Posts for KingKappa

Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
GJTASer2018 wrote:
Would these timesaves also work on the NES or Famicom original Super Mario Bros.?
Unfortunately no, due to differences in the gameplay some glitches are exclusive to one version, and each version has a different strategy/route for optimization
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Could the submitted file be replaced with this 8 frame improvement? https://tasvideos.org/UserFiles/Info/638637576694982023
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
The submission time appears slower than the current publication, but I believe that is because the cycle count of this submission is slightly incorrect
Post subject: 1 frame improvement
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
I've managed to improve this by a single frame. https://tasvideos.org/UserFiles/Info/638636816055695312 Should I request to have this submission updated, or should I make a new submission entirely? Would it even be accepted to the site?
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
eien86 wrote:
Hi KingKappa In the trimmed movie file you uploaded you left several RB inputs at the end that can be removed. I did that and uploaded a new file I believe these last inputs can be optimized further by jumping over Bowser (see 5450M). Please give a good hard try and see if you can achieve a shorter movie
Thanks for your feedback! I have updated the movie here: https://tasvideos.org/UserFiles/Info/638626327988537140
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Mikewillplays wrote:
Nice improvement, I would love to see (and maybe make) an 100% TAS of challenge mode
That sounds like a good idea, but challenge mode is about getting a specific score, which I have no idea how to do optimally. If you think you could do it, go right ahead, I’d love to see it!
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Denial140 wrote:
I am curious if you know how much time you save from having the fire flower to kill the piranha plant at the end of 1-2, because I seem to recall from my testing that collecting items in 1-2 is quite slow in comparison. I don't have my spreadsheet to hand for the exact amount but I do wonder if it might be faster to forgo the fire flower until 4-2. That being said, it does look like the piranha plant is in a not very favourable part of the cycle.
Thank you! A little while back I tested the 1-2 mushroom grab with the 4-1 fire flower, and it came out 30 frames slower. When I was testing that I was working on a n RTA rules version of the TAS that didn’t use l+r, and at the time I didn’t know that both powerups in 1-2 were faster (I was grabbing the mushroom in 1-1.) I’m not sure which p-up in 1-2 is actually faster, but if I had to guess it would be the latter one. Not sure if it will end up being faster, but it’s probably worth testing.
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Thanks for informing me! My TAS and Denial140's publication both use the same BizHawk version and core, so I think they are identical emulation-wise.
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Also, would my tas be considered 47 or 61 frames faster than the current publication? In bizhawk, my tas reaches the axe 61 frames faster, but comparing my user file’s frame count to denial140’s publication, it is only 47 frames faster.
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Fortranm wrote:
Are you interested in making a movie that rolls the credits asap (kinda more like an actual any% for this game as a whole) by any chance? Basically getting to 3-1 in SMB and do the shell trick 13(?) times to unlock Lost Levels (faster on JPN version since the unlock is instant once you reach the score threshold) and then beat it to roll credits.
I never thought of that before, that’s an interesting idea. I might try that out sometime
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
Thank you, I have uploaded a hopefully more accurate one to the userfiles: https://tasvideos.org/UserFiles/Info/638617888505538233
Post subject: Weird submission time
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
My apologies for the wacky submission time, I know how to correct the movie lenght, but I don't know how to edit that part of the submission.
Experienced Forum User, Published Author, Player (15)
Joined: 9/11/2024
Posts: 13
I have been TASing Super Mario Bros. Deluxe for about 8 months now, and I am considering making a warpless TAS to see if it will get accepted. However, I am very new to the TASvideos site, and I am not 100% sure how the submission process works. Under game versions, the North American and European versions of the game are listed, but the Japanese version is not. Does this mean the Japanese version is not accepted for TASes, or is it because it hasn’t been used in a submitted TAS yet? Whether or not I can use the Japanese version will influence my TAS because the Japanese version has some tricks that are not possible on the NA/EU version.