Post subject: Super Mario Bros. 3 X (SMW hack)
Soig
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Skilled player (1516)
Joined: 12/4/2010
Posts: 252
How about this hack? A very good hack. It has SMB, SMB3, and SMW,even has Yoshi's island, NSMB(DS)'s things. ips download Or download smc from my skydrive zone. MOD EDIT: Do not share ROM links. This is against the site rules.
Joined: 2/26/2011
Posts: 98
It apparently only works properly on ZSNES so it might not work well when run on a more standard re-recording emulator.
YoungJ1997lol
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Joined: 7/4/2011
Posts: 550
Location: U.S.A.
la mammal wrote:
It apparently only works properly on ZSNES so it might not work well when run on a more standard re-recording emulator.
I actually ran the game on SNES9x 1.43 and it works fine.
So yea, how's it going? Currently TASing: Nothing
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Doesn't SMWCentral require a hack working on bsnes to be accepted these days? I'd say that's for the better of it. What's the point of a hack if it only works on inaccurate emulators?
YoungJ1997lol
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Joined: 7/4/2011
Posts: 550
Location: U.S.A.
scrimpeh wrote:
Doesn't SMWCentral require a hack working on bsnes to be accepted these days? I'd say that's for the better of it. What's the point of a hack if it only works on inaccurate emulators?
Would it work on lsnes?
So yea, how's it going? Currently TASing: Nothing
Warepire
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Location: A little to the left of nowhere (Sweden)
YoungJ1997lol wrote:
scrimpeh wrote:
Doesn't SMWCentral require a hack working on bsnes to be accepted these days? I'd say that's for the better of it. What's the point of a hack if it only works on inaccurate emulators?
Would it work on lsnes?
lsnes is built off the bsnes core, anything that works in bsnes should work in lsnes.
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
YoungJ1997lol wrote:
Would it work on lsnes?
I tested, it seems to work (I especially checked that music works, as most well-known incompatibilities are associated with that). Oh, the patch is headered, so setting apply offset to -512 (yes, negative) might be in order (if one uses lsnes internal ROM patcher)...
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
I'm not TASing this hack, but I found a nice idea for Grassland 4. It isn't optimized at all. The strategy is difficult because there isn't much room for getting through the slope, and then you have to corner clip a tile of dirt which you can't even see. :p
Retired smw-96, smw any%
Joined: 2/26/2011
Posts: 98
It's a nice-looking game, and the levels and extensive ASM modifications are certainly a reasonable basis for a tool-assisted demonstration. I think a TAS of this could be good.