Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Incredible how I simply know every bit of this game by heart and you still manage to surprise me with new tricks!
Easiest YES vote I've thrown in some time.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Awesome fast-paced run!
Did you get all the tapes on the levels? Couldn't tell by watching lol.
If you didnt, I would certainly enjoy a 100% run aswell.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I was trying to hold it, but just watched the current WIP.
Very nice Dooty, it is notable how polished this version is becoming, very different from the test run. The banana bonuses are incredible (instantly picking the bananas).
Also appreciate all the help that Tompa and ElectrSpecter are giving, even if not working directly with the run they are sure making it much better overall.
Keep up the good work guys, I'm really enjoying how this is turning out!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I guess you could still try to optimize this run, keeping the stages as priorities (and not the banana bonus).
Even if it is slower than the test run, the stages will all be more optimized in general, generating an overall better quality run.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Is this really a test run?
If the completed test run was submitted I think it would be accepted, it is a very high quality run!
I was amazed by some of the tricks, you just run through the stages like there is nothing holding you, it's amazing!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Funny submission!
My only concern with this is that if this gets published people in the future will most probably refer to it when trying to make other submissions being accepted ("if TASVideos published 'You have to burn the rope!', then you should definitely publish this).
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Dude, that was amazing!
So many new stuff, your gameplay is extremely fluid, you seem like you really know how to squeeze some frames here and there.
Loved all the glitches, and really enjoyed the speed-entertainment balance you did!
Keep it up, hope you can do other DKC games, you are very talented on it!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Awesome WIP MrGunz!
Just a question: why didn't you transition from Zora to Deku like they did in the SDA run (to eliminate the putting-the-Deku-Mask scene)?
Keep up the amazing work!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Nahoc wrote:
You guys don't know what your talking about.
Here's a few thing to know:
To kinda "max" a star we'd need about 4-10k rerecords per star. Considering this game has 120 star + plenty of inner castle parts we'd use about 750k rerecords to have what you guys could call a "maxed" 120 star TAS.
Again, this is only a supposition. This would take forever.
And, yes, there's a lot of luck manipulation in SM64. Bob-ombs, goombas, elevators, spindrifts, rolling rocks, etc, etc. We can't hex all the stars just like that. I repeat, we CAN'T hex all the stars just like that. The best thing would be to start a new .m64 and pursue it up to 120 star, by hexing what can be hexed.
Also, guys like SilentSlayers, Moltov, Kyman, sonicpacker, BrianStormer, Mickey11189 and Mr_Roberts_Z will help toward this project, when the 0 star run will be finished.
Considering this will be the most epic TASvideos run ever on this site, this might take some time. Don't expect this to be done this summer, you know.
If you need any other informations, I'll try to answer them.
What is so special about this run?
I thought 0-star runs wouldn't take that much to make.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
PSI Slime wrote:
I agree with that. I think that having a list of all commentated runs would make many players actually check out these movies even if they previously weren't interested in them. That would be my case, anyway.