Posts for daniayaw

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Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
nice^^ i wish you could find a way to reach shaft's room faster x_x
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Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
what's your alias there, foda?
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Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
FODA wrote:
Thanks!
Aqfaq wrote:
FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
Sorry, I forgot to answer your question. I modeled most characters, I did the animation rigging and skinning, and I did all of the animations (this was the most laborious part), as well as thinking and defining the whole logic for the animation system. I also thought and defined some of the gameplay aspects and difficulty balancing. Also, I did debugging and helped the programmer to detect some bugs in the game's logic. I've also made the 15 pages instructions manual (pdf) and the printed quick reference guide that comes with the box version (both of them in portuguese and english). And I'm the main consultant for all our english text reviews. And maybe more things that I don't remember right now.
that's quite alot of tasks XD i hope i can work for a game someday too^^
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Experienced Forum User, Published Author, Former player
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FODA wrote:
My mouse sucks. this is best played on touch monitors! The game looks too hard sometimes, or maybe it's just my mouse. But I hate when you have to click the mouse buttons too many times per second on the same place.
you can "click" via keyboard, foda^^ the default keys is "z" and "x", so you can alternate "zxzxzx" when you need to click many times per second!
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Experienced Forum User, Published Author, Former player
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Posts: 459
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yay finally XDD i thought it was released long time ago.. gl foda^^
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Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
yay, go for it pirate ^_^
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Post subject: Rhythm game: Osu!
Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
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Does someone play it? For those who never saw it, Osu! is a PC rhythm game, based on Ouendan/Elite Beat Agents (DS), where you get points by clicking on circles according to the music's rhythm. It may seem unlogical since its completely more intuitive play on a touch screen instead of playing with mouse. But trust me, this is just a matter of time to get used to it. :D Also, osu! is much better because you got LOTS of musics to download and play, and a very functional online ranking and multiplayer besides a very well done software. Official website: http://osu.ppy.sh/ Youtube video: http://www.youtube.com/watch?v=bbD3EhcD9zQ Post your alias here, and lets play online^^
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Experienced Forum User, Published Author, Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
you posted the same video twice XD and, yeah, you should start a new topic for ffix^^
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Experienced Forum User, Published Author, Former player
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arukAdo wrote:
daniayaw wrote:
i really think you guys should put the original sound instead of these musics.. or is there a good reason? XD
Just for fun :) but seriously, i cant stand to hear "shshshhshhhshs" anymore (alucard moonwalk)
I love "shshshshshshshshshshshshhshshs" ;-; seriously, for me is entertaining to hear the game sounds, especially sotn^^ is it just me?
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Experienced Forum User, Published Author, Former player
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i really think you guys should put the original sound instead of these musics.. or is there a good reason? XD anyway, very nice for a test run ^^
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Experienced Forum User, Published Author, Former player
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for sure fighting games entertainment > speed all the way ^_^
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Experienced Forum User, Published Author, Former player
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lol, despite the fact that im a brazillian, i never saw this movie.. XD probably because im always watching movies with my girlfriend and she doesnt want to see this.. =x
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Experienced Forum User, Published Author, Former player
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pirate_sephiroth wrote:
Marcokarty wrote:
Muito bom Pirate.
Valeu, cara. Eu espero que o Tails tenha outra chance de brilhar... :D
HAUhau que estranho ver vc falando português.. falando nisso.. cade o foda? sumiu?
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Experienced Forum User, Published Author, Former player
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arukAdo wrote:
daniayaw wrote:
i thought it was manual luck manipulation x_x *naive?
Well the alucard run drop like 6 mana prisms in a row, witch i believe need some manipulate (anyway critical hits need some, that for sure)
dont you need to try frame by frame to see which one drops mana prisms?
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i thought it was manual luck manipulation x_x *naive?
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Experienced Forum User, Published Author, Former player
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im always looking at TAS^^ but im lazy enough to post here nowadays.. anyway.. nice to see your evolution as a TAS player.. =D
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Experienced Forum User, Published Author, Former player
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im using Diablo (U).. and no success so far T_T well, i saw groobo's run before, and i still think its a nice game to do a TAS.. maybe a warrior's TAS, which requires luck manipulation to get good gears and such^^
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Experienced Forum User, Published Author, Former player
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i've tried all those plugins XD including nrage, which is in the list.. is it working for you? because every game is working here, except for diablo (and those with black screen, which i suppose isnt compatible with pcsx)
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Post subject: Running Diablo
Experienced Forum User, Published Author, Former player
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i'm trying to run this on PCSX re-re, it runs with no problems.. but.. It doesnt recognize my inputs o.ô other games works fine. Plugins Graphics: TAS Graphics Plugin 0.2 (no success with Pete's also) Audio: TAS Sound Plugin 0.1 (well, it doesnt matter, right?) Controller: list (using keyboard) - Zane's Mouse Pad Plugin 1.28 - Duddie's DirectInput Mouse Driver 1.0 - Dr.Hell's WinMM Pad Driver 0.3 - N-Rage Plugin 0.95 - Segu Direct Input Keyboard Driver 0.3 - Segu Direct Pad Pro Driver 0.4 - TSG DirectInputKeys
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Experienced Forum User, Published Author, Former player
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you should do 2 players (if possible).. i don't know if it is that entertaining to watch since all you do is run and run and sometimes kill the boss, you know.. well, if you're not in the mood to do it, i'll be looking forward to it anyways ^^ btw, there is some bugs related to death (and 2 players?) that should be useful, isnt it? i dont remember quite well because i played it many years ago >_<
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pirate_sephiroth wrote:
There: http://www.youtube.com/watch?v=qLOimgJK_yI
wow, nice job my fellow-countryman.. although.. at hippogryph, was it necessary to throw holy water? i know you couldnt left the room sooner anyway, but.. just asking..
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Experienced Forum User, Published Author, Former player
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Snake wrote:
- The Granstream Saga
agreed =o
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Experienced Forum User, Published Author, Former player
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woohooo psx TASes *-* *outdated* here's some games rarely (if not) mentioned in this topic i would find great: - Rival Schools - Diablo (fast and really fun) - Poypoy - Kagero Deception (i would love it :D)
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Experienced Forum User, Published Author, Former player
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FODA wrote:
I'm not sure why, but there was nothing different when watching a movie I recorded in the windows version of this emulator. It just played like a normal TAS would. Is there any setting I need to adjust?
To make a video: First, use SNES9X’s “record movie” function to record yourself playing some game; while the game is running, use the save and restore feature at least once. When you’re done, you’ll find that SNES9X has created a yournamehere.smv file and also a series of files with names like yournamehere.smv.1, yournamehere.smv.2, etc. These .number files are all the different “mistake” playthroughs, so keep all these files together in one directory. To turn this into an actual movie you can watch, you will need to use the OS X version of the emulator. Unfortunately, the Windows and Linux versions can only record multiple-run SMVs– they can’t do the export-to-quicktime thing. The quicktime-export code is based on alterations to the mac-specific parts of 1.43 (although considering that I hear the Quicktime API is mostly identical between Mac and Windows, it might be pretty easy to port that code to Windows at least…). Anyway, in the OS X version, open up the appropriate ROM and choose “Export to Quicktime Movie” from the Option menu. Before leaving the export dialogue, make sure to click the “Compression…” button. You *MUST* choose either the “None” or “Planar RGB” codecs, and under the “Compressor” pane you *MUST* choose a depth of “Millions of Colors+”. The “+” is important. Once you’ve saved the movie location, go to “Play Movie” in the Option menu and choose the .smv you want to play. The emulator will play through each of the playbacks one by one; when it’s done (you’ll know because the background turns back on) your movie will appear in the location you chose. Note that there’s one more step! You won’t be able to actually play this movie, at least not very well, because the export feature works by creating a different movie track for each playthrough and the file will be huge and bloated. Open your video in Quicktime Player, then choose “export” and export to some video codec with actual compression (like H.264). This will flatten all the different layers of the movie into one. Okay, NOW you’re done.
Bisqwit wrote:
Also, apparently, there is a minor bug in the code: it sometimes puts a permanent white rectangle where a character disappered.
i think u're talking about the background^^ i thought it was a bug too..
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Experienced Forum User, Published Author, Former player
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broco wrote:
Somebody has just hacked an emulator to do this! It's been tested on the famous ROM hack "asshole mario". Here's the guy's blog post: http://msm.grumpybumpers.com/?p=20 And an impressive video of the ghosting in action: http://www.youtube.com/watch?v=T2OytHzZ72Y
nicholas cage told me he used this emulator to make "Next" (the movie)
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