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As you said, the optimization and the route construction itself are the same as my other TAS. However, I feel that there is not much differentiation from all bosses tas. All similar TASs have been rejected in the past. However, I think it is not bad in terms of entertainment. I thought it would be an opportunity to submit from these circumstances. As you said, it may be slightly different from a joke. I'm sorry.
おっしゃる通り最適化ならびにルート構築自体は私のその他のTASと同等に行っています。しかしall bosses tasとの差別化はあまり図れていないような気がしています。また、同種のTASは過去に全てRejectされています。しかしながらエンターテイメント性という意味では悪くないのではないかと思っています。これらの事情からsubmitするならこういった機会にと思っていました。おっしゃる通りちょっとジョークとは違うかもしれません。申し訳ないです。
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Yes. Tested in DS three castlevania.
The result is below.
・Dawn of Sorrow ...Yes
・Portrait of Ruin ...Yes
・Order of Ecclesia ...No
Dawn of Sorrow and Portrait of Ruin can be improved in most Branches.
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Thank you for the vote. The answer to the fourth question
4) The four birds at 7:38 have different heights. And by this height, I use the Invulnerability of smash and jump properly.
投票ありがとうございました。4つめの質問の答えです
4) 7:38の鳥4匹は高さが異なります。そしてこの高さによって突進の無敵とジャンプを使い分けています。
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Thank you for watching. I'll answer the question.
1) Take damage at 11:32, 16:08 and 16:20 is faster than invincibility dash. Also, the balance between HP and MP is also considered here.
2) I also thought about that. However, I gave up because of the following.
1. Movement is slow in water
2. Axe does not reach the toad/lizard boss when it comes out of the water
3) 10:00 on Dual boss can attack once more often at the same time. However, each HP is independent. And if one is set to 0, the battle is over.
4) What time is it a bird? I hope you can specify
ご視聴頂きありがとうございました。質問に答えます。
1) 11:32と16:08と16:20のダメージ避けは突進の無敵時間を利用した避けより早いです。また、ここではHP残量とMP残量との兼ね合いも考慮しています。
2) 私もそれを考えました。しかし下記を理由に断念しました。
1. 水中では移動が遅くなる
2. 水中から出ると斧がボスに届かなくなる
3) 10:00の双子はもっと同時に頻繁に攻撃する事が可能です。しかしHPはそれぞれ独立しています。そして片方のHPを0にすれば戦闘終了となります。
4) どの時間の鳥ですか?指定して頂ければ幸いです。
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I've made WIP for this game before
->http://dehacked.2y.net/microstorage.php/info/941696528/Valis%20SD%20%28J%29.gmv.
According to it, this TAS can be improve only a little. That is to use a shot that pressed UP and Down keys at the same time. Although it is a Japanese version, I hope it will be helpful. Emulator used Gens 11a.
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armor use of the stage5 (CLISTAL PILLOR) was fixed and it saved 132Frames.
Since it stops at the floor to go up and down, armor is unnecessary.
Moreover, it saved a little using armor of the durability 6.
Can you replace the file ? -> http://www1.axfc.net/u/3277111.zip
ステージ5(CLISTAL PILLOR)でのアーマー使用を修正して132フレーム更新した。
上下する床で止まるのでアーマーが不要となる部分がある。
また、耐久性6のアーマーを使用して若干更新した。
ファイルを差し替えていただけますか?
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mklip2001 wrote:
This was a pretty fun-looking "run right for justice" game. I like the boss fights. I'm not particularly familiar with the game, though, so I have two questions:
1) How does your health work? In Stages 4 and 5, you take hits but don't seem to lose health. This seems to be related to the color of your armor, but I couldn't figure out anything else.
2) If the USA version is harder than the Jap version, shouldn't a "hardest difficulty" run use the US version instead? TASVideos doesn't seem to have any clear precedent concerning version choice in this way...
I reply to your questions.
1) armer defends damage and knockback. armer has the durability of 5. Whenever it receives a damage once, it decreases one. The color of armer will be set to yellow if this is set to 1.knock back is not received between 2-5.Moreover, if set to 1, damage will defend, but knockback cannot be defended.damage and knockback are received when armer is not equipped.
2)
It waits for judgment of judge.
I chose the early clearable simply version.
If it is not USA Version and will not Accept, it will remake there.
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scrimpeh wrote:
mtbRc wrote:
The glitch of the wall which can be destroyed.
Link to video
Can this be used?
This is incredible. Do you know how this is done? What emulator version was used to do this?
I do not know details, either.
But, seemingly, a judgment will be out of order, if a way is returned after changing into the state of being visible the wall which breaks somehow.
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gocha wrote:
Though it's questionable about the goal choice, the run is well-optimized and it looks entertaining. I voted yes.
新作のご予定はありますか?期待しています!ヾ(>ヮ<*)
"はい。次は以前にテストランしたギャラリーオブラビリンスのリヒターモードを最適化しようかと考えています。SRAM作成用のdsmとしてこの全ボス討伐TASを利用する予定です。
それと、私もgochaさんの奪われた刻印TASが完成するのを期待しています!ヾ(>ヮ<*)"
Yes.
Next, I think that I wish I can optimize TAS of Portrait of Ruin which carried out the testrun before.
This all bosses TAS is due to be used as dsm for SRAM creation.
I am also making it expectation that gocha's Order of Ecclesia Shanoa TAS is completed XD.
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Mothrayas wrote:
Simply amazing. This is an incredibly nice run. Clear yes vote for me.
The only thing that's questionable is the goal choice. Portrait of Ruin already has opportunities for a lot of categories, I'm not sure "all bosses" fits in too well with that. Doesn't make the run less amazing, though.
Yes.
Although I would also like to look at 100%run, when it is considered as any%, we are anxious about a possibility that this will also become a repetition of an almost warp.
Therefore, although it is necessary to impose goal choice of No Warp, it becomes very late to acquire High Speed in this case. In that case, it seemed that overall speediness is missing.
If it was right, the result of having considered what kind of goal choice being imposed was all bosses. If it is this, the necessity of going to places various also with warp comes out, and high speed can also be acquired at an early stage.
This is a reason for having carried out roundabout goal choice.
It is that the improvement was in such a place... It is surprise.
replace the file of name entry->http://dehacked.2y.net/microstorage.php/info/1926299355/mtbRc%20-%20AoS%20-%20JuliusV2_name_ent_fix.vbm
I am very thankful to sparky.
BTW, PoR AllBoss TAS is due to submit in the near future.
but Richter mode TAS is Very imperfect and savedata is also converted, it is due to remake.
dsm of all boss which submited then is due to be used.
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mklip2001 wrote:
"YOU CAN'T HIT ME" reminds me of MC Hammer's "Can't Touch This". Given the moves that Albus has, that song is probably appropriate.
Anyway, nice job! It's good to see a variety of moves used in boss battles. The fights are long enough that we can see the bosses's actions, yet they're still very fast-paced. Yes vote.
EDIT: By the way, you credit "Mr. Gocha". I thought Gocha is female?
It corrected.
gocha I am sorry ...
I am sorry.
I am not so good at English.
a place wrong otherwise it is also although not found, please forgive.
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klmz さんの文より:
scrimpeh さんの文より:
Wow, the run was seriously great. The new route was far more interesting and didn't have all the boring Quest-abuse of the previous one. Also, the multiple hit glitch makes the movie a lot faster and smoother. I'd like to know more about it.
Total thumbs up, yes vote, and here's hoping for a full warpless submission someday.
Unfortunately, the quest-abuse is still very advantageous in a NOOB (No Out-Of-Bounds) TAS and thus will be used in my run, unless I can figure out a better alternative (I need Magic Tickets, and to release VK would cost more time).
However, I'd like to ask a question: Could it be made faster if the author had grind some other lesser enemies rather than hunt down the slimy boss as in this movie?
I am not so good at English first.
Please agree though it is likely to become a strange word.
Yes. The thing that knocking down the liquid by which green did the sticky paste as Mr. scrimpeh says acquires Double jump is one reason. I have a hard time very much in the Death battle if it doesn't take it. The thing to improve the levels up to 9 in it and a short time is the second reason. If the levels are not raised up to 8 or 9, it seems not to be able to evade the fingernail by the game against true Dracula.