Posts for fsvgm777

Post subject: Publications no longer on hold
fsvgm777
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While Archive is still down, we have decided to resume publications. As a temporary measure, we will be publishing without a downloadable encode that's available on Archive until it's back up. As soon as Archive is back in full working condition, the downloadables will be uploaded there and linked post-publication.
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fsvgm777
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Really nice improvements all around. Yes vote. Note to other encoders/publishers: I will encode and publish this TAS once it's accepted.
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fsvgm777
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According to the submission comments, the author's temp encode will go up in about 10 hours from now (7 PM EDT, so at 11 PM UTC).
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fsvgm777
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Thank you, added.
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fsvgm777
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fsvgm777
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This was a slip-up when cataloguing. I've temporarily reverted it to the original branch name.
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fsvgm777
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alexheights1 wrote:
Darkman425 wrote:
PAL-M mode
Does PAL-M mode mean the same as this: Settings --> Sync settings --> Display type: Ntsc
Yes, basically. NTSC and PAL-M have the same refresh rate (or at least very close). Considering that re-syncing the run to 60 FPS would require a lot of effort, I'm going to publish this one as is. There is precedent for that.
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fsvgm777
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I am more curious why the TAS was done at PAL speed, when it saw a release in Brazil (whose PAL-M mode actually runs at a refresh rate closer to NTSC (i.e. 60Hz) instead of the usual 50Hz). Not that it's wrong per se, just curious, is all.
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fsvgm777
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I believe I finally found the root cause of why it desynced for everyone but the author and McBobX. They both very likely have an AZERTY layout. I set the keyboard layout to French (an AZERTY layout) via setxkbmap fr, then launched libTAS. The result: Movie syncs for me.
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fsvgm777
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I think we can all agree that TASVideos has pretty much become a victim of its own success. ...But I'm extremely not sure if getting rid of the submission and publication process is the right approach, especially its implication. To me, and I hope I read it wrong, it reads off as getting rid of the publisher role altogether, which is not something I personally can support. And in fairness, I'm also very not sure about publishing the authors' temp encodes/having an alternate channel for users to upload their published TASes. If that were to happen, then firstly, IMHO, TVC will have failed at its primary purpose: an archive of every published TAS on this site. Secondly, what would be the point of having publishers in the first place? I'll be frank, as it is, both proposals really don't sit well with me, for the reasons I mentioned above.
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fsvgm777
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Due to a site hiccup during publication, this thread wasn't moved to the correct sub-forum. This has now been fixed. The publication can be found here.
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fsvgm777
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I personally view sites like Newgrounds to be a Flash game (and movie) host rather than a publisher. Indeed, as feos mentioned, Flash games are largely indie, and so the vast, vast majority of Flash games end up self-published and then hosted on sites like Newgrounds. Funnily enough, this particular Flash game mentions it is sponsored by another Flash game host called Play It Online...but I could not find it at all there.
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fsvgm777
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feos wrote:
I think we will need to add the author's name in parentheses for their respective game entries.
I agree. It is after all in line with how we handle "same game name, but different dev/publisher on same platform" kind of situations.
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fsvgm777
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For the record, the TAS syncs with a Myst ISO image, with the following hashes: SHA1: 2295e27b1ccbe9c21c191ee58dd3a9b8578741c9 MD5: 78bcec9880056131086569a3d4223a18 I already have the TAS dumped. It will not sync on a rerelease version, as the verification movie relies on the original version's ISO, of which I have provided the hashes.
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fsvgm777
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Migu wrote:
22f save by Rupa on 8 star door skip, maybe a little more optimization to come? User movie #638540982855021725
This improvement was overlooked, which was only noticed post-initial publication. As a result, it has been re-published with the corrected run time.
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fsvgm777
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The movie desyncs at around 6:35 in the temp encode. Seems like Rokko fails to activate a movement boost as she's falling off the platform. Here are the SHA1 hashes of the files I have: ddf3f60ce10df4ccbeb750987f7f975b58bf896a rock_project_ruffle.swf f3338f5aaa1bbfda397758d0db1f6ce7c066566b data_enemy.swf abb8d0555716bba82eb7c969eff244d1b3a071ca data_object.swf 4aecef91237844c4da734b28bfb1561efb6727c2 data_sound.swf 9a9ccd6075656acf9348cfaf947843fc62aa205f data_system.swf The four data_*.swf are in the swf folder. EDIT: Nevermind, got it to sync. I had to add -g gl to the command-line options.
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fsvgm777
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I really don't think it's needed to make an alternate encode that doesn't have the warnings at all. That'd go against what I was going for. As for the placement itself, it probably could've seen some improvement (like above ground or top bound), I'll admit as much. But it doesn't seem to bother the general audience either. By the way, there's a fair amount of content creators who put these kinds of warnings embedded into the video (i.e. as hardsubs), which is why I went this route, and I think it's more beneficial like that than having them as soft subs. Ultimately, the point of these is to inform/warn that a loud sound is going to play soon, and having them as soft subs means some viewers who don't have closed captioning enabled may completely miss the info/warning.
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fsvgm777
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Spikestuff wrote:
The one that I'm more interested of is something I want more information for which is the downlaodables.
Essentially the same deal as with the YouTube encode: Not every media player is going to have soft subs (or closed captioning) enabled by default. I am just doing the average viewer a favour by not having to mess around with closed captioning settings, and as was pointed out for the YouTube encode at least, their inclusion was appreciated.
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fsvgm777
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EZGames69 wrote:
I have no problem with the encodes using hard subs for volume warnings. It’s not distracting and makes it so the audience does not miss it. Some commentators on the youtube upload have even expressed appreciation for those warnings being there, I doubt having them behind the closed captioning which most users don’t have turned on would have prepared them.
Exactly this. Additionally, on the previous publication, some have expressed valid criticism that the warnings should not only be in the movie description, but also a more visible one in the encode.
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fsvgm777
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It seems you get stars for completing certain objectives in the various stages, so to me, it's more an "all levels" TAS rather than a full completion (100%) one. After all, it doesn't complete a fair amount of them, even if all stages are played.
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fsvgm777
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I have verified sync on the verification movie that was posted here, though the actual movie file for replacement (which only has the annotations edited to update sync info, I believe) desynced for me around 33k frames in (desyncs after assembling the World 4 jigsaw puzzle at around 09:05 in my dump). I'll keep trying until it eventually syncs. EDIT: I have gotten the actual movie file to sync as well, and have an AVI dump ready.
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fsvgm777
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I have been unable to get the verification movie to sync in 1.4.5. It desyncs on the jigsaw puzzle in World 2 (fails to get the jigsaw piece on the top right if I have "Prevent games from warping the mouse cursor" checked)...and libTAS 1.4.0 just plain doesn't work for me in my Kubuntu 22.04 VM, even after building it myself (can't connect to socket, i.e. doesn't launch the game at all).
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fsvgm777
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PurpleSun wrote:
And then delete everything (banner file is just for storing the title info and preview image as far as I know and it gets recreated when you reopen the game, so it's not an issue if it's deleted).
I actually found out it desyncs if I delete the banner.bin file as well (it fails to clear the message that appears post-initial save).
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fsvgm777
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Turns out you have to delete everything except banner.bin in <wherever your Dolphin user folder is located>\Wii\title\00010001\57424e45\data. This caused the movie file to sync for me. I was on the Vulkan backend and at 1x native at that moment.
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fsvgm777
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Yeah, looking at the AVI dump I have of the version where it desynced (but at least got in-game), I haven't noticed any graphical issues whatsoever.
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