Posts for fsvgm777

fsvgm777
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One could argue that the game has not been completed if you die at the end of the credits sequence, since the projectile actively has to be avoided. I'm pretty sure you get sent back to before the final boss if you die there, although I'm not 100% sure.
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fsvgm777
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That honestly slipped past my mind. I've added it now, thank you.
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fsvgm777
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Note: The last input is at the frame 452729. If you add an extra A input at the frame ~522300 which is at the end of the credits, you get the battle results.
Could you provide an alternate input file that performs the A press at around that frame in order to get the battle results? EDIT: Nevermind, just did it myself. You can in fact press A much earlier (at VI 518665) in order to get to the battle results screen.
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fsvgm777
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Congrats on your well earned promotion, ikuyo!
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fsvgm777
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Alas, if I set high contrast cards, disable screenshake and remove the CRT effects, the TAS desyncs after clearing the first round. Didn't do further testing, admittedly.
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fsvgm777
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...Actually, I might have found a reason. I used libTAS 1.4.6 instead of 1.4.3. Maybe some determinism got lost inbetween? Not sure though. Regardless though, I got it to sync eventually, so I'm content enough.
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fsvgm777
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Yeah, I did actually....although I did not put Balatro.love next to the LÖVE executable. Not sure if that has any effect.
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fsvgm777
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I've been having trouble getting both the submitted movie file as well as the improvement to sync, specifically on the orbital tag in Ante 2. The weird part is that it upgrades a hand at seemingly random on each attempt (I got Straight, Four of a Kind, Two Pair and even Three of a Kind over the course of several attempts). My game version is 1.0.1n-FULL, same as the submission. EDIT: ....Well nevermind, I finally got it to sync. It seems to be....luck-dependent, lol.
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fsvgm777
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Congrats on becoming a judge, InputEvelution!
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fsvgm777
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The movie syncs fine for me on a QWERTZ keyboard layout, so it should also sync on a QWERTY layout, since only Z and Y are swapped between the two (in terms of the ASCII keys, at least).
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fsvgm777
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The movie file is just lacking the cycle count. This can be fixed by playing back the movie until the last frame, then re-saving the BK2. BizHawk should show a message in that regard.
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fsvgm777
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This is intriguing. After installing an extension that shows how many dislikes a YouTube video has, I do get what Darko described. However, YouTube Studio only shows 2 dislikes. Checked other videos out of curiosity, and they're not affected. My wild guess is that YouTube suppresses several dislikes in Studio if it detects they're botted or something....but it does seem rather bizarre that there's a huge discrepancy.
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fsvgm777
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Darko wrote:
However on most TAS i've seen on your website, people usually let the ending credit to the end , and this is what I did. However vagrant story ending has some dialogue that required an input to be skip , if you don't press it then the cutscene doesn't go any further
While it is true that our encodes show the full credits sequence, they are generally not counted towards the total run time. As CoolHandMike indirectly pointed out, the movie file only needs to end at the last required input to reach the credits in the first place. Indeed, as is the case with a decent amount of RPGs, there is still some dialogue after the final boss, but before the credits. Therefore, they need to be included in the movie file so that the game can proceed to the credits after the movie file playback has finished.
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fsvgm777
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This movie reaches the credits, therefore this movie is complete by our rules. As a matter of fact, a hypothetical TAS of Pucca's Race for Kisses would most likely not obsolete this TAS, due to the differences being more substantial (i.e. more levels). In fact, we've recently published a Toki Tori TAS that does not complete all levels, but still reaches the ending, and that one was initially rejected because we had an all levels TAS published and would've superseded that one, and we've largely done away with superseding as a whole. ...Not to mention that the original WiiWare title (Pucca's Kisses Game) was also released in Europe, which I assume has the same content as the North American version, based on my understanding.
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fsvgm777
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Last I know, Hotline Miami didn't play nice with libTAS at all, though, since it's a Qt title. If I recall, it has been noted that the rendering thread is not the main thread and is generally unstable.
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fsvgm777
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Okay, so I played the movie back on libTAS 1.4.6 using the latest version of the game (last updated 61 days ago as of this writing) to look at the colours on my Kubuntu VM on VMware Workstation 17.5.2. For transparency's sake, I did not mess with the colour settings in the VM itself, and is using the stock configuration in that regard. The final result: On both software and hardware rendering, I got the same colours as on the latter half. Hardware renderer Software renderer So to me, these seem like the actual intended colours. As for the movie not going back to the title screen, I believe this is intended from my understanding. The rules state that suitable endpoints are either a definitive ending, such as a credits sequence, a kill screen, or in the case of there being no clear ending, either all unique content being exhausted and completed, hardest in-game difficulty loop being completed or maxing out the score. There's an additional bullet point for ending the movie at some logical or artistic stopping point in order to make it more entertaining, but that doesn't apply here, as it's a Standard publication.
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Post subject: Publications no longer on hold
fsvgm777
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While Archive is still down, we have decided to resume publications. As a temporary measure, we will be publishing without a downloadable encode that's available on Archive until it's back up. As soon as Archive is back in full working condition, the downloadables will be uploaded there and linked post-publication.
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fsvgm777
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Really nice improvements all around. Yes vote. Note to other encoders/publishers: I will encode and publish this TAS once it's accepted.
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fsvgm777
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According to the submission comments, the author's temp encode will go up in about 10 hours from now (7 PM EDT, so at 11 PM UTC).
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fsvgm777
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Thank you, added.
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fsvgm777
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fsvgm777
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This was a slip-up when cataloguing. I've temporarily reverted it to the original branch name.
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fsvgm777
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alexheights1 wrote:
Darkman425 wrote:
PAL-M mode
Does PAL-M mode mean the same as this: Settings --> Sync settings --> Display type: Ntsc
Yes, basically. NTSC and PAL-M have the same refresh rate (or at least very close). Considering that re-syncing the run to 60 FPS would require a lot of effort, I'm going to publish this one as is. There is precedent for that.
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fsvgm777
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I am more curious why the TAS was done at PAL speed, when it saw a release in Brazil (whose PAL-M mode actually runs at a refresh rate closer to NTSC (i.e. 60Hz) instead of the usual 50Hz). Not that it's wrong per se, just curious, is all.
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fsvgm777
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I believe I finally found the root cause of why it desynced for everyone but the author and McBobX. They both very likely have an AZERTY layout. I set the keyboard layout to French (an AZERTY layout) via setxkbmap fr, then launched libTAS. The result: Movie syncs for me.
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