Hello all. I recently picked up this game for speedrunning (any%), and I plan to imitate the TAS route as much as possible. Having said that, I was wondering if lapogne or anyone else knowledgeable about the game's mechanics could help me out with some things.
One thing I was wondering about is that when you are doing a super charge, if you jump against a wall, you can sometimes jump with a much higher trajectory, which makes some jumps possible or much easier. Two notable uses are for the jump to get back to the main area in
http://www.youtube.com/watch?v=R70YQtShfeM#t=23m35s
(I was only able to get the higher jump there once, but it let me get on the island without barely making it on).
Another use for this heightened supercharge jump I've found is for Twilight Harbor. Instead of the supercharge jump to wall glide that the TAS does, I've found that you can get on the roof of that building by the supercharge ramp, and from there glide to the exit.
Anyways, can someone explain what lets you do the heightened jump?
I am also wondering if someone can help explain the mechanics with the flying glitch, or if there's any other technique to it besides positioning. I plan on incorporating as many of them as I can (I can do the one in artisan's decently well after practicing a little, and plan to get better at the one in gnorc cove). If there's anyway to make it easier to gain height from it, please let me know.