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I'm wondering about one thing.
It seems that "doubly power up glitch" didn't work completely.
Julius in this movie didn't get one orb of a pair as mklip2001 pointed. (Julius raises his power by getting a orb)
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I think it seemes that gui.drawText() draws string which is on previous frame unlike gui.text().
And other functions named gui.draw*() draw a pattern which is on previous frame like drawText().
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Excuse me.
I have two questions about drawing by gui.draw○○ functions in GB mode.
1.Can I disable ClearType drawing on gui.drawText()?
I'm using "Misaki Gothic(美咲ゴシック)" which has bite-sized legible font.
But its legiblity is little perished if this font is drawn in ClearType.
2.How do I set timing of gui.draw○○() function to earlier than default ?
I think that drawing by gui.draw○○() function is delayed for 1 frame from gui.text() doing.
Here is a test code for the second question.
Lua: http://sdrv.ms/Je5K5x
And here is a result of this code.
Top left value is displayed by View -> Display FrameCounter.
Small sized letter is displayed by gui.text() (this value indicates framecounter).
Center big sized letter is displayed by gui.drawText() (this value also indicates framecounter).
capture: http://sdrv.ms/Je5Slm
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Sorry for lack of my description.
I did it for the luck manipulation.
While exiting the room, Simon gets stiff after he jumped onto the exit for 5 frames.
But this stiffening can be solved by throwing a subweapon. It causes to reduce the Random Number consumption of a Magic Crystal.
And one supplementing big heart (= 1 cross) with whip attack loses 5 frames normally. And a supplementing from the candle which existing in the closest place from stair loses 4 frames.
So, there is no frame lost in the total.
And Simon can't turn around while jumping.
The reason why Minotaur leaps is very simple.
Its death animation will not begin before its leaping.
So, to kill Minotaur, player must lead to its leaping by attacking once at least.
And its leaping depends on luck.
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I felt an insanely impression as same as tas of maxim half-minute hero.
Was I watching a promotion video of this game ?
Of course, I can see that this is a very fast TAS.
But, if I was told that this video is just promotion video of NES game whitch has a few of glitch, I would believe.
Yes vote.
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I want to do it.
But, I'm not willing to do because VBA for GB/GBC/SGB is depcrecated now...
Sorry for my selfish speaking.
But, Bizhawk is too heavy for my machine.
If I make it, I'll post to nicovideo.
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[quote="Comicalflop"]That's a tough video comparison to comprehend, but am I correct in assuming that when you jump and make a bomb, each time it pushes your x pixel position a little bit?[/quote]
Sorry for late my reply.
Yes.
Due to border height of changing the bomb unthroughable,
there is an instant that bomberman is sinking into unthroughable bomb(it is equal to sinking into the wall).
And in that case, bomberman can be pushed out from the bomb little a bit.