Posts for fsvgm777

fsvgm777
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This is intriguing. After installing an extension that shows how many dislikes a YouTube video has, I do get what Darko described. However, YouTube Studio only shows 2 dislikes. Checked other videos out of curiosity, and they're not affected. My wild guess is that YouTube suppresses several dislikes in Studio if it detects they're botted or something....but it does seem rather bizarre that there's a huge discrepancy.
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fsvgm777
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Darko wrote:
However on most TAS i've seen on your website, people usually let the ending credit to the end , and this is what I did. However vagrant story ending has some dialogue that required an input to be skip , if you don't press it then the cutscene doesn't go any further
While it is true that our encodes show the full credits sequence, they are generally not counted towards the total run time. As CoolHandMike indirectly pointed out, the movie file only needs to end at the last required input to reach the credits in the first place. Indeed, as is the case with a decent amount of RPGs, there is still some dialogue after the final boss, but before the credits. Therefore, they need to be included in the movie file so that the game can proceed to the credits after the movie file playback has finished.
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fsvgm777
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This movie reaches the credits, therefore this movie is complete by our rules. As a matter of fact, a hypothetical TAS of Pucca's Race for Kisses would most likely not obsolete this TAS, due to the differences being more substantial (i.e. more levels). In fact, we've recently published a Toki Tori TAS that does not complete all levels, but still reaches the ending, and that one was initially rejected because we had an all levels TAS published and would've superseded that one, and we've largely done away with superseding as a whole. ...Not to mention that the original WiiWare title (Pucca's Kisses Game) was also released in Europe, which I assume has the same content as the North American version, based on my understanding.
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fsvgm777
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Last I know, Hotline Miami didn't play nice with libTAS at all, though, since it's a Qt title. If I recall, it has been noted that the rendering thread is not the main thread and is generally unstable.
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fsvgm777
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Okay, so I played the movie back on libTAS 1.4.6 using the latest version of the game (last updated 61 days ago as of this writing) to look at the colours on my Kubuntu VM on VMware Workstation 17.5.2. For transparency's sake, I did not mess with the colour settings in the VM itself, and is using the stock configuration in that regard. The final result: On both software and hardware rendering, I got the same colours as on the latter half. Hardware renderer Software renderer So to me, these seem like the actual intended colours. As for the movie not going back to the title screen, I believe this is intended from my understanding. The rules state that suitable endpoints are either a definitive ending, such as a credits sequence, a kill screen, or in the case of there being no clear ending, either all unique content being exhausted and completed, hardest in-game difficulty loop being completed or maxing out the score. There's an additional bullet point for ending the movie at some logical or artistic stopping point in order to make it more entertaining, but that doesn't apply here, as it's a Standard publication.
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Post subject: Publications no longer on hold
fsvgm777
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While Archive is still down, we have decided to resume publications. As a temporary measure, we will be publishing without a downloadable encode that's available on Archive until it's back up. As soon as Archive is back in full working condition, the downloadables will be uploaded there and linked post-publication.
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fsvgm777
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Really nice improvements all around. Yes vote. Note to other encoders/publishers: I will encode and publish this TAS once it's accepted.
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fsvgm777
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According to the submission comments, the author's temp encode will go up in about 10 hours from now (7 PM EDT, so at 11 PM UTC).
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fsvgm777
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Thank you, added.
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fsvgm777
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fsvgm777
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This was a slip-up when cataloguing. I've temporarily reverted it to the original branch name.
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fsvgm777
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alexheights1 wrote:
Darkman425 wrote:
PAL-M mode
Does PAL-M mode mean the same as this: Settings --> Sync settings --> Display type: Ntsc
Yes, basically. NTSC and PAL-M have the same refresh rate (or at least very close). Considering that re-syncing the run to 60 FPS would require a lot of effort, I'm going to publish this one as is. There is precedent for that.
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fsvgm777
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I am more curious why the TAS was done at PAL speed, when it saw a release in Brazil (whose PAL-M mode actually runs at a refresh rate closer to NTSC (i.e. 60Hz) instead of the usual 50Hz). Not that it's wrong per se, just curious, is all.
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fsvgm777
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I believe I finally found the root cause of why it desynced for everyone but the author and McBobX. They both very likely have an AZERTY layout. I set the keyboard layout to French (an AZERTY layout) via setxkbmap fr, then launched libTAS. The result: Movie syncs for me.
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fsvgm777
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I think we can all agree that TASVideos has pretty much become a victim of its own success. ...But I'm extremely not sure if getting rid of the submission and publication process is the right approach, especially its implication. To me, and I hope I read it wrong, it reads off as getting rid of the publisher role altogether, which is not something I personally can support. And in fairness, I'm also very not sure about publishing the authors' temp encodes/having an alternate channel for users to upload their published TASes. If that were to happen, then firstly, IMHO, TVC will have failed at its primary purpose: an archive of every published TAS on this site. Secondly, what would be the point of having publishers in the first place? I'll be frank, as it is, both proposals really don't sit well with me, for the reasons I mentioned above.
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fsvgm777
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Due to a site hiccup during publication, this thread wasn't moved to the correct sub-forum. This has now been fixed. The publication can be found here.
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fsvgm777
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I personally view sites like Newgrounds to be a Flash game (and movie) host rather than a publisher. Indeed, as feos mentioned, Flash games are largely indie, and so the vast, vast majority of Flash games end up self-published and then hosted on sites like Newgrounds. Funnily enough, this particular Flash game mentions it is sponsored by another Flash game host called Play It Online...but I could not find it at all there.
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fsvgm777
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feos wrote:
I think we will need to add the author's name in parentheses for their respective game entries.
I agree. It is after all in line with how we handle "same game name, but different dev/publisher on same platform" kind of situations.
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fsvgm777
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For the record, the TAS syncs with a Myst ISO image, with the following hashes: SHA1: 2295e27b1ccbe9c21c191ee58dd3a9b8578741c9 MD5: 78bcec9880056131086569a3d4223a18 I already have the TAS dumped. It will not sync on a rerelease version, as the verification movie relies on the original version's ISO, of which I have provided the hashes.
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fsvgm777
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Migu wrote:
22f save by Rupa on 8 star door skip, maybe a little more optimization to come? User movie #638540982855021725
This improvement was overlooked, which was only noticed post-initial publication. As a result, it has been re-published with the corrected run time.
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fsvgm777
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The movie desyncs at around 6:35 in the temp encode. Seems like Rokko fails to activate a movement boost as she's falling off the platform. Here are the SHA1 hashes of the files I have: ddf3f60ce10df4ccbeb750987f7f975b58bf896a rock_project_ruffle.swf f3338f5aaa1bbfda397758d0db1f6ce7c066566b data_enemy.swf abb8d0555716bba82eb7c969eff244d1b3a071ca data_object.swf 4aecef91237844c4da734b28bfb1561efb6727c2 data_sound.swf 9a9ccd6075656acf9348cfaf947843fc62aa205f data_system.swf The four data_*.swf are in the swf folder. EDIT: Nevermind, got it to sync. I had to add -g gl to the command-line options.
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fsvgm777
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I really don't think it's needed to make an alternate encode that doesn't have the warnings at all. That'd go against what I was going for. As for the placement itself, it probably could've seen some improvement (like above ground or top bound), I'll admit as much. But it doesn't seem to bother the general audience either. By the way, there's a fair amount of content creators who put these kinds of warnings embedded into the video (i.e. as hardsubs), which is why I went this route, and I think it's more beneficial like that than having them as soft subs. Ultimately, the point of these is to inform/warn that a loud sound is going to play soon, and having them as soft subs means some viewers who don't have closed captioning enabled may completely miss the info/warning.
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fsvgm777
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Spikestuff wrote:
The one that I'm more interested of is something I want more information for which is the downlaodables.
Essentially the same deal as with the YouTube encode: Not every media player is going to have soft subs (or closed captioning) enabled by default. I am just doing the average viewer a favour by not having to mess around with closed captioning settings, and as was pointed out for the YouTube encode at least, their inclusion was appreciated.
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fsvgm777
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EZGames69 wrote:
I have no problem with the encodes using hard subs for volume warnings. It’s not distracting and makes it so the audience does not miss it. Some commentators on the youtube upload have even expressed appreciation for those warnings being there, I doubt having them behind the closed captioning which most users don’t have turned on would have prepared them.
Exactly this. Additionally, on the previous publication, some have expressed valid criticism that the warnings should not only be in the movie description, but also a more visible one in the encode.
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fsvgm777
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It seems you get stars for completing certain objectives in the various stages, so to me, it's more an "all levels" TAS rather than a full completion (100%) one. After all, it doesn't complete a fair amount of them, even if all stages are played.
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