Ever since I posted a bunch of youtube videos of me beating this game's bosses, people have been pestering me again and again to show them how to complete this game. After like the 2.147 Billionth person PM'd me on youtube, I decided to piss them off by making this TAS. UMAD, Subscribers?

Game objectives

  • Emulator used: vba-v24m-svn422
  • Attempts to piss my subscribers
  • Fuck Break Absolutely demolishes the game
  • Discriminates against furnaces
  • Becomes the master GOD of unlocking

Comments

I'm uploading a temp encode, brb.

Cheats Glitches Used

Action Replay Pause Glitch

By pausing the game 2 frames before you enter a doorway, the game fucks over and allows you to do crap. Fix this by exiting the area or floor. Also the main point of this run. By the way, to find out where you are while off-screen, simply pause/unpause the game - You'll appear in the screen along with the room you're in for a very brief period of time during the fadeout.

Cancel the annoying dialogue before the boss

By pausing 3 times in succession, you can move away from the trigger point of the emotional speech.

Zombie

Rawr

Other comments

The addresses for X/Y Position changes every freaking floor. Unfortunately, they are extremely important as I'm walking blind most of the run.
Health management was tricky, but I managed to beat the game without healing since picking up candies for the first time pops-up a dialogue box. Sadly, while skipping the box is possible (by triggering another cutscene while on top of a candy), the route used doesn't allow such situation to appear.

Suggested Screenshot

Frame 32157
InB4Unsubscirbe
KThxBai

Noxxa: Judging.
Noxxa: While the movie doesn't have a lot of action overall, it does contain some nice going-off-screen glitches. It's also quite short, which eases the "boringness" of the movie. All in all, I consider it good enough to accept for publication.

natt: processing


TASVideoAgent
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This topic is for the purpose of discussing #3694: jlun2's GBA Monster House in 10:56.88
Skilled player (1742)
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
And before you ask, this is a legit run; It actually reaches the credits.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Those kids sure raped that house. I liked the glitchiness... it must've been annoying to do all those out of camera segments. I'll vote yes. P.S. there should be more TASes of horror games.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh...the encode for some reason is still uploading, so here's a suggested screenshot of the run: Frame 32157 It was hard to find a pic because most of the action is off-screen. :P Edit: Link to video
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
You really broke this game. I like all the glitching through walls, and I found the run pretty entertaining. Yes vote. I haven't played this game, but the final boss is the chandelier-uvula? I figured it would be the furnace (the heart of the house in the movie).
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Joined: 3/10/2010
Posts: 899
Location: Sweden
I think we need a cam hacked version.
Skilled player (1742)
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henke37 wrote:
I think we need a cam hacked version.
Well, I found addresses like 02002E64 which seem to correspond to the camera, but when edited, it doesn't do anything. Instead, another address is responsible for that; said address unfortunately also seem to change every floor.
Joined: 2/6/2011
Posts: 130
Voting Meh. It's well done but I'm not sure staring at the same screen that long can be considered "fun" (at least not to me). On another note, why didn't you played it in the Hard Mode?
Joined: 11/15/2004
Posts: 804
Location: Canada
As someone unfamiliar with the game, that was intensely boring. I forced myself to watch the whole thing, but it just appeared to be moving back and forth between rooms, often with the character not even in the room for long periods of time. I thought that my patience was finally going to be rewarded during the big boss fight near the end, but it just dragged on and on and we mostly only saw the very edge of the room the whole time. Then back to moving between rooms for a few more minutes until it was finally over. I must say, if this run exploits glitches to avoid having to fight anything or do anything, skip the glitches and just fight something or do something!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Zavalix wrote:
On another note, why didn't you played it in the Hard Mode?
You need to beat the game first for hard mode.
hopper wrote:
I must say, if this run exploits glitches to avoid having to fight anything or do anything, skip the glitches and just fight something or do something!
:P Similar runs exists. So I hope this run gets accepted.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
jlun2 wrote:
henke37 wrote:
I think we need a cam hacked version.
Well, I found addresses like 02002E64 which seem to correspond to the camera, but when edited, it doesn't do anything. Instead, another address is responsible for that; said address unfortunately also seem to change every floor.
How did you know where to move around in the walls to reach the next floor without a hack like that?
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CoolKirby wrote:
How did you know where to move around in the walls to reach the next floor without a hack like that?
To find out where you are while off-screen, simply pause/unpause the game - You'll appear in the screen along with the room you're in for a very brief period of time during the fadeout.
Personman
Other
Joined: 4/20/2008
Posts: 465
Why don't you dash more when wandering around off camera?
A warb degombs the brangy. Your gitch zanks and leils the warb.
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Personman wrote:
Why don't you dash more when wandering around off camera?
1. You can't dash diagonally. 2. Sometimes, it's faster to simply walk. 3. The dashing sound doesn't play while off-screen, so it may appear I'm walking the entire time.
Player (13)
Joined: 6/17/2006
Posts: 510
...whoa. I actually fell asleep on my couch last night while watching this run. It's morning now. D:
Player (213)
Joined: 9/14/2011
Posts: 349
So what's the point of going off the screen? Does it make you break through the wall?
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Odongdong wrote:
So what's the point of going off the screen? Does it make you break through the wall?
No, its to piss people off stop the game from loading locked doors (notice how I don't collect a single key, yet there's a bunch of locked doors I went through).
Active player (406)
Joined: 3/22/2006
Posts: 708
I voted no. So much of the time is spent off-screen that it's impossible to follow. Nothing seemed fun or exciting. Some of the glitches were nice, but overall it was kind of boring.
Noxxa
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I haven't fully watched the run yet, but from what I've seen, it's not that bad. I've seen runs with less happening. It's also only about 10 minutes long. It'd have to be quite bad if it's so sleep-inducingly boring that spending 10 minutes of it is too much to accept. (But do remember the sacred TASVideos rule: past mistakes don't justify repeating those mistakes). That said, I'm currently leaning towards accepting this, though. Viewer response seems mostly favorable, and again, I've seen worse things published.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
NitroGenesis
He/Him
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Joined: 12/24/2009
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I'll have to vote no. The run was just boring. The glitch was cool but the offscreen action was too much.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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vba-rr v24 svn422
  File: Monster House (E).gba
CRC-32: aa2c1837
   MD4: 5e3e70135eaa681548a315b362fa073d
   MD5: 252037e0c434428271dc322b122612aa
 SHA-1: f4873fcbd9b141a291f6d98304cce6d2419b0b96
Skilled player (1742)
Joined: 9/17/2009
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natt wrote:
vba-rr v24 svn422
  File: Monster House (E).gba
CRC-32: aa2c1837
   MD4: 5e3e70135eaa681548a315b362fa073d
   MD5: 252037e0c434428271dc322b122612aa
 SHA-1: f4873fcbd9b141a291f6d98304cce6d2419b0b96
The rom is actually an (E) version? o_0
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2101] GBA Monster House by jlun2 in 10:56.88