping. June 6th, 2014, we finally figured how to set up the running DDG with bees. Sadly, the DDG cancels the Auto Turn Delay, what a bummer. A few hours latter a new trick was found; the Bee Auto Turn Delay, and with it, the last piece of the puzzle was added. Now we can finally skip Paramonia and Scrabania. June 13th 2014, another new glitch was found which enabled us to skip Zulag 2 and 3. Only one question remains; what's next?
Thanks!
I need to thank Sligfantry for finding this new skip and Yaritaina for finding the little Free Fire Zone strat. Also I need to thank Feos for providing us a fix so that now we can use the TAS GPU plugin in Abe games and also he does a great job in encoding the run with the best sound quality! Thanks again Feos! Now I need to thank Shunpuk for finding the new continuous backwards jump glitch.
What to expect in the future!
I hope you all look forward to seeing runs of Oddworld: New 'n' Tasty which recently got a release date! Dooty is working on a 100% update for this game and there may be even TAS runs of Abe's Exoddus and an updated Maximum Casualties run.
feos: I'm speechless... Accepting and publishing...