Posts for nburgin

nburgin
He/Him
Experienced Forum User
Joined: 8/27/2018
Posts: 5
I have a WIP to show. Actually, it's more like an "old branch", since I recently restarted. I got over 2/3 of the way through the game about a year ago before sort of fizzling out. I didn't use the code to unlock everything, as I feel the game is more interesting without it. Metal Mario allows too many Par 4 Hole-in-Ones, which is theoretically more impressive but in practice is just more monotonous. Having to contend with the actual terrain between the tee and the hole more often showcases more gameplay. The goal is to collect all Tournament Mode trophies. Maple Unlocks after 50 holes, I do the courses out of order because Maple can save a stroke on Koopa Park 17, but surprisingly can't get fewer strokes than Baby Mario on Yoshi's Island. Part 1: Toad Highlands Part 2: Shy Guy Desert Part 3: Yoshi's Island Part 4: Koopa Highlands Part 5: Boo Valley (first 8 holes) I recently made a breakthrough that allows much more efficient botting to find solutions for holing the ball. With the help of this bot, I restarted and already saved about 141 frames within only four holes. Restart (first 4 holes) If you want to see the movie files and scripts, They're on Github. EDIT: And I just noticed the somewhat discouraging claim emerald000 left about luck manipulation of the wind 10 years ago. Well, that's just flat-out wrong. It's a frame-based RNG that can be manipulated simply by stalling in the previous hole. There seem to be certain times the RNG doesn't roll forward (such as the menus, and the leaderboard screen) but it's not that hard to manipulate.
nburgin
He/Him
Experienced Forum User
Joined: 8/27/2018
Posts: 5
I would love to see Octodad: Dadliest Catch get TASed. I don't know if it's possible, though. Physics engines like that tend to be rough determinism/syncing. Also I couldn't even get it to start in libTAS, much less sync. Something about SDL-Dynapi? Unfortunately it seems to be a statically-linked executable, and I think those usually give libTAS a lot of trouble. But I think if it were possible, it sure would be a sight to behold...
nburgin
He/Him
Experienced Forum User
Joined: 8/27/2018
Posts: 5
It's kind of a shame we don't have a published run of Subspace Emissary. Right now it seems the only known complete TAS is that old Japanese one. It's quite entertaining (having a sidescroller based on Smash Bros. physics allows for some really over-the-top awesome uses of damage boosting, among other things), but it probably wouldn't be publishable here even if its input movie were submitted, as it seems to be save-anchored to supply it with a limitless stockpile of stickers. Speaking of which, if someone were to submit a run of this, how would it be compared to that one for the purposes of meeting the "faster than all other known runs" criteria? Would the old Japanese TAS be simply ignored for not following the rules? Or, would some in-depth analysis be needed to show that the new one was effectively faster after trying to calculate what the other's speed would have been without the unallowable behavior?
nburgin
He/Him
Experienced Forum User
Joined: 8/27/2018
Posts: 5
I looked at the playlist, and I just want to say I'm really impressed with how you handled the Star Bunnies on Gateway. Also, the whole thing looks great. I'm sure it's going to make a splash when it's finally complete.
nburgin
He/Him
Experienced Forum User
Joined: 8/27/2018
Posts: 5
I was interested in doing a homage to the old Family Feud TAS as my first TAS, and this seemed like a good candidate as it has the same glitch allowing ridiculous things to be accepted as the correct answer. It looks like there has already been some interest in TASing this previously, though nothing came of it. Anyway, I've made a little WIP that answers two questions. As someone who's never really done this before, I thought it wise to seek some input before continuing further. User movie #49431298157702598 Currently it just enters the first round as quickly as possible without attempting any luck manipulation. I assume it's possible to manipulate luck by delaying the start of the first round by a few frames. Depending on how many frames I need to wait to get my desired result, it may give me time to enter a reasonable name instead of just "A". If luck manipulation were attempted, I can think of two possible use cases: A) simply try to get a board that maximizes my ability to create funny answers to the questions that the glitched text processor will accept as correct. B) actually add a goal of "aims for maximum possible score", which would be accomplished by manipulating the position of the Daily Double to appear on a square that would otherwise be of lowest value, and then hitting it at the very end of the round. EDIT: I was mistaken about the need for luck manipulation to reach maximum score. The score is capped at 99999, which is easily attainable regardless of where the daily double happens to be.