The evil witch Magica De Spell has stolen Scrooge McDuck's Number One Dime and kidnapped his nephews, Huey, Dewey, and Louie. Donald Duck embarks on a mission, traveling around the world to save his three nephews and recover Scrooge's lucky dime.
Game Objectives
- Emulator used: Bizhawk 1.11.4 / 1.11.7 (18:33 v2 TAS)
- Takes damage to save time
- Abuses programing errors
- Manipulates luck (To get hammer weapon, not frizbee or diamond)
It's 1 minute & 36 seconds (96,7 seconds or 5176 frames) faster than ShinyDoofy's run.
This TAS of this game introduce some Tricks:
Jump Technique
As well as Ghouls'n Ghosts (Genesis & Arcade Versions), jumping is faster than walking!
It's not exactly a trick, but saves time!
Ledge Glitch
After defeating a Boss of Stage 1, 2 or 4, if Donald there balancing on a ledge at right side, instead to go of center screen, Donald will
at right corner of the screen, saving much time, depending of position.
Table of improvements:
Stages | In-game stage | Boss | Rescue cutscenes | Total |
---|---|---|---|---|
Stage 1 | 144 | 174 | 82 | 398 |
Stage 2 | 180 | 756 | 133 | 1069 |
Stage 3 | 262 | 10 | 13 | 285 |
Stage 4 | 479 | 83 | 52 | 614 |
Stage 5 | 278 | 85 | 16 | 379 |
Stage 6 | 475 | 3 | 24 | 502 |
Stage 7 | 1838 | 107 | -- | 1945 |
Total of improvements = 5192 frames.
Due of emulation differences, 1-2 frames is lost during transition cutscenes, resulting on 16 frames lost on Bizhawk. Total = 5176 frames.
Level-by-Level Comments (Tables includes only Screens, nor Boss not Rescue cutscenes):
- Time saved with Jump in each stage.
Stage 1 - Forest
(No table because this is only stage that includes 1 screen and a boss)
- A trampoline of this stage is skipped, saving 20 frames.
- After grab the vine, jumping immediately on the land mantains the speed gained on the vine until Donald reaches on the land.
- The boss is defeated attacking as soon as possible. After this, the Ledge Glitch is used, but swinging the hammer saves more frames than normally.
Stage 2 - River
In-game stage | Frames saved |
---|---|
Screen 1 | 10 |
Screen 2 | 114 |
Screen 3 | 34 |
Screen 4 | 22 |
- Screen 2 - 114 frames is saved by a different route and a careful optimization on the waterfall descending.
- Screen 3 - In the published run, taking damage on the only swimming path (GG version has 2 swimming paths), was a big flaw! It's horribly slower both on Screen 3 and on Boss. Fixed this problem.
- Using a hammer on the boss does 2 damage than Jump, which does 1 damage.
- It's not possible to control Donald after defeat this Boss, resulting on a normal Ledge Glitch. This problem occurs only in this stage.
Stage 3 - Aztec Ruins
In-game stage | Frames saved |
---|---|
Screen 1 | 42 |
Autoscroller 1 | 19 |
Screen 2 | 158 |
Screen 3 | 18 |
Autoscroller 2 | 22 |
- Autoscrollers 1 & 2 - Jumping before of finish of autoscroller makes Donald to gain more speed until lands.
- Screen 2 - Thanks for RNG Manipulation, I changed the 2 pig enemies to 2 vases, to destroy the 4 blocks much faster. After destroy the last block, it's necessary to wait for some frames, otherwise, Donald will get hit and loses a hammer.
- The boss of this level has a stupid longer invicibility time after each hit.
Stage 4 - Hawaii's Island
In-game stage | Frames saved |
---|---|
Screen 1 | 95 |
Screen 2 | 88 |
Screen 3 | 89 |
Screen 4 | 274 |
Screen 5 | 28 |
Screen 6 | 14 |
Screen 7 | -58 |
- Screen 1 - A pause game is used to manipulate the fireballs of second statue enemy.
- Screen 3 - After grabs the Key, pressing down for 1 frame saves 2 frames to a little faster turnaround.
- Screen 4 - Taking damage on Statue's Tongue saves aproximately 134 frames. The rest of improvements is better optimizations.
- Screen 5 - Better optimization near the end.
- Screen 6 - The worst part of SMS version of this game. You must wait. No comments.
- Screen 7 - Sadly, in Screen 7, I lost 117 frames to pick up this hammer again. Because taking damage on SMS version makes Donald to lose the hammer.
Due of this, taking damage improvement results on a very little timesaver.
Stage 5 - Pyramid of Desert
In-game stage | Frames saved |
---|---|
Screen 1 | 29 |
Screen 2 | 85 |
Screen 3 | 14 |
Screen 4 | 14 |
Screen 5 | 72 |
Screen 6 | 38 |
Re-Screen 5 | 26 |
- Screen 3 - A very very little timesaver: walking on the second moving platform (right direction).
- Screen 4 - A other boring part! 14 frames is saved on this path due of a different RNG. Unexpected!
- Thanks again for RNG manipulation, the snake is manipulated to save time on the last 2 hits.
Stage 6 - Antarctica
In-game stage | Frames saved |
---|---|
Screen 1 | 370 |
Screen 2 | 10 |
Screen 3 | 9 |
Screen 4 | 58 |
Screen 5 | 28 |
- Screen 1 - Wind direction is manipulated to right direction in all times.
- Screens 2-5 - Better optimizations.
Stage 7 - Magica de Spell's Castle
In-game stage | Frames saved |
---|---|
Screen 1 | 22 |
Screen 2 | 34 |
Screen 3 | 6 |
Screen 4 | 70 |
Screen 5 | 238 |
Screen 6 | 24 |
Screen 7 | 416 |
Screen 8 | (skipped) 503 |
Screen 9 | 30 |
Screen 10 | 138 |
Screen 11 | 158 |
Screen 12 | 160 |
Screen 13 | 38 |
- Screen 1-3 - Better optimizations.
- Screen 4 - Avoiding Magica de Spell's Paintings is very difficulty.
- Screen 5 - Thanks for a ghost (I stopped Donald for some frames to manipulate this ghost), I take a shortcut without waiting for a second vertical platform. Some seconds is saved!
- Screen 7 - New shortcut in this screen! More several seconds is saved!
- Screen 8 - Skipped part thanks for hitting on the spikes on the final of previous room.
- Screen 10 - Taking damage on a spear allows Donald to bypass this spear without waiting. More tive is saved!
- Screen 11 - Green ghost is manipulated to appear faster and Jumps to reach on a wrong vertical exit.
- Input ends with a bigger Jump to destroy the Orb. NOTE: Any movement of Donald will changes RNG attacks of Magica de Spell. Caution with this strategy without a weapon.
Special Thanks to
- ShinyDoofy, for this published run.
- wwmarx, for some improvements.
- KrazyRasmus, for two screenwraps on Stage 7.
Suggested Screenshots
Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
It should be noted that as this game has an official PAL-M (Brazil) release, it is acceptable to play this game with NTSC settings for the increased framerate. However, any improvement to this run that uses this should still beat it on a technical level in order to obsolete it.
fsvgm777: Processing.