Posts for mathgrant

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Nice work. It's an honor to be listed as an author despite not having even downloaded a single emulator or ROM in doing what I did to contribute to this movie. :) No other improvements came to me off the top of my head.
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ThunderAxe31 wrote:
Even if you didn't edit the movie file yourself, I think in this case you should be added, because you basically provided the solutions themselves. Do you agree to be added as an author for this movie?
If you think I deserve it. Wow, my first TAS. *blushes*
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Forgive me if I'm wrong, but might it be faster to use a glitch to beat 1-10? During countdown: move the cursor to the second row from the bottom, middle two columns. After countdown: swap the panels on two consecutive frames using A and then B (or vice versa) and press X to undo the last move. Due to a bug, the game will not notice that panels are supposed to clear. Move the cursor up twice and swap to win. Less cursor movement = fewer frames, does it not? Edit: In 5-10, try moving the cursor to the middle of the bottom row. When the countdown finishes, swap, move left, and swap as quickly as possible. The star panel will pass through the position where it should make a line of three and clear. Then you can clear the remaining panels as two 6 combos instead of one 12 combo to get rid of them faster.
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Zowayix wrote:
Shouldn't there be something about the newly discovered glitch and maybe also the trick of ending input early in the description? It's a fairly strong glitch (the NES Tetris equivalent was also mentioned in its description) and deserves recognition rather than making it just look like a time optimization improvement.
I think it should be marked as a Notable Improvement.
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I owned this game. I only beat the easy AI once. I have no idea whether it's because I suck at Othello or because I sucked even more back then (many Othello noobs will try to flip many pieces on each turn, which versus a good player will lead to you having very few moves and them eventually forcing you to give up a corner and subsequently a crapton of secure territory). But this TAS (and the real-time speedrun by the same author!!!) entertained me. YES!
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I disagree. I think it's a really awesome and funny quirk of the AI that it won't exchange tiles when it can't make a word, and that one can take advantage of this (with good RNG) to speedrun the game. It's just so unexpected. Still, the non-TAS is better, IMHO, because you get to see the results screen for longer, and because IT HAPPENED IN REAL TIME.
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MrWint wrote:
That might hold true to some extend for manual re-records where you are working towards a specific goal, but definitely not for automated ones. It may just do endless re-records mindlessly working into the completely wrong direction, and whether it does 1000 or 1000000 re-records doesn't really make the run any more optimized, it just means you threw more CPU time at the problem. The way you approach the run and set up the computation has way more impact on the run's quality, but can't be captured in terms of a re-record number (in fact the re-record count is lower the more efficient your setup is, since less computation is needed to get to the same results). It's more of a geeky statistic at that point without any meaning, and you should probably never judge a run based on this number. I thought about not providing any number at all and treating it as not applicable, since all it does is mislead people. The problem is the re-record count is considered an integral part of a movie, it's impossible to not have one, even though the concept doesn't make sense in some circumstances.
That's why I said the correlation is rough. If a newbie submits a TAS, especially one of a game that's been done to death like SMB, the rerecords/second ratio says everything. But when a computer is involved in calculating the input, you're right, the number loses its meaning.
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creaothceann wrote:
thatguy wrote:
most rerecords per second
Rerecords are related to removed input though and second refers to the remaining time, so correlating them like that doesn't make much sense.
Generally, if the ratio of rerecords to time is low, then either the game is absurdly easy to TAS, or the TAS was made poorly and has almost no optimization. I think there's a rough correspondence between rerecords per second and the difficulty or quality of optimization.
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That bug elevates the Game Boy Tetris TAS from "gee, another one of these? I mean, it's fast, but what new does it bring to the table?" to "Wow, that's a cool glitch! This is new and exciting!" It reminds me of the glitch in the 999,999 run of the NES version, only a little more extreme. And the luck manipulation on the final three pieces was awesome! Voted Yes.
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Holding Select negates the negative effects of going fact? Goodness! I hope this means a new non-assisted world record is in the works! (For reference, the current SDA run is 4:52.)
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VEGAS STAKES: a Fanfic Inspired by TASVideos https://www.youtube.com/watch?v=YUmoYb-LMlU Prologue: High Stakes in Vegas Some people called him The Man With No Name, but he preferred to call himself Mr., his legal name. Mr. was the youngest of four brothers; the oldest was Joe, a flourishing software engineer who had moved to Las Vegas, Nevada ten years ago. Mr. and his older brothers Cliff and Richard worked at a McDonald's in Sedona, Arizona, and were not very rich. After 8 hours of flipping burgers every day, Mr., Cliff, and Richard would return to the three-bedroom apartment they shared with Cliff's wife Isabelle and Richard's wife Maria, hoping for a better opportunity to come up so they could better manage to pay their bills. On the fateful evening of July 20, 2013, Mr. got a phone call from Joe. "Hello, Mr.!" Joe greeted him. "I've got fantastic news! I've been doing this computer crap for over a decade, but I finally managed to save up enough money to follow my dream of starting my own gourmet burger restaurant here in Vegas!" "Gourmet burgers, huh?" Mr. said. "I hope you make lots of money, Joe. You've always had better luck than me. I'm still working at McDonald's after a decade." "Maybe I have had better luck than you," Joe replied, "but now I want to share that luck! I'm inviting you to come to Vegas for the grand opening of Joe's Burger Gallery, and I'd like to utilize your experience and that of your brothers! You will be my employees!" Mr., who was eating a hamburger at the time, dropped it out of shock, leaving a ketchup stain on his shirt. "You're kidding!" "Nope!" Joe stated. "I've already made reservations for you, Cliff, and Richard at the Golden Paradise hotel just nearby! I'll pay you back for your travel expenses when you get here! Sorry for the short notice; the hotel was completely booked for the next month." "Thank you, Joe! Thank you!" Mr. hung up the phone and hurriedly gathered his brothers and sisters-in-law for an over 4-hour car ride to Las Vegas, forgetting to bring such essentials as a change of clothes in his excitement. "When are we going to get there?" Cliff moaned 4 hours into the ride. "I am so tired of riding in this car." "Oh quit complaining," Isabelle responded, elbowing her husband. "We'll be there soon enough." "Well, it'll be nice to stretch my legs and walk around," Maria added. "I'm not complaining," Cliff said, elbowing his wife back, "just anxious to get there." "Black Jack, Slots, Roulette, Craps and Poker," Maria cogitated. "Which game should I play first?" "Will you shut up about gambling already?" Mr. shouted. "We're not going to Vegas for the casinos. We're going to meet my brother and work at Joe's Burger Gallery. Just because Golden Paradise Hotel offers gambling does not mean we are obligated to partake of it." "Well, I'm heading right to the poker table," Isabelle replied. "That's where I'll make my riches." "I hope I don't lose my shirt, like I did the last time I went to Las Vegas," Richard said. Mr. wanted to facepalm, but he had to use his hands to hold the steering wheel and maneuver the car. Finally, they arrived at the hotel's parking lot and entered the lobby. "Welcome to THE GOLDEN PARADISE HOTEL", greeted the front desk clerk. "Checking in? Please write your name." Mr. grabbed the pen, but it was out of ink and wouldn't write. "I'm Mr.," he stated. "Yes, Mr.. We certainly have your reservation," the clerk replied. "We'll show you to your room. Please follow me." Mr. and his travelling partners were led to rooms 2425, 2432, and 4018 of the hotel and handed their keys so they could enter. Mr. immediately flopped onto the bed. "I should probably get a good amount of rest tonight so I can attend the grand opening tomorrow morning." No more than a couple of minutes later, the hotel phone rang. "Hello?" Mr. answered it. "Do you want to see Joe again?" asked a digitally disguised voice on the other end. "Who is this?" Mr. asked. "I asked you a question. Do you want to see Joe again?" "Of course I would. He's my brother." "I've got him as a hostage here. If you want to see your brother again, alive, you're going to need to pay a $10,000,000 ransom." "Ten million bucks?" Mr. shouted. "There must be some mistake! I only have a thousand in my wallet! Can't you offer a smaller ransom?" "I can cut a few million off if you'd prefer to see your brother dead!" "I don't have ten million dollars!" Mr. repeated. "You'd better find some way to change your financial situation before the scheduled grand opening of Joe's restaurant in 24 hours, then. Sayonara!" The mysterious caller hung up. Cliff and Isabelle were watching a pay-per-view movie when their hotel phone rang. "Hey, Mr.!" Cliff answered. "What's up?" "Hello, Cliff? How about going to the casino with me?" Mr. asked. "Sure!" Cliff answered. "Wait for me in the lobby. I'll be right there. Why are you suddenly so interested in gambling? You seemed so risk-averse a few minutes ago." "Joe's been kidnapped!" Mr. panicked. "The ransom demand is $10,000,000! I think his life is in grave danger if I don't raise the money within 24 hours!" "Jesus crap!" Cliff yelped. "So you're going to try to win the money by gambling?" "I have only $1,000 in my wallet! The risk of losing my brother is worth losing a thousand bucks!" Thus, Cliff and Mr. met in the Golden Paradise lobby and prepared for the adventure of a lifetime. . . . Chapter 1: Beating the Dealer "So, how are we going to turn $1,000 into $10,000,000 within 24 hours?" Mr. asked Cliff. "No sweat!" Cliff said. "I've learned how to count cards in blackjack, so we can beat the house at that game and accumulate some wealth." "I've heard the 2020 has higher betting limits," Mr. suggested. "Maybe we'll go there later, but right now, we need to stay here at the Golden Paradise with its $250 betting limits. We only have $1,000, after all. We can't afford to lose it all on the very first hand. We have to play enough hands that we can count the cards and then start taking advantage of that before we get a lot." Mr. and Cliff sat down at the Golden Paradise blackjack table. As the dealer shuffled the cards, a female stranger with long brown hair sat down. "Mr., you have a spot on your shirt. Here, let me wipe it off of you." "She might be a pickpocket!" Cliff warned. "Don't you find it suspicious that she knows your name?" "No need to be cautious!" Mr. answered. "She looks completely trustworthy." "No problem," the female answered as she moistened a napkin to remove Mr.'s ketchup stain. "You see? All gone. Let me give you this lottery ticket. I found it earlier, but I don't need it. You keep it." "See, Cliff?" Mr. said. "Haven't you heard of the Las Vegas custom of giving lottery tickets to people with dirty shirts?" Cliff shook his head. "I. . . don't think I've heard of that custom. Now, let's do blackjack." "Actually, I'd rather play craps, if you don't mind." "Don't you want to bet on this game?" "No." Cliff looked to his side and saw the winning lottery ticket number displayed on a video screen. "The winning number is. . ." he said, squinting to view the number. "348. . . what!? Mr., you have won!" Mr. turned his head to look at the same video screen, then looked down at his ticket. "Geez, you're right! This ticket's worth $100,000!" A marching band hired by the casino to congratulate winning players walked up to Mr. and Cliff and played a glorious fanfare. One of them held a flashing neon sign with the word "congratulations". After some clapping, the front desk clerk joined them. "Mr., I've got great news for you," he stated. "Due to your great success, you have been awarded high-roller status, and with it a complimentary room at the Laurel Palace." "The Laurel Palace?" Cliff said. "We could never go there before. Good going Mr.!" The clerk nodded. "Go pack your bags, our limo is waiting to take you to the Laurel Palace." Mr. headed back to his room to grab the scant possessions he managed to bring with him on his sudden last-minute Las Vegas trip. "Imagine that, me, a high-roller. I'll miss this old room, but not too much. Well, I hope my limo is ready. Now it's off to the Laurel Palace." A few minutes later, the limo had deposited Mr. at the Laurel Palace. Awestruck by the Greek architecture, Mr. temporarily forgot he was under time pressure to rescue Joe, and stopped to admire the new view. Finally, he unlocked the door to his luxurious new room. "Wow, check it out! A great room, and free to boot." Mr. looked at his watch and remembered that he had to pay the ransom to rescue his brother. "Well, time to get back to the casino. And, there'll be no stopping me 'til I reach $10,000,000!" Chapter 2: Dice, Dice, Baby After a few drinks from the mini-bar in his room, Mr. walked around the casino and noticed the craps table. "I don't know to play this game, but that picture of a 1 and a 2 with the caption '15 to 1' looks appealing. I'll bet a thousand dollars on that." Mr., slightly drunk, attempted to pull out a few hundreds from his wallet, but accidentally placed his lottery ticket on the craps table. "Mr., have you finished your betting?" the croupier asked. "Yes," Mr. answered, taking the dice and rolling them. They landed on 1 and 2. The croupier paid him $1,500,000 in casino chips. "Whoa, that's over a million dollars!" Mr. exclaimed. "Well, yeah, that's how the game works," the croupier replied. "You bet $100,000, and we pay you 15 times that because you rolled a 1 and a 2." "I bet that much?" Mr. said. "That was an accident, I swear! I didn't know I could bet that much!" "There's no betting limit here at the Laurel Palace!" the croupier answered. "Why would we limit how much our high rollers can bet and win?" "Holy crap!" Mr. muttered. "So what's this 'horn bet' mean?" "We take your bet and evenly split it between the 1-1, 1-2, 5-6, and 6-6 rolls. If you get one of those, you win." "I'm feeling lucky," Mr. said, "but I'm a little bit too tipsy to count my money correctly. Put $1,200,000 on the horn." "Mr., have you finished your betting?" "Yes." Mr. was handed the dice again, and chucked them across the table. The result was 6 and 6, boxcars. "That pays 30 to 1," the croupier observed, "so you win 30 times $300,000, or $9,000,000." The croupier returned the entirety of Mr.'s original bet to him, plus an additional $9,000,000, taking him to $10,601,000. The casino's marching band returned to perform an encore of their previous victorious fanfare, bringing back their flashing "congratulations" sign. "Sorry I'm late!" Cliff panted as he ran into the casino. "Are you ready to go to the blackjack table now?" "Actually," Mr. said, pointing at his pile of chips, "I don't think I need to. Look what I did here at the craps table." "Congratulations!" Cliff said, applauding his younger brother. "You now have over 10 million dollars! That's quite a sum that you have won! You are a very lucky person indeed, but I am sure it was not only your luck that let you succeed. So tell me now, what will you do with the money you have won? Please tell me your dreams..." "I want to eat at Joe's!" Mr. responded without skipping a beat. "That is a wonderful dream that you have," Cliff nodded. "Now, it is time to leave this desert land and make your dreams come true!" "Leave?" Mr. objected. "Joe's restaurant is here! He's been kidnapped here!" "Eh, close enough," Cliff resigned. "You can do it, and you will! Not just because you have power and good luck to help you through. Let us not waste any more time. Let's go!" The marching band followed Mr. and Cliff back to their rooms, playing a victorious tune while one of them slowly read off a list of names. "Executive Producer, Satoru Iwata. Producer, Akihiro Saito. Director, Takashi Ambe. . ." "What's that all about?" Cliff wondered. "I don't recognize any of these names!" Mr. said. "Who names their kid something stupid like Satoru Iwata?" Before Mr. entered his room again, one member of the marching band whispered to him, "You will eat at Joe's." Epilogue: King of the Joe's The next day, 24 hours after the ransom phone call, Mr. heard a knock at his hotel room door. Opening it, he saw the front desk clerk from the Golden Paradise on the other side. "So, do you have the ten million dollars?" he asked. "Sure do!" Mr. said, proudly. "I have half of it in my wallet and half of it in casino chips. I always keep half of my money in my wallet. That way, if someone pickpockets me, I only lose half of my possessions!" "Excellent!" the clerk said. "Pay up!" Mr. pulled out his money and counted out $10,000,000. "I have to say, while I've never had a relative kidnapped before, this was a fun experience. I gambled for the first time in my life, and you were also so cordial in checking me in at the front desk." "Damn!" the clerk pouted. "I knew I was missing something -- a disguise! I'm new to this kidnapping thing!" "Oh, it's no problem!" Mr. said. "We all make mistakes." "For example, some of us forget that hotels have security systems and cameras!" A cop interrupted the conversation to handcuff the clerk. "The jury won't be hung with evidence like this! Now tell us where Joe is, and you might get a plea deal." "Joe's in room 13666!" the clerk exclaimed. "I hid him there because I figured superstitious people would be doubly afraid to look there." "This hotel has a weird numbering system," the cop muttered. "4- and 5-digit room numbers on the first floor, with seemingly no pattern to them. Combined with the Golden Paradise's policy of giving people a battery to write down how much money they have and letting them return to that amount at any time, I'm amazed they're still in business!" A fellow cop used a key card to unlock room 13666, across the hall from Mr.'s room 2425. Joe was bound and gagged there; after the ropes and gag were undone by the cop, Joe rushed over to Mr. and gave him a big hug. "Little bro! You saved me!" Joe cried. Mr. hugged Joe back. "I never thought I'd see you alive again, or have so much fun gambling to save you!" After pausing to let Joe and Mr. have a touching reunion, the cop put on his sunglasses. "Well, duty calls. I have to give a patron of the Buffalo Head a spiel that he should beware of con artists going around seeking money for a medical emergency." Suddenly, the craps croupier from the Laurel Palace rushed into the room. "Oh, Mr.!" he exclaimed. "I hate to inform you, but I accidentally returned your entire $1,200,000 horn bet to you last night during craps! I was only supposed to return a quarter of it, corresponding to the $300,000 you placed on boxcars. I'm sorry, but I'm going to have to seize $900,000 from you so that we're even." "Oh, it's fine," Mr. said. "We all make mistakes sometimes. It happens!" The croupier took his $900,000 and left. Mr. counted his remaining money. "Ah, fudge," Mr. droned. "Now I only have $9,701,000. That's not $10,000,000." "Should I call my kidnapper back and tell him you don't have the ransom money after all?" Joe asked. "Nah." THE END YOU WILL EAT AT JOE'S
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YES vote for the TAS blocks.
Post subject: Re: #4397: arandomgameTASer's DS Kingdom Hearts Re:coded in 1:41:02.94
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TASVideoAgent wrote:
The submission message follows: <blockquote> IMPORTANT NOTE: The ending credits theme, "Simple and Clean", is a copyrighted song. So in any encodes of this run, you will need to either mute the song or replace it with something else. I personally just removed the credits entirely, since they're like 7 minutes long and really freaking boring.
This gets into the same "fair use" questions that the recent Twitch policies have raised. Technically, all of the graphics and music in a game are copyrighted, so if a Super Mario World speedrun can be muted for its use of the SMW overworld music, then technically the entire speedrun is illegal to have in video format. Almost every video on this site is breaking the law, unless a speedrun is considered a transformative work and fair use! The Tony Hawk speeduns should be muted, too! On the other hand, it's probably a lot harder to argue that the use of the credits music in the credits is fair use, since no gameplay or transformative work happens after the end of the game (that's a speedrun's purpose).
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What the frick? I have no idea what I just watched. I remember seeing JonTron review this game (how can you forget with a title like "Titenic"), but I don't remember anything about the game except it being a pirate. I certainly don't remember defying gravity being a thing in it.
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Way too many newbies think of TASing as making a speedrun or a playthrough with the luxury of rerecords. It's really more like grinding out the optimal solution to a mathematical equation.
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zaphod77 wrote:
how does the slower route save time, and what is it? i understand moving slower to save time (excitebike), but it seems impossible for a slower route to save time. if it save time, then isn't it faster, by definition? is it lag management?
For one thing, the fact that the route takes a detour to get a cloud in the secret area makes the overworld route slower. The time saved in the Bowser fight is worth it. I'd argue that a "route" should include every action in the game, so that fighting Bowser with a cloud is part of the "route", meaning the route is faster despite more overworld travel. It's really just semantics, though.
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Beed28 wrote:
I don't think the Bowser battle fits for the publication screenshot. It's exactly the same as in normal SMW, and doesn't really show off anything new in the hack. The Lakitu cloud glitch with Bowser that the screenshot shows can be done in the original SMW, too. http://www.kotaku.co.uk/2014/07/09/amazing-glitch-makes-super-mario-world-way-easier
Yes, most SMW speedrun fans are well aware of this by now, and as I recall, it's already been discussed.
Zowayix wrote:
Mister wrote:
Zowayix wrote:
Also loving the fact that a TAS of a SMW-based game on this site is finally able to show off the Cloud-Bowser glitch without any ACE-related arguments.
The cloud strategy was originally discovered in SDW and had been meant to be used there. So this is rather a reverse import or something. AND I think this is a good reason for not using this trick in SMW; we have a more appropriate hack to use it, SDW!
Huh, didn't know about that first part. And yes to the second part, although the primary reason is that from a superhuman perspective, in vanilla SMW, there's no non-arbitrary reason to get the cloud (forcing ACE to be possible since the game jumps to Open Bus) and then not use that ACE potential to instantly beat the game. The fact that the 'regular' cloud glitch is still able to be shown off is a really nice side effect bonus.
The cloud glitch is currently the fastest method that non-assisted players have for beating SMW, but as seen above, it's much more controversial in tool-assisted play, so having a TAS demonstrate the consequences of using a cloud in the Bowser fight in SDW is noteworthy.
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Zakatos wrote:
Nach wrote:
Not quite, you can play the second quest of SMB1, which currently we do not have any TAS of. Now the above made more sense when the run was ~10 minutes long. Now that we're below 9 minutes, there isn't enough time to complete SMB1 twice.
I also thought about second quests of SMB1 and Lost Levels, it seems fairly fitting for me to be done. What about a warpless (or glitchless) quad-run, exploring not only the second quests, but also other interesting features of every game, like: the vine-cloud bonus stages on SMB1&LL, winning the slot machine on SMB2, the 2-player mini-games on SMB3? Since this is considered a "Demonstration" above all, showing the maximum of each game would be great. Or am I just dreaming too high?
I think it would actually be less impressive to have some games that are two-player and some that are one-player in the quad-run, since whenever it's P2's turn, P1's input doesn't affect as many games.
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agwawaf wrote:
DrJones wrote:
This one was totally unexpected and better than the old one. A great accomplishment!
hehe, thanks. I always hide my project and submit my run all of a sudden.
Warp wrote:
I still wish people made 2-game runs. Why? Because (IMO) they are the most entertaining to watch (because they are the multi-game runs that are the easiest to follow).
I thought dual(2games) run with 2player. Dual run is easier to make than single optimized run or quad run, so I thougt 2 games with 2 player. However, I couldn't come up with games. So I have never tried it.
Double Dragon 1 and 2? :)
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Cpadolf wrote:
mathgrant wrote:
What do you mean by this? The N-Spade card game?
Don't know why this should be spoilered but I guess I'll follow suit: ACE stands for Arbitrary Code Execution and refers to the method that is used to glitch to the ending in Super Mario Bros 3, which is extremely sensitive as a bunch of enemies have to be placed/killed in exact positions for it to work correctly
I didn't realize it was an abbreviation. I don't follow TASGlossary.org like you guys do. I only follow TASVideos. :) Thanks for elaborating.
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scrimpeh wrote:
What I find very impressive about this is that the SMB3 ACE bit, one that's fairly nontrivial to TAS, was able to be done in a quad run. It's also pretty cool that all games ended at pretty much the same time, which is very nice. Obvious Yes vote.
What do you mean by this? The N-Spade card game? That seems pretty easy to TAS, but hard to optimize. Nonetheless, I was amazed that SMB3 has become such a short game that so many things you never see in a speedrun could be done for entertainment value while beating three other games! Yes vote! When Wii U TASing become a reality, the first thing I want to see is a dual run of NSMBU and NSLU.
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What the heck is this game? Even after reading the description on Super Mario Wiki, and watching other YouTube videos of this, I don't get what's going on. "However, the battle is over when one color of panel does higher than 9 connections. " Does that mean using 10 or more of a color summons that game-ending Bowser card?
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You didn't collect 5 flowers in 6-8. Yes vote.
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For some reason, the branch name "11 exits" reminds me of people who were making 16-star TASes of SM64 even after the 0-star run was published. :) Yes vote.
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With all of the music being in the same key and the instruments having the same timbre throughout, it took me a long time to realize this game has more than one music track. Vote Meh.