Posts for Rushnerd

Experienced Forum User
Joined: 9/23/2013
Posts: 7
He might have used the jet feet upgrade, I forgot about that one, wasn't sure if it actually made you faster or not. Thanks for the suggestions and the encode, this is very constructive for me! The big question in doing this run for me was "should I upgrade weapons?" I figured not doing so would make the bosses take way too long, but it looks like he had the right idea. I might try this again with these tips.
Experienced Forum User
Joined: 9/23/2013
Posts: 7
Here is the encode: http://www.youtube.com/watch?v=-pOwBxi0gDM the other two parts are on my channel. Thanks for the info Fractal. It was fun to TAS the game anyway.
Experienced Forum User
Joined: 9/23/2013
Posts: 7
Spikestuff wrote:
No Vote
Of course. Well I didn't see it under NES movies so I assumed no one did a run. This one says cancelled though? There are no movies on this tas on youtube either so...
Experienced Forum User
Joined: 9/23/2013
Posts: 7
Spikestuff wrote:
I don't like the re-record count. Is it optimal or is this sub-optimal? Not giving an encode.
I don't remember seeing anything about this. Any suggestions? I don't quite understand why it was rejected for player movements though, I didn't think it was that bad. Not totally sure what the "low re-record amount" means. I didn't used many save states because I was using the rewind button for most of the game 1000's of times.
FractalFusion wrote:
We have a publication that completes this game in about 15 minutes or so: [2215] SNES Claymates by quietkane in 15:21.92 This submission is slower and cannot be accepted (unless there are special goals like 100% that I am not aware of). You are welcome to improve the movie that I linked above.
I knew I should have used the warps. Also why isn't his run listed under "movies" on this site? I only did my run because Claymates wasn't under SNES games. EDIT: Well after watching the guy who used the warps TAS, I can see why you would reject mine. Though i'm wondering if you would if there was nothing to compare it to.
Experienced Forum User
Joined: 9/23/2013
Posts: 7
My run is going much better now, it just takes a ton of time to go back and watch the movie because I have to start from the beginning and the turbo option only makes it X2 faster. So if I finish my playthrough, do you guys record your runs in REALTIME using the built-in AVI recorder? I'm hoping my TAS meets the requirements to be shown here.
Experienced Forum User
Joined: 9/23/2013
Posts: 7
I was hoping it was something more concrete than that, but I guess you're right. Checking for desync is a good habit I suppose, at least after you've resumed work on a movie. Hard not to get paranoid when you do that! I'll try the quicksave-in-read-only and quickload-in-read+write trick. Thanks Kirby!
Post subject: BizHawk Recorded movie desync/ recording questions
Experienced Forum User
Joined: 9/23/2013
Posts: 7
I'm having a really hard time finding any good info on making TAS movies with the BizHawk.MultiClient using SNES ROMs. Today I thought I finally figured it out and did a 43min run of Claymates for the SNES, it seemed fine and I only had to savestate/close the emulator/ and play the movie/load where I left off twice. But 4min into the recording playing back where I had made a savestate, it desyncs and the character starts just moving around but it obviously missed where it's supposed to be. I know my run is kaput now, but I would be extremely grateful if someone could give me some help on how to smoothly record movies/savestate/and come back to them after exiting the emulator. Thanks to anyone who responds!