In the distant future, the world is a utilitarian place fueled by. It is a hostile and desolate land ruled with a glass fist, and it takes the brave and heartful Richiter Belmondo to attempt to stop it. He fails, so he decides to storm an abandoned castle and kill some black guy instead.

Game objectives

  • Emulator used: PSXjin v2.0.2
  • Abuses programming errors
  • Manipulates luck
  • Ends input early

Comments

This is a general improvement to the previous submission, no exciting new tricks were abused. Note that pirate did not actively work on this run with me, I just made improvements to the previous submission using his TAS as a base. Many parts (especially later on) are unchanged.

Richter's Moves

Item Crash

Alongside the standard subweapons of the Castlevania games, Richter retains from Rondo of Blood his ability to do really powerful super attacks with them as well, at the cost of many hearts. Only one used here is Hydro Storm, the crash for the holy water.

Backflip

Richter retains his ability from Rondo of Blood to backflip out of the air if you press jump before he starts falling. Not particularly useful.

Slide

Richter can slide across completely flat surfaces. Doing this rapidly is the fastest form of movement, but is limited in that exiting a sliding state is slow outside of certain situations and any sort of incline in the ground at all makes it impossible to slide. Can be canceled into slide kick.

Slide Kick

Richter impossibly throws himself into the air out of a slide. Does a lot of damage, and can be canceled into backflip by holding whip while contacting an enemy or candle with it. Has the fastest top speed of any of his moves at the start. Can be ended early by holding back during it.

Blade Dash

Richter does sort of dash forward, wherein he is invincible and anything he touches gets hurt a lot. This is generally the go-to movement when sliding is impossible.

Uppercut

Richter does an uppercut slash thing that sends him high into the air very quickly. It can be chained into itself infinitely. Cannot be done midair until Richter starts falling. Hitting a ceiling makes Richter pause for a moment and the input buffer is cleared until he starts falling again.

Glitches and Things

Hydro Storm Damage Stack

Throwing holy water on specific frames after casting Hydro Storm, the hit timer for the Hydro Storm's AoE effect goes to shit and hits everything on screen much more frequently than it should.

Inverted Castle Keep OOB

The retracting staircases in both versions of the castle keep are poorly coded, and cause a scrolling glitch if you move past them too quickly. Abusing this allows you to end up inside a wall for a frame, which is just enough to force yourself out of bounds and under the level. This is slightly faster than just going the intended route.

Stair Slide

Sliding down inclines is normally impossible, but at certain slopes you can force Richter to repeatedly do the beginning of a slide to get down them, which is faster than waiting for him to get up if you're already sliding when you come to such an incline. This only works at certain points at the slope, so it's generally optimal to have as much speed as possible when hitting the slope, a trick that saved frames here over the old TAS.

RNG manipulation

Richter lacks most of Alucard's prowess in moving the RNG, though he fortunately has less use for it. His only actions that push it are the whip, which is very slow, and headbonking the ceiling during an uppercut, which is even worse. Besides that, your only option is really to just try timing things differently, opening the map to allow RNG to pass if need be. This mostly just concerns getting criticals on bosses.

Improvements

Entrance

Faster stair slide saved a couple frames. The way I blade dashed onto the platform at the end of the second Warg room saved a frame. My uppercuts in the proceeding room saved a couple frames.

Alchemy Lab

I saved almost half a second here by avoiding the slide kick > backflip > uppercut strats of the previous TAS, as Richter has to start falling before you can uppercut out of a backflip.

Holy Chapel

Time was saved here by not doing the uppercut straight up in the room after the staircase, as this allows me to slide instead of blade dash through the entire next room. I simply get all the hearts I need later in the run. I avoid an uppercut in the large vertical shaft past that room, and some the uppercuts in there following that are slightly faster. The old TAS did a strat through the second tower that involved sliding around the right side of the bell and uppercutting up from there, but I save almost half a second by just uppercutting up the left side instead. Hippogryph is a couple frames slower due to RNG, and perhaps a difference in lag.

Castle Keep

I lose a few frames getting a big heart during the section where I blade dash through the candles. I gain these frames back over the old TAS by getting onto the teleporter platform at the end slightly faster.

Inverted Keep

Unchanged.

Inverted Chapel

Medusa fight is slightly faster due both to me finding a faster way to activate her A.I. at the start and just overall getting a faster damage stack, making up for the slower Hippogryph. Worth noting, I save frames on basically every full slide kick in this run by spacing them properly to end them early, which is faster by several frames.

Reverse Colosseum

Unchanged.

Deathwing's Lair

I save a frame by inputting the blade dash in the second-last room more efficiently. Otherwise, unchanged.

Black Marble gallery

Unchanged.

Inverted Castle Center

The Slide kick is faster, but otherwise unchanged.

Noxxa: Judging.
Noxxa: Instead of just saying the usual thing here, I just want to state the following: this is the fifth run of Castlevania: Symphony of the Night by ForgoneMoose that I've accepted, in a span of less than three months. I'm really liking this trend.
Aside from that, there's the usual thing of course: accepting as an improvement to the published movie.
Guga: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
ARE. YOU. FLIPPING. KIDDING. ME.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Yes for Hydro Storm Hype.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
It's raining runs! Hallelujah!
Taking over the world, one game at a time. Currently TASing: Nothing
Mecha_Richter
He/Him
Joined: 10/11/2011
Posts: 53
Not bad.
Joined: 5/29/2004
Posts: 757
I keep thinking I've heard of a way faster time on this title with Richter recently... unless there's some version speed difference that makes them incomparable... Abstaining for now.. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Mr. Kelly R. Flewin wrote:
I keep thinking I've heard of a way faster time on this title with Richter recently... unless there's some version speed difference that makes them incomparable... Abstaining for now.. Mr. Kelly R. Flewin
You are thinking of pksl_'s Richter mode WR on XBLA, which is (almost) the same game, with less lag and loading times, and obviously isn't TASable right now. If you compare RTA and TAS and ignore lag/loading times, the TAS comes out 15-20 seconds faster.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 5/29/2004
Posts: 757
Patashu wrote:
You are thinking of pksl_'s Richter mode WR on XBLA, which is (almost) the same game, with less lag and loading times, and obviously isn't TASable right now. If you compare RTA and TAS and ignore lag/loading times, the TAS comes out 15-20 seconds faster.
Ahhh now that would be the answers I required to make the informed choice. Thanks for the info! Yes vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Tub
Joined: 6/25/2005
Posts: 1377
Sir VG wrote:
It's raining runs! Hallelujah!
You got the lyrics wrong, it should be: "It's raining miserable little piles of secrets! Hallelujah!"
m00
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Tub wrote:
Sir VG wrote:
It's raining runs! Hallelujah!
You got the lyrics wrong, it should be: "It's raining miserable little piles of secrets! Hallelujah!"
I would only use that line if this was an Alucard run. There's no Dracula here, see.
Taking over the world, one game at a time. Currently TASing: Nothing
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
This run does not have enough 90's dance music in its soundtrack. Voting No. Man, I loved pirate_sephiroth's alternate encode to his run. ... Seriously, nice job improving this. I don't really notice the differences too well as someone who's not real experienced with the game, but it's a good speedy way to zip through with an overpowered character. I'm also glad to see you being thorough with attacking SOTN runs! It's done good things for the game. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2584] PSX Castlevania: Symphony of the Night "Richter mode" by pirate_sephiroth & ForgoneMoose in 05:39.85
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 377
The current YouTube encode doesn't work well with mobile devices, so here's a new one. Link to video