AxeMan, your speed run is very impressive and well received. Just the other day I was wondering why this game hadn't been speedran yet. I especially like the vertical flips up the wall-wow! Didn't even know that was possible. There were 2 things I noticed that I wanted to bring to your attention. First, there seemed to be so many times where you could've shaved off time had you just taken damage. While it does look smooth finishing the game without a scratch, I'd say the primary goal in a speedrun is to finish as quickly as possible. Things like no damage would be secondary IMHO. Also, around 8:15, it started out walking and it made you slip a little on the ice, therefore slowing you down. Would it be faster to do a quick hop in order to avoid sliding or would that throw the timing off altogether? Just some ideas if you plan on doing a version 2.