Posts for tymime

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Joined: 5/27/2006
Posts: 82
Looking for what I'm pretty sure is a Casper game, but I can't seem to find it anywhere. It was loosely based on the movie, and takes place in a haunted house (obviously). I'm 99% sure it had detailed pixel art for the various rooms- I remember an entrance hall with stairs and a kitchen. Casper's uncles made appearances at some points. I know it wasn't the Interplay game- it doesn't look like what I remember...
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Posts: 82
QuizmasterBos wrote:
If your intention is to buy another Apple product then your question is a moot point. Then there'd really be one choice, two if you're a little more picky about your wallet. But you wouldn't need to ask a question if that is the case. Also, if you want something more efficient than what you got right now, you can buy almost any computer and they'll run it better. What you're looking for in a computer is entirely based on how much money you want to spend. If you want a more direct answer: Just focus on the CPU first, GPU second, the rest doesn't matter. Does that answer you question?
Well, yes and no. I don't think you get my point. Obviously when I got the computer I have now I had several to choose from. As I said, I wanted to get a better one, but had to compromise and get a poorer one. The idea is, this time I save up for the better one. But anyway, thanks for giving me something to look for.
Derakon wrote:
So, basically, you're asking for help daydreaming about getting a new computer?
...No.
Derakon wrote:
If you want a mac, and you don't want a laptop, then get a Hackintosh. There is zero sense in paying for Apple's desktop options unless you also need Apple's support plans or you're planning to display your computer as a status symbol.
I'm not too familiar with the advantages of a Hackintosh over a usual Mac. If you think that it will run the resource-hogging programs better than a regular one, okay- if not, can you be more specific? I have no idea where you get the idea that I'd want anything as a "status symbol". All I want is what to look for- for future reference- that's all. I asked you guys because I thought you would know better than any other forum I go to.
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Posts: 82
RGamma wrote:
Years is decades in the tech industry. Ask again in "years". Otherwise buy whatever the guys at Apple preach is "in" at the time.
Okay, well, I kind of doubt Dolphin or Photoshop is going to be that much more resource-intensive by then. I'm not going to be updating Photoshop anyway, since it does all I want already. I'm not really asking for any specific model. All I need is a general idea of what to look for in a computer that will run the programs I've got already, just more efficiently. See, when I got the one I have now, it wasn't that great in the first place. I wanted a quad processor, but couldn't get one. I just want to avoid that the next time.
Post subject: What computer should I get...?
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Posts: 82
It'll be a long time before I can afford to get a new computer (probably years), but I figure someone could tell me what model would work for me when that happens. The one I have now is dual-processor iMac with Snow Leopard installed, and it's starting to show its age when comes to what programs I can run. Plus it's always been a tad too slow for my liking. I don't require much, but the general idea is to get something that will run Dolphin full-screen at full speed. Or alternatively, be able to run Photoshop and a browser at the same time. Of course, I want a Mac. Thanks in advance
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Posts: 82
Sorry to bump again, but Shockwave isn't working in Chrome again. Any ideas?
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Posts: 82
Bobo the King wrote:
Stinkoman 20X6.
Seconded! Also, Mister Fox is fun. It needs a mouse click to start though.
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Posts: 82
Just discovered that this works in Chrome (latest version)! Man, I missed this game.
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Ugh, that's not good. Maybe these old games aren't compatible with new versions of Shockwave...
Post subject: Trick-or-Treat Beat
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Posts: 82
http://www.cartoonnetwork.com/games/cc/trickortreatbeat/ I know it's kinda out of season, but I've been trying to get this game to work to no avail for over a year now, and I can't think of what to do next. It's a Shockwave game, and it was working for a while (once I rediscovered it a while back), but then all of a sudden it always got stuck at the loading screen. I have a copy of the .dcr file even, but it won't work either. So I don't know what's going on. Since you can't decompile Shockwave files, I can't open it up to see if it's trying to load some other file that's now missing or however this stuff works (I have no idea). I just hate not being able to play this thing, it's a total favorite of mine! (I have Safari 5.1.9 on OS X Snow Leopard. Not sure what version of Shockwave, but it's recent.)
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Classic cartoons and nerdy stuff: http://tymime.deviantart.com/ :D
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Wow, I forgot I started this thread. XD Looks good so far!
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CoolKirby wrote:
This show was better anyway. This makes me wonder if any actual games based on Nicktoons would make good TASes. I had a computer game as a kid called Fairly OddParents: Breakin' Da Rules. I remember some levels were hard, probably due to fake difficulty. If the game was available for platforms other than PC, it might be nice to see a TAS of it or other Nicktoons games.
Nicktoons: Battle for Volcano Island (GBA version) is unusually good.
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Posts: 82
Saethori wrote:
I don't see how it doesn't. Boo's 'color' is based on how fast you last went through that level. As you defeat him, he eventually upgrades in color to indicate how fast he is, which in turn is based on your fastest record of the level. So the "Black Boos" can only exist when your record is faster than a certain point. No previous save data for this mode means Boo is going off of default records, which are slow enough for Boo to be his starting white. People can only encounter Black Boo if they replay stages after going quickly through them. Indeed, one would encounter Black Boos if they revisited the stages after this run's input concludes. There is no randomness associated with this mode at all. In fact, if you pay attention to the "Mario Wins" screens, you can see Black Boo floating onto the screen, indicating that the stage was fast enough to warrant said upgrade.
Yes, but in the old run (here), after each level Boo would change color and retain it in the next one. By the time he was black, he was unbeatable. Why do the color changes not stick in this run? Or I suppose the real question is, why wasn't he white for all levels in the old one?
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boct1584 wrote:
Boo always matches the speed of your last run trough the level. This run starts from clean You Vs. Boo data.
That doesn't answer my question. :/
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I remember the first time someone tried a run of this, they eventually couldn't defeat black Boo. What changed? It appears that you managed to trick the game into using regular Boo during the levels.
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xPi wrote:
here's another one: http://www.microemu.org/
I've tried that one already. I always get an error message. :(
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Posts: 82
Funny this should be brought up. For ages the only j2me emulator I could find was Midp2Exe, and that got out of date pretty quickly. Then there was SjBoy, which is much better, but there are still some games I have that are just too large to fit in the available resolutions (and it hasn't been updated since either). So I hope this means we might actually get a regularly updated emulator.
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Heh, this game is based off a local So-Cal newspaper comic. It's like Norm is hopped up on coffee or something.
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Oh my God, he's so dorky. XD
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Jazz Jackrabbit 2 Claw A Game with a Kitty (and anything else by origamihero) Alex the Alligator 4 Any number of Mario fangames
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The only one I can think of is Mr. Fox.
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mobilisq wrote:
tymime wrote:
That's odd. They aren't there anymore on my copy... I don't think I was imagining it. :I
it happens upon mario's death
Yeah, I know, but I swear it used to happen to the Goombas and stuff too. All I can figure is that my memory is failing me.
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That's odd. They aren't there anymore on my copy... I don't think I was imagining it. :I