Posts for rogueyoshi

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Joined: 9/18/2006
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Location: Philadelphia, PA, USA
Don't tell me you found a sandbox escape for Bizhawk...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Post subject: Re: TAS In The Future
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Tub wrote:
snip
this reminds me of a similar discussion from the old Monopoly thread
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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that is quite an amazing hack, but i think this belongs in the snes games section.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Joined: 9/18/2006
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Location: Philadelphia, PA, USA
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
now the ocarina of time AND majora's mask vids seem to be eligible now too. interesting...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
Derakon wrote:
Flygon wrote:
snip
My only major concern is that if uploading TASes becomes profitable, then we might start getting many accounts uploading TASes in the hope that they'll be able to make some quick cash off of it. Some of them might be uploaded without the permission of the author, or without the "this is a TAS" disclaimers, etc. I can't really just how likely this would be, though.
if it ever came to people trying to abuse it, you could simply flag their video and have it reviewed by youtube. anyways i havent enlisted the vid for the program yet. going to wait a while for more input...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Post subject: Youtube AD Revenue for TASes
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Youtube E-mail wrote:
Dear rogueyoshi, Your video Sonic the Hedgehog 2 Genesis in 19:55 has become popular on YouTube, and we'd like to invite you to start making money from it by including it in the YouTube Partnership Program Making money from your video is easy. Here's how it works: First sign into your YouTube account rogueyoshi. Then, complete the steps outlined here: [link removed]. Once you're finished, we'll start placing ads next to your video and pay you a share of the revenue. We look forward to adding your video to the YouTube Partnership Program. Thanks and good luck! The YouTube Team © 2009 YouTube, LLC 901 Cherry Ave, San Bruno, CA 94066
basically, because of the popularity of the sonic 2 tas, youtube is willing to pay me for ads. at first i was going to decline, because i wouldn't feel right taking money for it and because its not eligible unless i have all rights to the video (or have permission). but i was thinking that (with the blessings of the players) i might simply donate all the money to tasvideos (or even the players themselves, lol). would this be acceptable?
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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hmm, i wonder what's possible with TAS'd excel combos in SFEX2...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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despite the walking segments, the way you utterly destroy my childhood w/ molestation of the game engine is quite entertaining.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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i usually dont look at submissions until someone encodes them, but due to the game, i'm tempted to download the input file for this and watch it myself.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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may i youtube this? EDIT: nvm missed flygon's post
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Bag of Magic Food wrote:
I'm guessing I shouldn't apply for Partner status when all my videos consist entirely of badly edited footage from other shows.
I <3 your poops ;) anyways, i guess i should get around to purging the obsolete runs and updating my channel with the newer ones.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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this is a pretty good release. lots of games working well it seems.
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Experienced Forum User
Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Experienced Forum User
Joined: 9/18/2006
Posts: 21
Location: Philadelphia, PA, USA
will youtube this tommorow after sleep
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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upload cancelled @ 80% :( ill add tags to vids that need them after siesta
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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ill be upping this to youtube tonight. run is way too good...
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Location: Philadelphia, PA, USA
i dont think theres a game less qualified for TASing then this: http://youtube.com/watch?v=a9JdqogFn94 fyi: all 3 buttons do nothing but blow kisses, but certain areas allow for jumping. plus the character starts to automatically walk to the end of the level after some time with no input. besides that, the game can be beaten without finding any kids or treasure. and "Remember, I love you!"
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
Post subject: New Dreamcast emulator
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Congratulations to the nullDC team, this is some great work. We have tested this emulator and it is now the best DreamCast emulator available. Most games emulate/run at FULL SPEED with minor glitches, if not, unnoticeable glitches. >> Download the setup file (with installer) here. (Recommended) >> Download the plain files here. >> nullDC Compatibility List ** UPDATED DAILY ** Read the release notes (includes more screenshots): here.
Recomended System Requirements: --------------------------------------------------- - CPU: AMD Athlon XP/64/Turion at 2GHz or Intel Pentium 4 at 2.6GHz or equivalent. - Video Card: Nvidia GeForce 4 TI or ATi Radeon 8500. - RAM: 512MB - Operating System: Windows 2000/XP/2003 - December Redistributable of DirectX 9c The above requirements are considered as the absolute minimum in order to run the emulator as it was intended to run. The emulator might be able to run on systems that do not meet these requirements but with issues (like slow speed, GFX errors or Sound errors). Notes: - Some games have higher requirements than the rest and have speed issues even on systems that meet the recomended requirements. In that case a faster CPU is necessary to reach full speed. - Pentium 4 CPUs perform some tasks slower than other CPUs, thus the clock speed of 2.6GHz is needed. On the other hand, Pentium M CPUs perform the same tasks much faster (A Pentium M 750 at 1.86GHz should be enough to reach full speed). Intel Celeron and AMD Duron (and probably Sempron) CPUs are slow and it's expected to perform worse than the rest - Nvidia Geforce 4 MX video cards are worse than the TI series and they do not meet the minimum requirements. - DirectX 9c has many redistributables. It's common to have an older version installed that misses certain necessary files. Be sure to download and install the December redistributable or the default graphics plugin will fail to Load. - nullDC will run on Windows Vista. However, hardware requirements will be a little higher than the ones mentioned above and there will probably be sound related issues (as with many other applications running on Vista).
perhaps they can be persuaded to add rerecording support?! [Edit by Bisqwit: Less shouting in the topic title]
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.
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Location: Philadelphia, PA, USA
there is a new dc emulator that plays ikaruga pretty well. maybe someone could convince the authors to add rerecording support? http://bbs.chinaemu.org/htm_data/92/0611/57932.html http://chankex.esmartdesign.com/index.html
To re-imagine every obstacle as just means of honing craft and learn to laugh at failure's funny dream.