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Skilled player (1742)
Joined: 9/17/2009
Posts: 4985
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
itsPersonnal wrote:
I'd just like to confirm that my theory on the Robo Spongebob skip was correct and both Robo Patrick and Robo Sandy have spatulas "hidden" as well. Patrick's is directly under the middle of the room, it's impossible to reach without moon jumping around the giant invisible walls to get under the stage. And even if you do collect it, it doesn't end the fight immediately for some reason, instead you fall forever and softlock the game. Sandy's is also in the middle of the room, though its not floating above nothing, so if you get it, you wont fall and softlock. Instead, Sandy's is under the ring you fight her in and there is ground down there. If we can find a way to clip though the floor during that fight then we can end it early. I've put a fair bit of testing into finding a way to clip through the ground without luck so far, I wouldn't be too surprised if someone found a way to use Sandy to get under the stage though. So yeah, let's get testing.
:0 Although I just want to ask why in CoolKirby's confirmation video where he used the moonjump code, he had to go a bit higher than Coel's video.
itsPersonnal
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Posts: 541
In CoolKirby's video he continued to use moon jump after hitting the trigger, since there is a little delay before the cutscene starts, it might look like the trigger is higher up. The delay is more noticeable on Coel's video, I'm guessing that GC has more lag before the cutscene starts than Emulator does.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Joined: 1/20/2012
Posts: 541
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh ignore everything I said. Robo Spongebob has another spatula hidden under the stage, and it doesn't end the fight AND after collecting it, it doesn't show up on your pause screen O_O Edit: here's a video http://www.youtube.com/watch?v=0JHBoiK01io Also this is just that weird glitch, like the one in rock bottom, where the spatula is gray even though you have it. At first I thought this meant there were [at least] 3 extra spatulas hidden in this game, but sadly that's not the case. Since this didn't end the fight, it would seem that more happens than I thought earlier. Here's what we do know: After doing the final hit, you're warped to that trigger above the first platform, then during the cutscene you collect the spatula under the stage. There could be more steps to that for all we know. Also this raises the question of, is it the spatula or the invisible trigger that gives you upgrades? If it's the spatula, then assuming we find a way to reach the spatula in the robo sandy fight we could just collect it and leave since we'd have the spatula and upgrade. If it's the trigger then even if we find a way to the spatula, it would be useless. In either scenario, if there are invisible triggers in Sandy/Patrick's fights, we can skip the fight and get the upgrade. This needs more testing. Edit: Someone please go find a code to either die or get grabbed by the hand. I've been trying forever and I'm terrible at this kind of thing.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Skilled player (1742)
Joined: 9/17/2009
Posts: 4985
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
itsPersonnal wrote:
Since this didn't end the fight, it would seem that more happens than I thought earlier. Here's what we do know: After doing the final hit, you're warped to that trigger above the first platform, then during the cutscene you collect the spatula under the stage. There could be more steps to that for all we know. Also this raises the question of, is it the spatula or the invisible trigger that gives you upgrades? If it's the spatula, then assuming we find a way to reach the spatula in the robo sandy fight we could just collect it and leave since we'd have the spatula and upgrade. If it's the trigger then even if we find a way to the spatula, it would be useless. In either scenario, if there are invisible triggers in Sandy/Patrick's fights, we can skip the fight and get the upgrade. This needs more testing.
Now I wonder if there are more triggers, like for the minibosses, or even the last stage inside Robo-Spongebob.
itsPersonnal
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Player (230)
Joined: 1/20/2012
Posts: 541
I wasn't able to find the Spatula inside Robo Spongebob, but who knows, it could be in there somewhere. As for mini bosses, I haven't thought about that yet, that'd be interesting.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Player (230)
Joined: 1/20/2012
Posts: 541
Coel found a thing and I made a route with that thing. No I will not ever be doing this in a run. http://www.youtube.com/watch?v=c2okD7SinqE
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I started this run. Anyone can list me all the very important glitches please?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
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Joined: 10/12/2011
Posts: 6444
Location: The land down under.
got4n wrote:
I started this run. Anyone can list me all the very important glitches please?
see pages 1 to 9
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I could but there is many that I could not remember them to get everything optimised
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
zwataketa
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Joined: 9/1/2012
Posts: 309
Wow, this is truly looking impressive. Also, nice avatar, spikestuff. Thecat doesnt want you to know its been staying up late XD Could you link me to that animation?
I quit TASing.
Joined: 5/25/2013
Posts: 8
So I recently found a few new shortcuts in this game: https://www.youtube.com/watch?v=icZOQ7geP0U The "No Setup" clips would be used in a TAS. The "Setup" clips would be used in a speedrun.
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Joined: 11/8/2010
Posts: 4037
Got4n: See this page for most of the known tricks. You really should read through the rest of this thread though; this is where you'll find most of the information you'll need for a run.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Thanks Kirby, but I won't TAS this game finally :/ So many glitches than I'm pretty sure of forgive glitches. I mean, there is many routes you used it would be hard to use them all :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Patashu
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You could team up with someone who's experienced in the game and collaborate on finding the best route for TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I would but apparently nobody is motivated to TAS, I'll have itsPersonal but he does not seems to be good :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
THC98
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Joined: 8/7/2012
Posts: 280
Location: Brazil
got4n wrote:
I'll have itsPersonal but he does not seems to be good :/
itsPersonnal is really good in TASing and route planning, check out his Youtube videos.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
itsPersonnal
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Hey so I did a thing. If Youtube ever finishes processing the video, maybe you can watch it: http://www.youtube.com/watch?v=rJQLrvCo7As Edit, it finally finished after like half an hour.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I know, but the last route was in last speedrun, you did many researches that i'm scared of msising a glitch
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Ok finally decided to do it with help of Cole and itsPersonal. WIP 1 (2 spatulas) Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1742)
Joined: 9/17/2009
Posts: 4985
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Since this didn't end the fight, it would seem that more happens than I thought earlier. Here's what we do know: After doing the final hit, you're warped to that trigger above the first platform, then during the cutscene you collect the spatula under the stage. There could be more steps to that for all we know. Also this raises the question of, is it the spatula or the invisible trigger that gives you upgrades? If it's the spatula, then assuming we find a way to reach the spatula in the robo sandy fight we could just collect it and leave since we'd have the spatula and upgrade. If it's the trigger then even if we find a way to the spatula, it would be useless. In either scenario, if there are invisible triggers in Sandy/Patrick's fights, we can skip the fight and get the upgrade. This needs more testing.
It seems that on my 100% file I posted a while back, the spatula underneath the boss stages are gone. Yet the Spongebot skip posted at the OP still works regardless if the spatula is there or not. :0 Edit: Just posting this here, but by using the disable the hand glitch + moonjump code to go through spongebot's eye's at the final stage ("The small shall rule....or not"), then keep going up, you'll find a copy of the chum bucket somewhere straight on top of the main stage. No gold spatula there, however.
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Posts: 4037
It's great that you've started on the run, but that WIP is pretty unoptimized. Or is this just a test run?
itsPersonnal
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Posts: 541
Yeah I kinda realized that I was missing a step. the spatula doesn't end the fight in robo spongebob, the trigger does. The spatula down there is just the spatula you get when you beat it for the first time. Since I can't really test things properly, it's hard to say if getting the spatula in the robo sandy fight will help out at all. Also it's very likely that a trigger just like the robo spongebob one IS in all the boss fights that end in a cutscene that gives you a spatula. I wasn't able to find the The small shall rule....or not spatula by the way, I'm not sure what's going on with that... Also I WILL be able to test thing properly if someone makes a code to die wherever I want, so like seriously, someone needs to do that <_<
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Patashu
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Posts: 4045
itsPersonnal wrote:
Also I WILL be able to test thing properly if someone makes a code to die wherever I want, so like seriously, someone needs to do that <_<
If you set your HP to 0 via RAM watch does that kill you or do you actually have to take damage to die?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
itsPersonnal
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Joined: 1/20/2012
Posts: 541
When I was messing around in debug mode, I found an address that seems to be the health one, but if I set it to 0 it goes back to the frame after <_<
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Patashu
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itsPersonnal wrote:
When I was messing around in debug mode, I found an address that seems to be the health one, but if I set it to 0 it goes back to the frame after <_<
You probably found the address for 'Amount of HP to Display'. Of course it will be the same value as 'HP' most of the time, but the game just uses it to display your HP, so changes to it do nothing. Try searching again and testing more values.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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