Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Tub wrote:
It took me until today (two weeks) to finish all 30 stages.
Err, there are 100 episodes, each composed of 5 levels. What crappy trial version were you playing?
hi nitrodon streamline: cyn-chine
Joined: 10/24/2005
Posts: 1080
Location: San Jose
For Bowmaster fans... Bowmaster prelude has finally been released: http://www.lostvectors.com/prelude/index.html
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Tub
Joined: 6/25/2005
Posts: 1377
Zurreco wrote:
Err, there are 100 episodes, each composed of 5 levels. What crappy trial version were you playing?
maybe the one behind the link that was posted in this thread? (duh!) if you have a link to a more recent version in flash format (the linux binary on their homepage won't work for me), feel free to post it.
m00
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Tub wrote:
maybe the one behind the link that was posted in this thread? (duh!) if you have a link to a more recent version in flash format (the linux binary on their homepage won't work for me), feel free to post it.
That should teach you to use ebaumsworld, then. I'm afraid that, if the Linux and Windows versions are too different, I can't supply you with a copy. I'm saving you a lot of hassle, though: I've had the game for 2 years and I haven't been able to beat half of it.
hi nitrodon streamline: cyn-chine
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
http://69.93.244.189/albino_flash09/bloxorz(www.albinoblacksheep.com).swf (it didn't want to make link out of the entire thing, just paste it all) It's a nice puzzle game
Joined: 12/11/2009
Posts: 19
Tub wrote:
subanark wrote:
How could anyone not include N? http://media.ebaumsworld.com/swf/n-game.swf
It took me until today (two weeks) to finish all 30 stages. I feel tricked for not getting any kind of reward for that, but it's still a nice game. Definetly a good choice for TASing, if there'd ever be TASable flash games.
So I hate to be the noob who on his first post necros a 3 year old thread, but I have been lurking for a while and I think this is a waste of a post. I was wondering if someone could direct me to a place where I could learn how to TAS a flash game like n. I am familiar with FBF and how the replay data from n works in the demos. I have also learned how to hex demos together directly in the code, but this takes a lot of time because you can only deal with code. I was wondering if there is a program that lets you TAS Flash games like n. The game has built in FBF, but if you screw up in the run you have to start all over again or move to code building. If there were a away to apply savestates and rerecording to the game that would make things much easier. Also I have read from the posts on the page previous to this one, you guys do not want flash TASs submitted here and that is not my intention. I am also a member on a forums for the n community. It is where all of the highscorers from n gather. I am not looking to cheat the legitimate real time highscore of n either. Although many hackers and cheats have in the past. tl;dr: Looking for an emulator/program for TASing flash games. Thanks, ~TRO
Joined: 9/17/2009
Posts: 18
Location: Hungary
There's currently none I know of, but I'm working on a program that will (if ever completed) make it possible. I'm doing this in my free time, which equals to zero at the moment due to studies. Currently the program only runs custom-built examples and will either crash or display a blank screen when trying to open a real-world SWF file. More details can be found here:http://people.inf.elte.hu/gyorokp/download/freesf/freesf.html.
Joined: 5/22/2009
Posts: 26
There are some fairly long games flash that would be worth to be TASed, VVVVVV comes to mind.
Joined: 7/2/2007
Posts: 3960
VVVVVV is fairly easy to optimize, since IIRC there's no acceleration. I wouldn't be surprised if unassisted runs are within a second or two of the theoretical max speed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/27/2006
Posts: 82
The only one I can think of is Mr. Fox.
Joined: 5/22/2009
Posts: 26
There is both acceleration and deceleration in VVVVVV, and it's important to consider it to bypass even the first moving enemies of the game. There are some unintuitive edge mechanics too (I believe pressing away from an edge when edge-cutting can teleport you 1 pixel "downwards" and forward ; pressing towards the ledge can make you grab the ledge if you would very narrowly miss it). Also there's a route to think of, and there are multiple possible strategies for each room (or you can bypass them..) I'd love to see a TAS of this game.
Experienced player (691)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
http://tasvideos.org/forum/viewtopic.php?t=15178 I made this since scahfy found it and this could be a new thing. My game: A Koopa's Revenge (Requires mouse, no internet) (We just have to wait until mouse support becames available in Hourglass...) Link: http://flash.videojuegos.com/swf628/akoopasrevenge.swf (Please notice that there are other versions of this game.)
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
(Make sure to tag games you suggest as whether they need mouse or not, and as whether they need an internet connection or not.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Adding to list: Xeno Tactic (turret defense game), requires mouse, no internet connection, has music & saves level completion status. http://www.andkon.com/arcade/missiledefender/xenotactic13/ Doesn't work in Gnash 0.8.11dev ("UNIMPLEMENTED: Jump outside DoAction tag requested") Adding to list: Dwarven Complete / Lineage (point & click adventure), requires mouse, no internet, has music & saves equipment. http://jayisgames.com/games/dwarf-complete/ (Works in Gnash 0.8.11dev) Technically you could probably add in Hourglass some Flash Projector (the standalone Flash player) specific features to make Flash games better TASable.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Bisqwit wrote:
Technically you could probably add in Hourglass some Flash Projector (the standalone Flash player) specific features to make Flash games better TASable.
Say what now? Hourglass is a debugger DLL that's injected into applications (and currently only win32 applications). If the flash game is compiled into an .exe (which means it's already bundled with a flash projector), then the idea is unnecessary. If the flash game is an .swf file, it needs a flash player, it's not native Win32 packaged machine code, and putting a wrapper inside Hourglass for Flash games would be a massive project, not to mention that it would make Hourglass stray far from it's original purpose.
morningpee
They/Them
Player (56)
Joined: 11/28/2013
Posts: 119
If a game posted here is TASable, I'll add it to the list.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
I want to try TASing Too Many Ninjas! http://www.foddy.net/Ninjas.html In-game it does not require a single mouse press. It doesn't even require pressing the mouse to restart after dying. But to start the game for the first time you need to click once. Arrgh! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (691)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
I also want to see Super Smash Flash 2 (Doesn't require mouse, internet optional) Link: http://mcleodgaming.com/games.php
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warepire wrote:
Say what now? Hourglass is a debugger DLL that's injected into applications (and currently only win32 applications). If the flash game is compiled into an .exe (which means it's already bundled with a flash projector), then the idea is unnecessary. If the flash game is an .swf file, it needs a flash player, it's not native Win32 packaged machine code, and putting a wrapper inside Hourglass for Flash games would be a massive project, not to mention that it would make Hourglass stray far from it's original purpose.
I'm saying Hourglass could have features that improve the TASability of Flash projector as a specific program. Flash projector itself runs .swf files. I'm not saying Hourgass should become a flash player itself.
Fortranm
He/Him
Editor, Experienced player (879)
Joined: 10/19/2013
Posts: 1121
Super Mario 63, requires mouse (to start the game, too bad), no internet connection (for normal game play) http://www.runouw.com/games/sm63/
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Meat Boy, the flash prequel to Super Meat Boy. Requires a click to start the game: http://www.newgrounds.com/portal/view/463241
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
Using the Tab key is an alternative to using the mouse, if the items are selectable with the Tab key.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
PikachuMan wrote:
Using the Tab key is an alternative to using the mouse, if the items are selectable with the Tab key.
scahfy wrote:
pirohiko wrote:
I want to do button input by TAB like normal FlashPlayer. (T_T)
Yeah, that would open a lot more possibilities if Gnash let you "tab" between input objects like Flash does. It's an open source project, so if anyone has the inclination, they could try adding the functionality.
^
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (691)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Other one is Abobo's Big adventure (DOESn't require mouse, no internet.) Link: http://abobosbigadventure.com/fullgame.php
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Bisqwit wrote:
I'm saying Hourglass could have features that improve the TASability of Flash projector as a specific program. Flash projector itself runs .swf files. I'm not saying Hourgass should become a flash player itself.
Hourglass can currently run Gnash on Windows XP, support for the official Flash Projector, and bundled Flash will come. Currently though there are bigger issues to deal with for me, but if you want to attempt it yourself, check out the Hourglass section.